Tag Archives: fantasy

What Happens at the Castle, Stays at the Castle

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Part of being a dungeon master is the responsibility for creating the dungeon.  Now I do intend to fully explain the events of the siege of Castle Evernight in a future Saturday D&D post, but today I want to show you my dungeon setting, the Keep of the Duke of Passage, Dane Evernight.  This is me thinking like an insane architect to build a tall, spindly castle that no real-life king or duke would ever try to live in.  But insane as it was, it had to be drawn to scale and the inner workings had to be mapped out on grid paper where every little square represented a space of 5 feet by 5 feet.

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Level one shows the areas you would enter coming in through the front gate.  Colored-in areas represent the solid stone from which this castle is built as well as the rock spire it was precariously perched upon.   The usual dungeon-master map symbols apply.  The little empty rectangle thingy blocking passageways and interrupting walls is to be interpreted as a door.  You can also see that to visit on horseback requires your trusty steed to be able to climb stairs.  So, unless you have a verily dexterous and unusual horse, you should probably ride in griffin-back or dragon-back.

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Moving to Level 2 brings you to where the Duke’s Great Hall would receive you as a visitor.  There are also places you would like to get to, especially if you are a teenage boy, like the harem and the bathing pool attached to the harem, and maybe the Magic Lab, but you will most likely not be allowed into those places.  But you see the dark spots in the walls?  Those are the garderobes.  You probably will be allowed access there, because, when you gotta go, you gotta go, and that is the proper place to go.  Medieval castles have primitive plumbing.

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Level 3 is the level I would most want to see if I were touring this place myself.  Not only is it the place that has the library in it, but it houses the limner’s studio, and the limner is the resident painter, picture-maker, and white-washer of fences and garderobes.

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Level 4 contains the “Party Central” places that every highly social and only mildly psychotic nobleman seeks to spend his schmooze time.  There’s a ballroom for dancing, a solarium for getting sunburn when you drink too much wizard’s ale and dance naked in the sunshine for too long, and a hall of mirrors for admiring the way the sunburn makes your behind glow bright red.

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Level 5 is getting up to the top of the towers.  In a vertical dungeon like this one, this should be nearing the adventure climax.  That was not how it happened, however.  I will tell you more about that in another post.  This is where the belfry bats and the Duke’s treasures are stored.

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By the time you reach the Summit of the Keep, you are beginning to think that something is seriously and morbidly wrong with this Castle.  This is where you will find the Evil Doctor Zorgo and the animated remains of Duke Dane Evernight.   And golem labs next to sarcophagus rooms?  Something has gone terribly wrong here.   But don’t have nightmares about it, or anything.  Rest assured that Gandy Rumspot and Mira the Kalashtar have already solved this problem or I wouldn’t be telling you about it.  Dungeon masters, at least the good ones, never reveal a secret before the dice are rolled.

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Filed under Dungeons and Dragons, humor, making cardboard castles, maps, Paffooney, plans, surrealism

The Bottle Imp Implementation

I gave you a list of places where my ideas for fiction come from, and in the end, I failed to explain the thing about the bottle imp. Yes, I do get ideas from the bottle imp. He’s an angry blue boggart with limited spell powers. But he’s also more than 700 years old and has only been trapped in the bottle since 1805. So, he has about 500 years of magical life experience to draw from and answer my idea questions. Admittedly it would be more helpful if he were a smarter imp. His name is Bruce, and his IQ in human terms would only be about 75. But, then, I don’t have to worry about misfired magic. If I asked him to, “Make me a hamburger,” he wouldn’t immediately change me into a fried, ground-beef patty because he is not smart enough to do that high of a level of magic spell.

But he is just barely intelligent enough to tell me a truthful answer if I asked him a question like, “What would happen if I put an alligator’s egg in a robin’s nest as a joke, and the robin family decided it was their own weird-looking egg and then tried to hatch it?” The answer would be truthful according to his vast knowledge of swamp pranks. And it would also be funny because he’s too dumb to know better. In fact, he told me about a mother robin who worked so diligently at hatching an alligator egg that a baby alligator was hatched. She convinced it that it was actually a bird. And when it came time for the baby birds to learn to fly, the baby alligator couldn’t do it… until she talked it into flapping madly with all four legs. Then, a mother’s love and faith in her child got an alligator airborne.

Yeah, that hasn’t proved to be a very useful story idea. I put it into a story I was writing during my seven years in high school, and then lost the manuscript. (I was a teacher, not a hard-to-graduate student.) But it was proof that you can get your writing ideas from a bottle imp.

So, if you decide to use bottle imps as an idea source for fiction, the next step is to find and acquire the right sort of bottle imp. I got mine from Smellbone, the rat-faced necromancer. I bought it for an American quarter and three Canadian loonies more than a dozen years ago. I found it at his Arcana and Horse-Radish Burger Emporium in Montreal. But I am not sure how that information helps you. Smellbone died in a firey magical-transformation accident involving an angry Wall-Street financier and a dill pickle. The whole Emporium went to cinders in an hour.

If you are going to try to capture the bottle imp yourself, which I strongly do not recommend, you are going to need a magical spell-resistant butterfly net, a solid glass jar, bottle, or brass urn. A garlic-soaked cork to fit the bottle. A spell scroll ready to cast containing at least one fairy-shrink spell. And an extremely limited amount of time to actually think about what you are doing.

Now I have told you how I get writing ideas from a bottle imp. Aren’t you glad I did not include this idea in the post about where ideas come from? After all, I am a fiction writer. I get my jollies from telling lies in story form. And bottle imps, especially angry blue bottle imps named Bruce, or Charlie, or Bill, are more trouble than they are worth. They can curse you with magical spells of infinite silliness and undercut your serious nature for a lifetime.

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Filed under conspiracy theory, fairies, goofiness, goofy thoughts, humor, insight, Paffooney, strange and wonderful ideas about life, writing

My Bookish Journey (Part IV)

Once I settled into a publishing plan where I was basically in control of the whole process, the center of my world became the execution of my overall plan to commit acts of actual literature. I had to decide what I wanted to write and the reasons why I was going to write it.

Surrealist Reasons for the Season.

I began the most serious part of my journey into authorship once I was fully retired from my last teaching job. And the darkest part of that truth is that if I weren’t ill enough to be forced to leave teaching, I would still be doing that. It is what God made me for, if there is a God. But since I am stuck in this retirement reality, I really have to use fiction for what fiction-writing is for.

And let me assure you, I know what writing fiction needs to mean for me. I need to rewrite the story of my life in the surreal reality of perceived truth. And what does that mean in simple words? I have to lie a lot. Because fiction is lying in order to reveal the truth.

Two of the most important books I wrote tell the same story for the same purpose.

The Two Stories are really One Story.

I had a childhood full of monsters. And who I became in adult life was not done in spite of what those monsters did to me, but because of it. I was sexually assaulted as a ten-year-old. What he did to me was not pleasurable in any way. He tortured me because causing pain turned him on. I was severely traumatized by the experience. So much so that I experienced PTSD-induced amnesia for a while. These two books are about my fear of monsters and evil, and the deeply embedded fear that when directly faced with evil, I would not know what it really was.

Things in the two novels are not exactly what they seem.

Torrie Brownfield, the Baby Werewolf, is not a monster. He is a boy who suffers from a genetic hair disorder called hypertrichosis, the same disorder that caused the star of Barnum’s freak show, Jojo the dog-faced boy, to have excessive hair growth.

He looks like a monster, but he is really the sweetest, most innocent character in the story.

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The Cobble Sisters, both Sherry and Shelly, are nudists. That is a detail that was both kinda true about the real twin girls that inspired the characters, and true enough about these characters in the story to make fans of my fiction from real nudists I befriended on Twitter.

Nudism, however, symbolizes innocence and truthfulness. Sherry labors in both books to get the other members of the Pirates’ Liars’ Club to accept nudism and try it for themselves. Sherry tells them repeatedly that nudists are more honest than other people because they don’t hide anything about themselves.

The ultimate villain of both novels is, ironically, one who hides everything and manipulates from the shadows.

Grandma Gretel is the main character of Recipes for Gingerbread Children. She is a storyteller who has to come to terms with her own monsters from the past. She is a survivor of the Holocaust during WWII. She lost her entire family to the monsters of the Third Reich.

Ironically, she is the one who, through stories and her own keen perceptions, reveals the ultimate villain and his evil. She also, through stories, is coming to terms with her own trauma and loss.

So, what I am saying about my bookish journey at this point is that I have to write the novels I am writing because they allow me to rewrite the world I live in and the facts of my past life in it. I am rewriting myself. I am becoming the me I need to be by writing.

Of course, I am not yet done talking about my bookish journey. Keep an eye out for Part V.

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Filed under book review, humor, novel writing, Paffooney, writing

RumikoTakahashi

Yesterday I used a Paffooney I had stolen to illustrate my gymnasium adventures, and in the caption I gave credit to the wonderful comic artist I shamelessly copied it from.  The second imitation Takahashi that I did yesterday is now displayed next to it above.  I am now compelled to explain about my goofy, sideways obsession with Anime and Manga, the cartoons from Japan.  I love the art style.  I have since I fell in love with Astroboy Anime as a child in Iowa.  Rumiko Takahashi is almost exactly one year younger than me.  As a cartoonist she is light years more successful than me.  She has been crafting pen and ink masterpieces of goofy story-telling longer than I have been a teacher.

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Her artwork is a primary reason I have been so overly-enamored of the Japanese Manga-cartoon style.  I love the big eyes, the child-like features of even adult characters, the weird poses and still-weirder comic art conventions of this culture from practically a different planet.  She has created comic series that are immensely popular in Japan, and have even put down sturdy roots in this country, especially with young adults since the 80’s.  She is the world’s number one best-selling female comics artist.

Just as we Westerners have to accept numerous ridiculous things to appreciate the stories told in American comics (for instance, brawny heroes running around in tights with their underwear on the outside of their pants, nearly naked ladies with super powers diving into battle next to men encased in armored suits, and talking animals), the Manga-minded must also practice a bizarre form of the willing suspension of disbelief.  In Ranma 1/2, the main character is a boy marshal artist who turns into a girl when splashed with cold water.  Much of the romantic comedy of that work revolves around boys and old men finding themselves in the bath house next to naked young girls.  For some reason that sort of naked surprise causes the boys to spout fountain-like nosebleeds.  In Inu-Yasha the whole thing is about fighting demons with swords.  Inu-Yasha himself is part demon.  Apparently part-demon is a good thing to be.  Japanese villains are spectacularly susceptible to fits of crying rage and tantrums.  And everybody looks more like American white people than orientals.  Oh, and there are talking animals.

Rumiko is a master of pen and ink.  Here is a sample of of her black and white work.

And she does color well too.

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The little people are a special style of Manga character called a Chibi, and all regular Manga characters can turn into one at any moment.

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And, of course, to read actual Manga you have to master reading backwards.  Americans read left to right.  The Japanese read right to left.  You have to open a Japanese book in a manner that seems both backwards and upside down.

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This illustration shows how American publishers flip Japanese comics to make them more accessible to American audiences.

So now, by uncovering the fact that I am addicted to and seriously affected by Japanese cartoons, you have one more bit of evidence to present to a jury in case you decide Mickey needs to be locked up and medicated for a while.  Japanese comics are a world of great beauty, but also a world unto themselves.  It is an acquired taste that has to be considered carefully.  And of all the many marvelous Manga makers, Rumiko Takahashi is the one I love the best.

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Filed under anime, artwork, cartoons, humor, Paffooney

Novel Writing in Novel Ways

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There are many ways to tell a story.  I have yet to try them all.  But I don’t intend to stop trying until I either get a lot nearer, or I am fertilizing the flowers.

So let’s start with the Snoopy way.

We start with a cliche, and goof it up to make it more interesting.

It was a dark and stormy night…  

And that was because the lights went out at George’s house while he was arguing with Mabel.  There was lightning involved.  Mabel got so mad about George watching football that she stabbed the toaster in a fit of uncontrolled anger.  Unfortunately, she stabbed it with a metal fork and it was plugged in.  Her hair never stood up so high and never glowed that particular color before.  Her eyes shown like car headlights.  And she was the main reason it went dark.

Okay, maybe not.  Let’s try again.

It was a dork and smarmy knight…

Sir Jiggs Giggly was a knight from King Percy’s Royal Court, but his manners were so bad that he drove all the women away from the court.  The other knights all decided that their choices were limited.  Either they had to reform Sir Jiggs, or they all had to become gay.  So, they went to the wizard. The wizard’s name was Wizzyfritz.  And Wizzyfritz had a boy working for him who also happened to be his legal ward.  So Wizzyfritz the wizard assigned his Wizzyfritz ward to be the watcher over the wastrel Jiggs. And so, well… that wizard ward was a dork.

Yeah, not this one either.

It was a stark and dormy night…

At Tilbury College in the women’s dormitory, there was a party.  There was lots of beer.  And the local fraternity decided that when they attended the party, they would show up as streakers and be stark naked.  Unfortunately, the Sigma Frakka Pi fraternity were all skinny geeks who wore glasses and had no body hair.  So a large number of women in that dorm died laughing.

Nope, that isn’t it either.

Hmmm…. maybe there’s a good reason this particular story-telling method is always shown in a cartoon as part of a joke.

 

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Filed under cartoons, humor

Demons and Devils

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Playing Dungeons and Dragons in Texas during the ’80’s and ’90’s was basically a subversive act.  The reason?  Fundamentalist Christians actively stepped in and persecuted you for it.  It was their sincere belief that a thing that had demons, devils, and dragons in it had to be from Satan.  Satan, they reasoned, used a game like that to poison the imaginations of innocent children and turn them to the Dark Side of the Force.  Or, rather, the Devil’s side of religion.  They were terrified of subtle corruption of the mind, believing that certain patterns of words and ideas could turn goodness into evil.  In other words, their religion advocated living in a bubble of non-association with certain words and ideas in order to superstitiously inoculate themselves against badness.  They were, of course, not entirely wrong.

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Kids playing the game will often develop the desire to play the Dark Side, to be an evil character, to commit evil acts and murder without the hindrance of conscience.  That is the reason I wouldn’t let my own kids even consider playing Grand Theft Auto or similar murder, rape, and pillage sort of video games.   It is, in fact, possible to desensitize yourself to violence and immoral behavior, and I have serious philosophical doubts whenever anyone tries to tell me that that can be a good thing.  My Dungeons and Dragons games always contained a rarely spoken understanding that if you chose to play an evil character you were going to lose everything, because any adventure is solved and overcome by combating evil and siding with the forces of goodness.  Paladins with their magical swords of ultimate sugary goodness are always stronger than evil wizards with their wimpy bat familiars and potions in the end.

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But leaving out demons and devils was never truly an option. If you never face decisions between good and evil during playtime, what hope do you have of avoiding a life-altering mistake later in life when faced with evil for real.  If you are going to make an evil choice, say for instance, committing an act of murder, isn’t it better to learn the consequences of such an act when the murder was killing an imaginary rival wizard for a magic staff you coveted than if you committed that murder in a fit of passion in real life?  The fact that the rival wizard’s spirit takes up residence in the staff and finds a way to punish you every time you use it for the remainder of your adventuring life in the game may teach you something you can use when faced with the opportunity to steal for profit and get away with it to make a better decision about what to do.

In the Tomb of Death adventure that the three demons illustrated in this post came from, the only solution was to find the weakness in the demon team.  Estellia had been ill treated by the other two and deeply resented it.  She resented it enough to tell the adventurers’ thief about the brass demon bottle that could be used to magically imprison the demons and then force them to do the bottle owner’s bidding.  Viscarus had been using it to control the other two, so only his soul truly needed to be captured.  The demon-hearts of the other two were already inside.  That story taught several lessons.  Manipulative evil can bite you in the neck even if you are the one wielding it.  (If only Trump and his cronies had learned that about their own brass demon bottle.)

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Evil people don’t see themselves as evil.  Often they only see themselves as victims.  And it is true in real life that there is goodness in even the most heartlessly evil people.  You can find it, appeal to it, and possibly even reach the goodness in their hearts necessary to change them for the better.

I truly believe that those kids who over the years played my story-telling games were better, stronger, and more inherently good because they played my games and learned my lessons.  I believe it is true even though there may have occasionally been demons and devils in the stories.  And if I believe it strongly enough, it must be true.  Isn’t that how faith is supposed to work?

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Filed under Dungeons and Dragons, heroes, humor, Paffooney, strange and wonderful ideas about life, villains

The Sorcerer’s Tower

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In the mysterious continent of Xendrick, the adventuring party came across a very old abandoned tower.  The only way into the tower was a long sloping tunnel that turned out to be trapped and filled with a deadly poison and the numerous corpses of the previous adventuring parties.  Of course, if you are a D & D adventurer, such a tunnel is not going to scare you off.  It is going to irresistibly pull you in.

After nearly dying on three different attempts to get through the tunnel, Gandy Rumspot, the halfling rogue and thief, realized that it was a poison gas in the tunnel.  So he sent Big Cogwheel, the warforged artificial man who didn’t need to actually breathe air, to use his natural immunity to poison to go down and open the tricky invisible door and gain access to the tower.

Voila!  On to further tricks and traps.  At one point, exploding skeleton warriors animated by necromantic trap spells nearly killed Cog the warforged (by rolling a twenty on an attack roll) and required a miraculous magical repair by Gandy to save him.  That left the big metal man with a permanent irrational fear of skeletons.

Along the way, they encountered and had to overcome a bound female demon who had been imprisoned in the tower to keep watch over the property.  She was the slave of the Wizard Crane, builder of the tower long ago, who had then gone abroad and died in his semi-noble quest to slay a devil.  She told the adventurers a great deal about her former master and her imprisonment, monologuing  as villains will before killing and eating the adventurers.  She overdid it, though, accidentally revealing the presence in the room of the devil jar that enslaved her, and even more stupidly, revealing how to activate the jar to physically seal her inside like a genii in a lamp.

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Finally, they found the teleport room in the top of the tower which zapped them to the dungeon under the earth where Crane’s ultimate treasure was kept.  It turned out to be a crystal ball which contained all the knowledge, memories, and experiences of Crane himself.  In fact, Crane’s entire life up to the point where he left on his fatal adventure took the form of Crane’s imprisoned self, longing to have someone to talk to again after hundreds of years of loneliness.  This proved to be a great boon to the magic users in the party, especially the half-elven wizardess Drualia.  So that adventure left the adventuring team with more than a mere heap of experience points.  It also gained them a crystal ball with an imprisoned sorcerer in it to talk too much and complain too much and teach them exotic and dangerous magic spells.

Like any three-session D & D adventure, this one was probably a lot more entertaining to play than it was to retell, but there it is, complete with the secrets that kept my players thinking about them for more than three weeks.

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Filed under Dungeons and Dragons, humor, magic, Paffooney

The Uncritical Critic Likes to Read Books Too!

I told you before that I make a lousy movie critic because I watch anything and everything and like most of it.  You don’t believe me?  You can look it up through this link; The Uncritical Critic

I hate to tell you this, but it is almost exactly the same for books too.

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The Paffooney is an illustration for a proposed collaboration on a children’s book.  My friend and fellow author Stuart R. West (Stuart’s Blogspot about Aliens) had a story about three kids taking a balloon ride when they accidentally gave the goldfish bubble gum to chew ignoring their mother’s warning that dire consequences would follow.  He decided the project was too ridiculous to follow through on, or at least my Paffooney power wasn’t up to making sense of his brilliant literature, and the book did not happen.  And I am sorry about that because I couldn’t wait to find out how it turns out.  I love weird and wild stories of all kinds.  And, unfortunately, I love them uncritically.

So, what kind of books would a goofy uncritical critic actually recommend? Let me lay some bookishness on ya then.

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Here is the review I wrote for Goodreads on Terry Pratchett’s The Amazing Maurice and His Educated Rodents.

I have always felt, since the day I first picked up a copy of Mort by Terry Pratchett, that he was an absolute genius at humor-and-satire style fantasy fiction. In fact, he is a genius compared to any author in any genre. He has a mind that belongs up there with Mark Twain, Charles Dickens, and William Faulkner… or down there as the case may well be. This book is one of his best, though that is a list that includes most of his Discworld novels.
Amazing Maurice is a magically enhanced cat with multiple magically enhanced mice for minions. And the cat has stumbled on a sure fire money-making scheme that completely encompasses the myth of Pied Piper of Hamlin. In fact, it puts the myth in a blender, turns it on high, and even forgets to secure the lid. It is funny, heartwarming, and changes the way you look at mice and evil cats.
This is a book to be read more than once and laughed at for the rest of your life.

You see what I mean?  I uncritically praise books that make me laugh and think deeply about things at the same time.  It is as if I don’t have any standards at all if something is brilliantly written and makes a deep and influential impression on me.

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Here’s another book that I love so much I can’t be properly critical when I reread it.  A Tale of Two Cities by Charles Dickens.  I cannot help but be taken in by the unrequited love the dissolute lawyer Sydney Carton had for the beautiful refugee from the French Revolution, Lucy Manette.  Tragic love stories melt my old heart.  And I can’t help but root for Charles Darnay as well, even though I know what’s going to happen in Paris at the Bastille because I have read this book three times and seen the Ronald Coleman movie five times.  I also love the comical side characters like Jerry Cruncher the grave-robber and hired man as well as Miss Pross, the undefeatable champion of Miss Lucy and key opposer to mad Madam Defarge.

I simply cannot be talked out of praising the books I read… and especially the books I love.  I am totally uncritical as a reader, foolishly only looking for things I like about a book.  Real critics are supposed to read a book and make faces that remind you of look on my little brother’s face when I had to help him use an outhouse for the first time.  (Oh, what a lovely smell that was!)  (And I mean that sarcastically!)  Real critics are supposed to tell you what they hated about the book and what was done in such a juvenile and unprofessional way that it spoiled all other books forever.  That’s right isn’t it?  Real critics are supposed to do that?  Maybe I am glad I’m not a real critic.

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Filed under book review, humor, Paffooney

Terry Pratchett, the Grand Wizard of Discworld

image borrowed from TVtropes.com

image borrowed from TVtropes.com

I firmly believe that I would never have succeeded as a teacher and never gotten my resolve wrapped around the whole nonsense package of being a published author if I hadn’t picked up a copy of Mort, the first Discworld novel by Terry Pratchett that I ever encountered.  I started reading the book as a veteran dungeon-master at D&D role-playing games and also as a novice teacher, having a world of difficulty trying to swim up the waterfalls of Texas education fast enough to avoid the jagged rocks of failure at the bottom.  I was drinking ice tea when I started reading it.  More of that iced tea shot out my nose while reading and laughing than went down my gullet.  I almost put myself in the hospital with goofy guffaws over Death’s apprentice and his comic adventures on a flat world riding through space and time on the backs of four gigantic elephants standing on the back of a gigantic-er turtle swimming through the stars.  Now, I know you have no earthly idea what this paragraph even means, unless you read Terry Pratchett.  And believe me, if you don’t, you have to start.  If you don’t die laughing, you will have discovered what may well be the best humorist to ever put quill pen to scroll and write.  And if you do die laughing, well, there are worse ways to go, believe me.

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Discworld novels are fantasy-satire that make fun of Tolkien and Conan the Barbarian (written by Robert E. Howard, not the barbarian himself) and the whole world of elves and dwarves and heroes and dragons and such.  You don’t even have to love fantasy to like this stuff.  It skewers fantasy with spears of ridiculousness (a fourth level spell from the Dungeons of Comedic Magic for those fellow dungeon masters out there who obsessively keep track of such things).  The humor bleeds over into the realms of high finance, education, theater, English and American politics, and the world as we know it (but failed to see from this angle before… a stand-on-your-head-and-balance-over-a-pit-of-man-eating-goldfish sort of angle).

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Terry Pratchett’s many wonderful books helped me to love what is ugly, because ugly is funny, and if you love something funny for long enough, you understand that there is a place in the world even for goblins and trolls and ogres.  Believe me, that was a critical lesson for a teacher of seventh graders to learn.  I became quite fond of a number of twelve and thirteen year old goblins and trolls because I was able see through the funny parts of their inherent ugliness to the hidden beauty that lies within (yes, I know that sounds like I am still talking about yesterday’s post, but that’s because I am… I never stop blithering about that sort of blather when it comes to the value hidden inside kids).

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I have made it a personal goal to read every book ever written by Terry Pratchett.  And that goal is now within reach because even though he is an incredibly prolific writer, he has passed on withing the last year.  He now only has one novel left that hasn’t reached bookstores.  Soon I will only need to read a dozen more of his books to finish his entire catalog of published works.  And I am confident I will learn more lessons about life and love and laughter by reading what is left, and re-reading some of the books in my treasured Terry Pratchett paperback collection.  Talk about your dog-eared tomes of magical mirth-making lore!  I know I will never be the writer he was.  But I can imitate and praise him and maybe extend the wonderful work that he did in life.  This word-wizard is definitely worth any amount of work to acquire and internalize.  Don’t take my convoluted word for it.  Try it yourself.

borrowed from artistsUK.com

borrowed from artistsUK.com

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Filed under book review, humor, NOVEL WRITING

Wizards on Ice

I need a quick and cold post for today, so I will turn to the ice wizards of Talislanta.

Ice Alchemist

Viktor, the ice-alchemist, and his son Zoran-viktor are Mirin, a sort of ice-elves who live in the frozen ice-world of the far north.  Viktor’s people are cold-resistant enough to wear bikinis in freezing weather (but smart enough not to).   So Viktor managed to become the Mirins’ most powerful user of the magic of chemistry by developing hot stuff. In the picture he is brewing a bit of the really, really hot explodie stuff that melts a Mirin bad guy.

Juan Ruy

Juan Ruy, the Mirin prince,  built many ice castles out of his magical substance known as iron-ice.  It was far harder to pierce than steel and impossible to melt with fires less hot than dragon’s breath.  With it he built frozen castles vertically to the highest heights.  And they still stand, primarily because I haven’t played that particular D & D game for more than two decades.

But this is what I love most about the Dungeons and Dragons game.  It is a never-ending game played in worlds of shared imagination where every person at the table adds something to the story.  It is interactive, and it retains the unique twists and turns created by the players.  I created the scenario.  The player behind the character Juan Ruy created the idea of iron-ice that completely changed the story.

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Filed under Dungeons and Dragons, foolishness, humor, Paffooney