In Dungeons and Dragons games you are trying to bring characters to imaginary life by getting into their deformed, powerful, or magic-filled heads and walking around in a very dangerous imaginary world. You have to be them. You have to think like them and talk like them. You have to love what they love, decide what they do, and live and die for them. They become real people to you. Well… as real as imaginary people can ever become.
But there are actually two distinct types of characters.
These, remember, are the Player Characters. My two sons and my daughter provide them with their persona, personality, and personhood. They are the primary actors in the stage play in the theater of the mind which is D & D.
But there are other characters too. In fact, a whole complex magical world full of other characters. And as the Dungeon Master, I am the one who steps into their weird and wacky imaginary skins to walk around and be them at least until the Player Characters decide to fireball them, abandon them to hungry trolls, or bonk them on the top of their little horned heads. I get to inhabit an entire zoo of strange and wonderful creatures and people.
Besides the fact that these Non-Player Characters can easily lead you to develop multiple personality disorder, they are useful in telling the story in many different ways. Some are friendly characters that may even become trusted travel companions for the Player Characters.

D & D has a battle system based on controlling the outcomes of the roll of the dice with complex math and gained experience. In simpler terms, there is a lot of bloody whacking with swords and axes that has to take place. You need characters like that both to help you whack your enemies and to be the enemies you get to whack. There is a certain joy to solving your problems with mindless whacking with a sword. And yet, the story is helped when the sword-whackers begin to develop personalities.

Crazy Mervin, for example, began life as a whackable monster that could easily have been murdered by the Player Characters in passing while they were battling the evil shape-changing Emerald Claw leader, Brother Garrow.
But Gandy befriended him and turned him from the evil side by feeding him and sparing him when it really counted. He became a massively powerful ax-whacker for good because Gandy got on his good side. And stupid creatures like Mervin possess simple loyalties. He helped the players escape the Dark Continent of Xendrick with their lives and is now relied upon heavily to help with combat. He was one of the leaders of the charge on the gate when the Players conquered the enthralled Castle Evernight.

Not every NPC is a whackable monster, however. In the early stages of the campaign the Players needed a magic-user who could read magic writing, use detection spells and shielding spells and magic missiles, and eventually lob fireballs on the bigger problems… like dragons.
Druaelia was the wizard I chose to give the group of heroes to fulfill these magical tasks. Every D & D campaign requires wizarding somewhere along the way. And Dru was a complex character from the start. Her fire spells often went awry. When Fate used a magic flaming crossbow bolt to sink a ship he was defending, killing the good guys right along with the bad guys, it was with a magic crossbow bolt crafted by Druaelia. Her fire spells went nuclear-bad more than once. She had to learn along the way that her magical abilities tended more towards ice and snow than fire. She learned to become a powerful wielder of cold powers. And while she was comfortable in a bikini-like dress that drove the boys wild because she grew to love the cold, she didn’t particularly like the attentions of men and male creatures that went along with that. More than one random bandit or bad guy learned the hard way not leer at Dru. There are just certain parts of the anatomy you really don’t want frozen.

The Player Characters will need all sorts of help along the way, through travels and adventures and dangerous situations. They will meet and need to make use of many different people and creatures. And as Dungeon Master I try hard to make the stories lean more towards solving the problems of the story with means other than mere whacking with swords. Sometimes that need for help from others can even lead you into more trouble.

But as I am now nearing the 800 word mark on a 500 word essay, I will have to draw it all to a close. There is a lot more to say about NPC’s from our game. They are all me and probably are proof of impending insanity. But maybe I will tell you about that the next time we sit down together at the D & D table.
Fritterday
If you are old, forgetful, and retired like Mickey, you may have the same problem Mickey does with remembering what day it is. But he has a solution. At the end of the week, he simply has two Fritterdays. They take the “Fri” from Friday, and the “turday” out of Saturday…. But wait just a gol’ danged minute. We have to get the “turd’ out of there because nobody likes those. And we do that by changing the “u” to an “e” which means we also add a “t” to it to change the long “I” sound to a short “I” sound because “fritter” can mean wasting something, especially time, because that’s what you do when you don’t even know what-the-heck day it is. Fritterday! Fun times for the hopelessly forgetful.
And it is fun to be retired and not have anything to do… but put eye drops in each eye three times a day from three different colored-coded bottles so you don’t go blind from glaucoma… and pick up the package for the Princess at the Post Office because the doorbell is broken and nobody hears the package-delivery guy when he knocks… and go to CVS for more bottles of eye drops because they finally filled the prescription three days after the doctor phoned it in… and the Medicare paperwork needs to be filled in at the pharmacy… and you get 4 free Covid 19 test kits just because you are old… and… phooey! It is hard to make a run-on sentence like that fun. And the grammar-check program hates it in a mixture of blue and red squiggly underlines.
But you found things you didn’t even know you had lost, like paper doll clothes that had fallen off the paper dolls because the little white foldable tabs don’t stay folded and need to be given a little dab of glue. And the rubber bands you use for your ponytail because haircuts give you psoriasis sores and you don’t cut your hair anymore because of them, but they are all back in the same sack again because you found them scattered on the floor while you were cleaning in order to find the lost package-claim slip that you mislaid… apparently under the bed… the one you needed to claim the Princess’s package which contained… a white stuffed tiger toy all the way from a game company in Japan… because it matched the stuffed tigers she had as a child and she won it by playing an online game. Boy, howdy! Another sentence or two the grammar checker hates!
Annette Funicello from the cutout paper doll on the back of a 1960’s Cheerios box looks good in the cowboy getup… err… cowgirl getup you found under the corner of the bookcase. You have liked her since you were a boy. You once had a yearning to see a picture of her naked, but that never panned out. She was a Disney star and not allowed to even think bad thoughts, let alone pose for any nude photos. She was in the Mickey Mouse Club, not the Playboy Magazine Bunny Club. Darn it!
But the mind still works, and you’re still not blind, and you enjoy enraging the grammar-check program, and you cleaned your room without meaning to. You even wrote most of this messy blog post in second-person point-of-view without realizing you were doing it.
Hang-dang! A Fritterday! And there’s probably another one coming tomorrow.
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