Category Archives: magic

Chances Are…

Postable Paffoonies

Chances are… I could wear a foolish grin, like a Johnny Mathis Moon in the sky…

I could waltz… all alone in a dark room, never seizing on the chances to fly…

But there’s a time… meant to let the summer in…

And love songs… all make me wonder… Why?

Silly, I know.  But silly and surreal is how I go, how I deal with the time.  A song in my head leads to rhythm and metaphor and rhyme.  And it takes me from old winter and the waning of the moon… to the silly month of June… And my dancing shoes were never quite so spry.

Chances are… if you really read this, you will know I am depressed.

My life is all unfairly messed.

And I barely can get dressed…

To go tripping cross the floor, dancing awkwardly toward the door, ’cause I’m in need of so much more.

But in a poem I find it… the very reason that I rhymed it… like the crooning song that’s stuck in my old head…

I will catch it, and I’ll bind it, like a fool who hopes you’ll find it, and the treasure will be revealed before we’re dead…

Chances are… that you hear that silly tune, as it reels across the page in silent spread.  And the song will slowly stop, as I dance a final hop, and the answer is brightly shining in my head.

Leave a comment

Filed under Depression, feeling sorry for myself, finding love, healing, humor, magic, music, Paffooney, poetry

What We Can’t Keep Mickey From Doing

41sGMEswVbL

Mickey is hopelessly addicted to writing.  He keeps writing and publishing these story-things we refer to as novels.  We are searching for some kind of five-step program to cure Mickey, but we have been forced to conclude the disease is probably incurable.

The book has now gone live on Amazon in its Kindle e-book form.  The paperback version is still pending.

Here’s a link to the book on Amazon.

In an attempt to understand Mickey’s addiction problem from a diagnostic perspective, we intend to present evidence here to arrive at a conclusion about what’s fundamentally wrong with Mickey.

Superchicken, the main character of the book, bears the same nickname that Mickey himself was called repeatedly and without mercy  when he was in junior high school and high school.  Mickey claims that Edward-Andrew Campbell is not him in fictional form, but we find that generally hard to believe, and we can point to considerable evidence that the character has many of Mickey’s own characteristics.  It is disturbing to note that on the cover picture, the derby-hatted character called Milt Morgan in the book, is a self-portrait of Mickey himself drawn from an old school photo.  Milt Morgan in the book is highly imaginative, obsessed with magic, and a creator of truly insane and somewhat wicked plans.  It is disturbingly reminiscent of Mickey himself.

And then there is the whole nudism connection.  The Cobble Sisters in the book are dedicated nudists and manage to talk the Superchicken into going to a nudist camp with their nudist family, though he didn’t know what they were signing him up for until he gets to the campground and sees all the naked people.

Novel2bc Pix

It is not a coincidence that Mickey had a girlfriend whose sister lived in a nudist apartment complex, and he was himself taken by surprise when she took him to visit there.  Besides, Mickey has even confessed in his goofy blog to visiting a nudist camp himself in recent times.

41sGMEswVbL

So, as you can plainly see, we now have new evidence that Mickey is in need of some kind of intervention to help him get over this sinister malady of the mind.  One thing we can do is suggest you find the book on Amazon and read it for yourself.  Maybe, just maybe, you will be the one who comes up with the solution to Mickey’s endless novel-writing nonsense.  This is a problem that may well turn out to be terminal if something is not done about it soon.

Leave a comment

Filed under foolishness, humor, magic, novel, NOVEL WRITING, nudes, Paffooney, publishing

The Little Shop Full of Treasures

Every good Dungeons & Dragons game needs a quaint little magic shop to provide the appropriate magical boom-boom solution that isn’t obviously needed, but will prove essential to the adventure later.

myth10289

For our game, where we had a choice of a number of screwy little magic shops that didn’t manage to blow themselves up, the main place of choice was Failin’s Arcanum Magickum Shoppe in Sharn.   (Why “shop” has to be spelled “shoppe”, I’m really not certain.  You have to spell things wrong to cast spells apparently.)

The shoppe is located in the Precarious District of Sharn, City of Towers.  Visitors have been known to be crushed by falling parapet stones from above that may or may not have been wedged loose by a hobgoblin street gang.  Failin himself is a rather morose individual with red hair and a connection to the Dragonmarked House Orien, the house whose magical dragonmarks allow the members of the house to do transportation magic.  Failin was himself a talented geomancer, able to create items with bound earth elementals used for power and propulsion.  He also collects items of great value from adventurers and commands impossibly high prices for them.

myth102ong89

So, if you want to buy a Wand of Blinding Colors, a Bag of Holding, a Flaming Elf Skull of Timely Warnings, or a Deadly Drum of Druid Doom, he’s definitely your man and will only take twice the amount of everything you own in payment.  If you want something more powerful or more arcane, you better be ready to slay a dragon for it and bring back the entire hoard as payment.  Failin is rich in several different ways.

myth10281119

Working for Failin is his one and only servant, Gobbie.  Gobbie is also a rare thing, a goblin you can trust.  He was raised by dragonmarked humans and treated slightly better than the average goblin (who tend to be killed on sight by heroes).

Gobbie is also trained as a shield bearer, and carries a shield that is immune to dragon fire and most magical fire and ice.  Failin rents Gobbie to adventurers for a high price, and Gobbie usually serves them just as faithfully as he serves his red-haired master.

And Failin’s shoppe is a place where you can find any number of magic users, wizards, warlocks, sorcerers, illusionists, thaumaturges, and other magicians.  If you don’t mind risking a meeting with horrifying necromancers, you can find and talk to some of the most powerful people in all Eberron.

 

Leave a comment

Filed under Dungeons and Dragons, heroes, humor, magic, Paffooney

Only One Star?

Wrinkle-in-Time-book-covers-1024x346

There are certain books that simply have to exist in order for me to be me.  I couldn’t be the person I am without The Lord of the Rings by Tolkien, Dandelion Wine by Ray Bradbury, The Little Prince by Antoine de Saint-Exupery, The Alchemist by Paulo Coelho, Der Zauberberg (The Magic Mountain) by Thomas Mann, and A Wrinkle in Time by Madeleine L’Engle.  These are all books that have an allegorical element, a trans-formative effect, that shapes how you think and how you live after reading them. Some of these books have not been made into a movie.  Some probably still can’t be.  Others have not been made into an effective movie.  But, then, Disney in 2018 makes a movie version of A Wrinkle in Time that makes me relive the primary experience of the book all over again.

storm-reid-chris-pine-a-wrinkle-in-time

I was disappointed to see the critics being harsh about the movie.  I had high hopes before going to see it.  Yet, you couldn’t miss the one star rating on the box office rating system of the ticket and show time site I was using.  But my daughter and I went to see it yesterday anyway.  It was far above my highest expectations.

screen-shot-2017-07-16-at-11-10-47-am

You see, the novel itself is magical.  The essential characters of Mrs. Whatsit, Mrs. Who, and Mrs. Which have to be witch-like, super-real incarnations of inter-dimensional beings.  It is the view of them with open-minded childlike eyes that makes the complex relationships of this story to reality apparent to anyone who thinks clearly like a child.  It is the reason why this book is a young adult novel, written primarily for children, even though the concept of a tesseract is wholly mind-bending in a Stephen Hawking sort of way.  It is the wonder with which the director of this movie lensed the dimension-tessering time witches that makes this movie the best version.  Not like that failed attempt in 2003.  That was almost there, but not quite by half.

MV5BMjEyNjc0NDgzOV5BMl5BanBnXkFtZTcwNjYwMjcyMQ@@._V1_UX182_CR0,0,182,268_AL_ Strangely enough, the things that the critics seem to hate about this version of the movie are precisely the things that I think make it miraculous.

Critics don’t like some of the special effects and the color schemes of some scenes.  Many things about the final battle with evil are seen by them as inexplicably bizarre.  They don’t like the over-use of extreme close-ups on the faces of characters.  And they think the performances of some of the child actors are too wooden and unreal to carry off the story.

I wholeheartedly disagree.

Screen_Shot_2017_07_15_at_2.11.46_PM.0

This is a story that takes place in the heads of the people involved, including the viewer of the movie.  The extreme close-ups pull you into the personal feelings and struggles of the main characters.  Particularly Storm Reid as Meg.  The story is about her struggle as an adolescent to be at peace with her own flaws and self-image while at the same time being responsible for finding and saving her father, as he has completely lost his way on his quest to “shake hands with the universe”.  Meg undergoes a challenge to her self image as she is cruelly bullied by another girl in school.  She has to come to terms with loving her super-genius little brother Charles Wallace.  And she has to weather the changes that occur when she encounters a potential first love in Calvin.  It is a coming of age story that really smart kids can relate to directly from their own personal experience.

This one-star movie with only a 40% fresh rating on Rotten Tomatoes is a far better movie than the critics would have you believe.  It is doing quite well at the box office.  Kids seem to love it.  And in my wacky opinion, it is the best movie version of the book to date.  I love this movie.

Leave a comment

Filed under art criticism, commentary, magic, movie review, science fiction

The Alchemist by Paulo Coelho

71000

Some books come along telling a story that has to be taken seriously in ways that don’t make sense in any normal way.  The Alchemist is one of those books.

What is an alchemist, after all?

An alchemist uses the medieval forms of the art of chemistry to transmute things, one thing becoming another thing.

Coelho in this book is himself an alchemist of ideas.  He uses this book to transmute one idea into another until he digs deep enough into the pile of ideas to finally transmute words into wisdom.

There is a great deal of wisdom in this book, and I can actually share some of it here without spoiling the story.

Here are a few gemstones of wisdom from the Alchemist’s treasure chest;

“It’s the possibility of having a dream come true that makes life interesting…” (p.13)

“It’s the simple things in life that are the most extraordinary; only wise men are able to understand them.” (p.17)

“All things are one.  And, when you want something, all the universe conspires in helping you to achieve it.”  (p.24)

“And when he had gone only a short distance, he realized that, while they were erecting the stall, one of them had spoken Arabic and the other Spanish.    And they had understood each other perfectly well.  There must be a language that doesn’t depend on words, the boy thought.” (p.45)

All of these quotes from the book, as you can see, come from the first third of the book.  There are many more treasures to be found in this book.  I should not share them with you here.  Just as the main character of the story learns, you have to do the work for yourself.  But this book is not only an enjoyable read, but a map for how you can execute your own journey towards your “Personal Legend”.  In fact, you may find that the book tells you not only how to go about making a dream come true, but, if you are already on that journey successfully, it tells you what things you are already doing right.

9 Comments

Filed under book reports, book review, commentary, good books, magic, strange and wonderful ideas about life, wisdom, wizards

Who Are You Really, Old Man?

Tabron2

A wizened old man in a wizard’s robe walked up to a twelve-year-old boy.

“Okay, ask your question, and make it good.”

“What?” said the boy.  “Who are you, old man?”

“Never mind who I am.  I can answer the ultimate question.  I have lived a long life.  I am very wise.”

“Being old makes you wise.”

“It logically follows, yes.  But surely you have a question for me.  I know the meaning of life.  I can teach you great magic, deep knowledge, and truth.  So what will you ask?”

“But the only wisdom that is real,” said the boy, “is knowing that people like you and I really know nothing in the face of the vast, complex universe.  I’m twelve.  I don’t know anything.  So I am also truly wise.”

“I can’t argue that.  It is circular reasoning.  A circle is a closed loop.  But the snake who eats his own tail in the circle of life is a short-lived fool.”

“I guess you are right.  That probably does make you wise to know that.”

“But you haven’t yet asked your question.  The good one.  What is it that you most need to know to make a success of your life?”

“But I have asked it.  You just haven’t answered.”

“You did?  But what did you ask?”

“Who are you really, old man?”

“Ah, that one again.  Well, at heart, I am the same boy that I was when I was twelve.  I have learned my whole life long, so I am considered a teacher.  I have spent every coin I have ever earned while experiencing my life, so I am a poor man.  But no man on earth can ever be richer than me.  I have peace of mind.  And that is everything of value that there is.  If I am to say who I really am, then I must admit, I am you.”

“I thought so.  In the end, that’s who we all are.”

 

 

4 Comments

Filed under humor, irony, magic, Paffooney, satire, self portrait, wisdom, wizards

The Sorcerer’s Tower

C360_2017-09-30-09-56-26-338

In the mysterious continent of Xendrick, the adventuring party came across a very old abandoned tower.  The only way into the tower was a long sloping tunnel that turned out to be trapped and filled with a deadly poison and the numerous corpses of the previous adventuring parties.  Of course, if you are a D & D adventurer, such a tunnel is not going to scare you off.  It is going to irresistibly pull you in.

After nearly dying on three different attempts to get through the tunnel, Gandy Rumspot, the halfling rogue and thief, realized that it was a poison gas in the tunnel.  So he sent Big Cogwheel, the warforged artificial man who didn’t need to actually breathe air, to use his natural immunity to poison to go down and open the tricky invisible door and gain access to the tower.

Voila!  On to further tricks and traps.  At one point, exploding skeleton warriors animated by necromantic trap spells nearly killed Cog the warforged (by rolling a twenty on an attack roll) and required a miraculous magical repair by Gandy to save him.  That left the big metal man with a permanent irrational fear of skeletons.

Along the way, they encountered and had to overcome a bound female demon who had been imprisoned in the tower to keep watch over the property.  She was the slave of the Wizard Crane, builder of the tower long ago, who had then gone abroad and died in his semi-noble quest to slay a devil.  She told the adventurers a great deal about her former master and her imprisonment, monologuing  as villains will before killing and eating the adventurers.  She overdid it, though, accidentally revealing the presence in the room of the devil jar that enslaved her, and even more stupidly, revealing how to activate the jar to physically seal her inside like a genii in a lamp.

D&D Crane1

Finally, they found the teleport room in the top of the tower which zapped them to the dungeon under the earth where Crane’s ultimate treasure was kept.  It turned out to be a crystal ball which contained all the knowledge, memories, and experiences of Crane himself.  In fact, Crane’s entire life up to the point where he left on his fatal adventure took the form of Crane’s imprisoned self, longing to have someone to talk to again after hundreds of years of loneliness.  This proved to be a great boon to the magic users in the party, especially the half-elven wizardess Drualia.  So that adventure left the adventuring team with more than a mere heap of experience points.  It also gained them a crystal ball with an imprisoned sorcerer in it to talk too much and complain too much and teach them exotic and dangerous magic spells.

Like any three-session D & D adventure, this one was probably a lot more entertaining to play than it was to retell, but there it is, complete with the secrets that kept my players thinking about them for more than three weeks.

Leave a comment

Filed under Dungeons and Dragons, humor, magic, Paffooney