
My title for today has at least a double meaning, if not a triple or fourple one.
“Fourple?” you say.
Yes, four plus the color purple. Purple, after all is the dominant color used in the video game “The Legend of Hoodwink“.
And, of course, the video game is not real. It is the virtual reality video game used in the story as the secret land that the orphans and their mother’s friend flee the authorities to live in after the deaths of the Brown family’s parents.
So, I have been living in the world of Glammis, the imaginary game world inside a mainframe supercomputer. I started this story back in the 1980’s, inspired just a little bit by the Disney movie Tron. Of course there are all kinds of more current technological details to employ to make the story more up to date. The story has been reset to 1999. (I don’t write stories set in the 21st Century. I just don’t. Mark Twain never set one in the 20th.) And one of the ways to create the game-world of the story is to draw pictures of it that I can use as illustrations in the book.

Hoodwink and Babbles (the horse-headed Kelpie) are both game characters that play key roles in the story. They transform from game characters following the script to real people fighting for their lives and honor in the course of the story.

A key setting is the candle-castle called Candlemere, for obvious reasons. The wizard, Milt Morgan, lives there, though he is a real person from Iowa living in Texas as a game designer.

These are the three orphans that Milt Morgan has rescued after the car crash. Mortie Brown, Daisy Brown, and Johnny Brown now live in Glammis after the deaths of their parents, Brom and Stacy Brown.
The three orphans are being pursued in the real world by an FBI agent, a relentless tracker and pursuer named Agent Brent Clarke. What the kids don’t know is that Agent Clarke is trying to find them for their grandparents that they don’t realize are still alive. And Clarke is also their uncle, their mother’s older brother.
In the video game, they are pursued by the evil Daniel Quilp, who is in the video game playing the wicked King Murdstone of the Chelsrod’s Spire. He is not a relative. He is secretly the enemy of their parents and the wizard Milt Morgan.

The servant of Murdstone in the game is Errol of the Devylkind. He is more than he appears to be as well. He is another player character who is also very much acquainted with Daisy in the real world, and has a huge crush on her.
But, at present, I haven’t yet reached that part of the story, the latter half of Act One. Instead, I am today establishing setting further by narrating the visit to BrooglieTown, the home of the chocolate dwarves (literally made of chocolate and not a racist faux pas by any means.)

So, in the middle of writing a novel, I am describing the world-building I have been doing… and drawing… while pretty much living in this made-up game world due to the ongoing pandemic and intense heat of Texas in July. It is a better place to be living for now, though it is soon to heat up too as the plot gets churning and the Devylkind, rather hot-blooded fantasy characters, get further involved.
































































Re-bubbling the Old Enthusiasm
It is getting harder and harder to climb the new day’s hill to get to the summit where I can reasonably get a good look at the road ahead. At almost-64, I can see the road ahead is far shorter and much darker than the highway stretching out behind me. It is not so much a matter of how much time I have spent on the road as it is a matter of the wear and tear the mileage has caused.
This weekend I had another depressing free-book promotion where, in five days, I only moved five books, one purchase, and four free books. I have made $0.45 as an author for the month of June.
I was recently given another bit of good advice from a successful author. He said that I shouldn’t be in such a rush to publish. He suggested taking more time with my writing. Hold on to it longer. Polish it and love it more. And now that I have reached sixteen books published on my author’s page, I have basically beaten the grim reaper in the question of whether or not he was ever going to silence me and my author’s voice. I can afford to live with the next one longer.
But the last one, A Field Guide to Fauns, practically wrote itself. It went fast from inspiration to publication simply because the writer in me was on fire and full of love and life and laughter that had to boil over into hot print exactly as quickly as it did. The additional writing time afforded me by the pandemic and quarantine didn’t hurt either. Once in print, my nudist friends loved it.
This next one has the potential to boil and brew and pop out of me in the same accelerated way as that last one did. Of course, it has been percolating inside my brain basically since the Summer of 1974. So, this is no rushed job. The Wizard in his Keep is a story of a man who tries to take the children of the sister of his childhood best friend to a place of safety when their parents are killed in a car wreck. But the only safe place he has to offer is in the world of his imagination. A world he has bizarrely made real. And that best friend comes searching for the children. And so does a predator who seeks to do them all grievous harm.
In many ways, it is a story already written.
So, I am rekindling the flame that keeps the story-pot boiling. And more of it is already cooking. And I am recovering from the cool winds of disappointment, as well as the dark storm clouds of the nearing future.
This is now actually a two-year-old post. Both of the books mentioned here are published and available from Amazon. As far as holding on to the books longer, there is no problem with that on Amazon. Editing, improving, and re-publishing a book is actually easier than publishing it the first time. Nothing about this old post has been made untrue by the passage of time. I am still probably the best author of books like these whose published books almost never get read.
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