Category Archives: illustrations

Paffooney Reminder

Leave a comment

December 5, 2018 · 5:00 pm

More Scanned Artwork

Scan_0040

DinoGirl

Leave a comment

Filed under aliens, anime, artwork, illustrations, Paffooney, pen and ink

Call of Cthulhu

20180414_081528
I feel the need to take up the subject of a role playing game that I planned for and played to a limited degree, but explored to the point of insanity.


But I am recovering now from the double-danged downers of taking care of my bankruptcy case and paying off a surprise new tax penalty that nearly sank my little boat. Therefore, I can’t go into this in depth until my mind is more fortified against the depredations of Yog Sothoth.
20180414_081549
So, next week I will begin talking endlessly and listlessly about the infinite insanity of Call of Cthulhu, the role-playing game. In a gibbering, half-insane manner, I will describe the playing of a game where you confront the depths of human darkness in an indifferent and terrifying world. And I will attempt to explain why a school teacher in his right mind (as much as a middle school teacher can be in his right mind) would ever take up such a game. So, stay tuned to Mickey the Dungeon Master’s silly little Saturday D&D blog.

Leave a comment

Filed under Dungeons and Dragons, horror writing, humor, illustrations, surrealism

Setting the Scene

As a rabid Dungeons and Dragons player, I have labored for years to build up my collection of miniature figures.  Now, like the action figures and the dolls, the collection is growing so fast it may eat the house.  So, in order to play with them and get some use out of them, I built a cardboard castle, complete with grid for playing D & D.  It is a scene that can be used to play the game, but it is also a place to display my collection.

20180203_095440

Toy companies have recently started putting out collectible miniatures in an almost D & D scale.  They only cost about a dollar apiece.  That makes them cheaper than candy bars.  And I am diabetic, so I can’t buy candy bars.

20180203_095515

I like to position them in my D & D background and take pictures of them, even though DC Superheroes are not D & D figures.  I can work them into the story of the next RPG sessions.  Batman is a paladin.  Aquaman is a sea-based druid.  Wonder Woman is an Amazon.

20180203_095544

Adam West Batman is really, really cool.  Wham!  Pow!  Sock!

20180203_095831

Killing a dragon is a big event in a D & D campaign.  And I can do that now with miniatures.

20180203_095704

20180203_095918

The Flash can rescue Jessica Rabbit from a mad goblin in the Skull Plaza.

So, I reached a point in setting the scene for the game that it has become almost cinematic.  And I like taking pictures of it as I continue to play with all  of it.  Forgive me.  I will forever be twelve years old in my head.

 

 

Leave a comment

Filed under Dungeons and Dragons, heroes, illustrations, making cardboard castles, photo paffoonies

Nebulons

Traveller_front3_4_1_

Part of the Traveller Role-Playing Game is dealing with alien races.  So, as a game master for the Traveller Adventures back in the 1980’s, I had the opportunity to create alien races of my own.  Truthfully, the alien Telleron race that I created for the novel Catch a Falling Star already existed in my cartoons and fiction stories before I began playing the role-playing game.  The Nebulon Race, however, was invented entirely for the game.  Only later did they become a part of my fiction.

Space Cowboys3  So, what are Nebulons?  Gyro Sinjarac on the left in the picture is an example from Aeroquest of a Nebulon.  They are aliens who are human in every respect except for their blue skin.  Interestingly they can even successfully interbreed with Earther humans.  This is apparently due to either the evolution of Nebulons from Earther explorers, or, more likely, the galaxy being seeded with Earth humans and Earther DNA by the mysterious alien race known only as “the Ancients”.  What is not debatable is that Nebulons have unique skin.  The blue skin with high levels of natural copper sulfate in it has evolved as a protection from interstellar nebula radiation.  No one who has learned their language and studied their culture has ever identified a planet of origin.  Instead, the Nebulons have been a space-born race since humans first encountered them, travelling in  their symbiotic space-whale space cruisers.  They are a mysterious deep-space race of alien beings who use organic symbiotes,  in other words, living creatures, as their pervasive technology.

Aeroq2

20171104_183802

Junior Aero makes an excellent example to use to explain what Nebulons are.  You can see by this picture that not only does he possess the Nebulon blue skin, but also the bright yellow hair, the red heat-transfer cheek organs, and the small stature that makes them easily satirized as “Space Smurfs” in honor of Peyo’s beloved blue comic characters.

The Nebulons as a race are often cited as evidence of the evolutionary trend of intelligent races towards neoteny, the retention of childlike features into maturity and adulthood.  Even the oldest and the most physically fit of the adult Nebulon population resemble children and young teenagers rather than Arnold-Schwarzenegger-like humans.   But believing them to be soft and weak like children is a mistake that often yields tragedy for those who contend against them, especially in battle.  The Nebulons have often fought in space wars like the 5th Unification War, both for and against the human-led Imperium.

Aeroq12

But the Nebulons are not automatically at odds with humanoid races in any way.  They are generally happy in demeanor and temperament,  easily befriending other races, even the snake-eyed Galtorrian humans that tend to dominate the Imperium.  They seem to be particularly fond of Pan-Galactican Space Cowboys, having helped them during the border conflicts with the mysterious race known as the Faceless Horde.

Aeroq4

So, there is a glop of information about an alien race from my science-fiction comedy writing that you can sort out as you like, and can probably learn from as a science fiction writer yourself.  They are probably an excellent example of what not to do when creating a science-fiction-style alien race of your own.

Leave a comment

Filed under aliens, Dungeons and Dragons, humor, illustrations, Paffooney, science fiction

Eberron

When you play Dungeons and Dragons the way we constantly do, it helps to have an over-all campaign, a world created by gifted imaginers to play in and use as the setting for all our adventures.

61SF1XS7W1L._AC_UL320_SR248,320_

There are good published campaign worlds to choose from.  We chose the Eberron world because it was so thoroughly magical and and steam-punk in nature and artwork.

This is a world where magic and alchemy have taken the place of science in the world’s technology.  Instead of airplanes, the magic-technicians known as magewrights in Eberron bind the living air and fire elementals to their ships and use elemental magic to fly.

582c1f1c60f338a7d979c7083c97eef1

Even robot-like constructs called warforged are built by magewrights to become, not only warriors to fill out armies, but sentient individuals with personalities and complex problems and emotions.  Book in the illustration above is a warforged wizard.  Book is his name.  Warforged are very simple artificial people… but also complicated.  They name themselves after weapons, armor parts, and random things.

D&D_-_4th_Edition_-_Eberron_Map_Breland

A campaign world provides places and non-player characters to interact with.  As well as monsters to kill and exotic locations to kill them in.  Eberron has its unique peoples, like Shifters.  Shifters are a race of people who are the result of humans loving lycanthropes… you know, werewolves and weretigers and weresharks and other were-things.

F59BBBDB-5303-4256-AF98-C816F91EEB24-13519-00001B428D8BA64D

 

Our family game got involved from adventure number one with the secret service of the Kingdom of Breland, the Dark Lanterns, so Breland and it’s cities became something of a home base.

D&D_-_4th_Edition_-_Eberron_Map_Sharn

The city known as Sharn, City of Towers, became a particularly fascinating home base.  The Broken Anvil Inn in the mid-reaches of Dura became a sometimes place to live and alwaystimes place to drink liquor and recruit weird friends.  And this is a vast city with a cluster of mile-high towers and a population of various peoples and monsters from throughout the continent of Khorvaire.

So if you have been reading any of my Saturday D & D posts, and found the place names confusing and hard to remember, now you have this post to read and confuse you even more thoroughly.  How do I, as dungeon master, keep it all straight?  I don’t.  I bought the books and I am constantly looking stuff up.  In fact, I often assign number one son the Player’s Handbook for Eberron to look up that stuff, number two son gets the Campaign Guide to look stuff up in, and the Princess handles the Monster Manuals.  (Really, I have spent a ton of pennies on the books and have too many to juggle them all myself.)

So we play the game in a world called Eberron and share the fantasies and stories of world where magic is science and science is magic.

Leave a comment

Filed under Dungeons and Dragons, goofiness, humor, illustrations, strange and wonderful ideas about life

Saturday Night D&D

DSCN4571

“The party now rushes through the front gate of Castle Evernight.  Gandy swings down from the room where he operated the pulleys that opened the drawbridge and barbican doors to rejoin his fellow fighters.”

Princess Mira the Kalashtar- “Do we see any more golems or other fighters to stop us?”

“You do not.  Since you took away Dr. Zorgo’s wand of golem control and Zorgo himself died in the plunge from the tower, there no longer seems to be anyone to keep you out of the castle.”

Gandy the hafling rogue- “Then the castle is now ours!”

“Perhaps the Duke’s daughter would dispute that.”

“Sien, I’m sorry.  But the Duke and all his servants are now dead.  We liberated the castle and have a right to claim it.”

“Sien Evernight looks at you sadly.  She says, “I do not dispute your right to the castle.  But my father, remember, had been changed into a gold  golem.  And even though he grabbed Dr. Zorgo and pulled him over the tower’s rail, he may have survived the fall.  Of course, that doesn’t make him actually alive.  But with no one controlling him, we may be able to talk to him once again.  You can have the castle for all I care, but I want to know what my father thinks.” …and I think you need to be reminded by the DM that your leader committed to replacing the Duke and ruling the city. “

scan0002

Yes, I have been playing Dungeons and Dragons with my own kids, and the pencil and paper characters we use for the silly story-telling game have become, over time, real people to us.  But the game has slowed way down since number one son left to be a Marine and number two son got a weekend part-time job.

So, the conquest of Castle Evernight might end up being the last adventure actually conducted around the D & D table in the upstairs library.

Mickey the Dungeon Master

So I created a Facebook page for the family game and intend to post stuff on there that may keep the game at least a little bit alive outside my own stupid head.

I intend to post stuff there to update everyone on what is happening in Eberron to the members of the ongoing quest.

Just as a reminder, I will show you the player characters again;

Number one son’s character is retiring to be the new Duke of Evernight, married to Duchess Sien Evernight.

Adventure1

Number two son’s character is the irrepressible halfling, Gandy Rumspot.

Adventure 3

My daughter, the Princess’s character is Mira the Kalashtar.

Adventure2

My intention is to use Saturdays, the traditional game night, to post more D&D stuff to this page and the Facebook page.  I need more creative ideas to keep filling this blog daily, and I have done considerable work setting up the game as Dungeon Master.  I don’t want it all to go to waste.  You will be welcome to come anytime and take a look.  But I am just too immature and set in my ways to totally give up D&D.

 

Leave a comment

Filed under autobiography, Dungeons and Dragons, family, goofy thoughts, heroes, humor, illustrations, imagination, Paffooney, strange and wonderful ideas about life