In Dungeons and Dragons games you are trying to bring characters to imaginary life by getting into their deformed, powerful, or magic-filled heads and walking around in a very dangerous imaginary world. You have to be them. You have to think like them and talk like them. You have to love what they love, decide what they do, and live and die for them. They become real people to you. Well… as real as imaginary people can ever become.
But there are actually two distinct types of characters.



These, remember, are the Player Characters. My two sons and my daughter provide them with their persona, personality, and personhood. They are the primary actors in the stage play in the theater of the mind which is D & D.
But there are other characters too. In fact, a whole complex magical world full of other characters. And as the Dungeon Master, I am the one who steps into their weird and wacky imaginary skins to walk around and be them at least until the Player Characters decide to fireball them, abandon them to hungry trolls, or bonk them on the top of their little horned heads. I get to inhabit an entire zoo of strange and wonderful creatures and people.
Besides the fact that these Non-Player Characters can easily lead you to develop multiple personality disorder, they are useful in telling the story in many different ways. Some are friendly characters that may even become trusted travel companions for the Player Characters.

D & D has a battle system based on controlling the outcomes of the roll of the dice with complex math and gained experience. In simpler terms, there is a lot of bloody whacking with swords and axes that has to take place. You need characters like that both to help you whack your enemies and to be the enemies you get to whack. There is a certain joy to solving your problems with mindless whacking with a sword. And yet, the story is helped when the sword-whackers begin to develop personalities.

Crazy Mervin, for example, began life as a whackable monster that could easily have been murdered by the Player Characters in passing while they were battling the evil shape-changing Emerald Claw leader, Brother Garrow.
But Gandy befriended him and turned him from the evil side by feeding him and sparing him when it really counted. He became a massively powerful ax-whacker for good because Gandy got on his good side. And stupid creatures like Mervin possess simple loyalties. He helped the players escape the Dark Continent of Xendrick with their lives and is now relied upon heavily to help with combat. He was one of the leaders of the charge on the gate when the Players conquered the enthralled Castle Evernight.

Not every NPC is a whackable monster, however. In the early stages of the campaign the Players needed a magic-user who could read magic writing, use detection spells and shielding spells and magic missiles, and eventually lob fireballs on the bigger problems… like dragons.
Druaelia was the wizard I chose to give the group of heroes to fulfill these magical tasks. Every D & D campaign requires wizarding somewhere along the way. And Dru was a complex character from the start. Her fire spells often went awry. When Fate used a magic flaming crossbow bolt to sink a ship he was defending, killing the good guys right along with the bad guys, it was with a magic crossbow bolt crafted by Druaelia. Her fire spells went nuclear-bad more than once. She had to learn along the way that her magical abilities tended more towards ice and snow than fire. She learned to become a powerful wielder of cold powers. And while she was comfortable in a bikini-like dress that drove the boys wild because she grew to love the cold, she didn’t particularly like the attentions of men and male creatures that went along with that. More than one random bandit or bad guy learned the hard way not leer at Dru. There are just certain parts of the anatomy you really don’t want frozen.

The Player Characters will need all sorts of help along the way, through travels and adventures and dangerous situations. They will meet and need to make use of many different people and creatures. And as Dungeon Master I try hard to make the stories lean more towards solving the problems of the story with means other than mere whacking with swords. Sometimes that need for help from others can even lead you into more trouble.

But as I am now nearing the 800 word mark on a 500 word essay, I will have to draw it all to a close. There is a lot more to say about NPC’s from our game. They are all me and probably are proof of impending insanity. But maybe I will tell you about that the next time we sit down together at the D & D table.






























Imaginary Friends
When you know someone has an imaginary friend, something like Elwood’s six-foot invisible rabbit called Harvey, don’t you immediately think that person is crazy? I do. But I have imaginary people as friends. I think most writers do. So am I crazy? Probably. But hopefully it is a good kind of crazy.
It began with imaginary friends from books. The Cat in the Hat was my friend. Jim Hawkins was my friend, as was Mowgli and all the members of the Swiss Family Robinson. They entered my dreams and my daydreams. I told them my troubles the same way I listened to theirs through their stories.
I began to have imaginary friends that came from my own imagination too.
I used to tell my mere human friends about my friend Davalon from outer space. I told them that he was real and secretly visited me at night to talk about being able to learn about humans on earth by walking around invisibly and watching them. I got so involved with these stories that my sixth grade class began saying, “Michael is from Mars.”
When I was a teenager, I began having conversations with a faun. His name was Radasha. He was a creature from Greek Myth, a sensual Dionysian creature who, in his child body, was both younger than me and way older than me. I didn’t realize until much later in life that he was the result of my repressed memories of a childhood sexual assault that I was the victim of. I could talk to him about my fear of nakedness. I could tell him about my blossoming interests in naked girls and their bodies. I could talk to him about all the things I was somehow too terrified to talk to my male friends about, even though none of them had the same reluctance to discuss sex. Ra was imaginary. But he helped me heal.
Then the story-telling seriously began. I used Davalon as one of the main characters in my novel Catch a Falling Star. I created Torrie Brownfield, the baby werewolf to express the feelings I had as a boy about being a monster and secretly terrible and deformed. Torrie is a normal boy with a condition called hypertrichosis. I am working on The Baby Werewolf now. And then there’s lovely Valerie Clarke. She is the main character of Snow Babies which is a finished novel, edited and proofread and ready to publish. It is I book I will have to find another way to publish since the recent death of PDMI Publishing. She is not a me-character, based on my own thoughts and feelings. She is based on former classmates and students who told me things that express the sadness and isolation of growing up female. So she is even more imaginary than my other characters.
They become real people to me. They have their own point of view. They talk to me and I learn things from them. But they are imaginary. So am I crazy? Yes… as a loon. And happy as Elwood P. Dowd to be that way.
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