Tag Archives: fantasy

D & D Sidekicks

Why did Batman have Robin the Boy Wonder?  Not only that, but why Bucky and Captain America?  Green Arrow and Speedy?  Aquaman and Aqualad?  Superman and Krypto the Super Dog?  Fredric Wertham, the Seduction of the Innocents and the Comics Code guy, would have you believe that they were there to make young boys turn gay and violent.  But that was nonsense, wasn’t it?  Better change Krypto for photographer Jimmy Olsen just in case.

But if that was merely nonsense, why was it such a part of the formula?

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As a D & D dungeon master, I have my own theory about sidekicks and their function in story-telling.

Young sidekicks were an important part of the stories I told as a game master because the players in my games were mostly adolescent boys themselves.  It was the same as the primary readers of Batman comics in the 1950’s of Wertham’s Comics Code.  The young hero or adventurer character, most often in the form of a non-player character, was someone they could relate to because of age.  They had more in common with the sidekick than the lead hero.  It helped to draw them into the story and make it relevant.

merlini

As a storytelling device, you often find the young apprentice character in novels written for younger audiences.  Think of David Eddings’ Belgariad, or Lloyd Alexander’s  Chronicles of Prydain, or Treasure Island by Robert Louis Stevenson.  The characters of Garion the youngster in the Belgariad,  Taran the young protagonist of Prydain, and certainly Jim Hawkins of Treasure Island.  

So, with that realization, I incorporated youthful characters, both boys and girls, as apprentices and student-adventurers.

Eli Tragedy

Initially it proved to be a hard thing.   Wizards and sorcerers, according to D & D rules, can take an apprentice once they reach level three.  But first-level characters as apprentices are vulnerable because damage done by third level monsters wipes out the meager hit point reserves of a beginner character.  After several traumatic deaths of beloved sidekicks, the player characters begin to take steps to protect them better in combat, or quickly learn where to find priests with resurrection spells who work really cheap.

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Of course, these characters are useful for more than just creating combat complications.  They are really useful for comic relief.  The missteps, mistakes, and total botch-jobs that these inexperienced younger characters create can make us laugh, make us sweat a little to correct it, and move the plot forward in interesting ways that I, as the game master, wouldn’t have otherwise planned.

Thaumaturge

So, hopefully, Mr. Wertham’s ghost isn’t hovering over my D & D game thinking it is all a plot to create a generation of violent, gay youths.  Hopefully he can see that it is all a part of a well-established story-telling literary device that actually helps to educate and deepen the understanding of youths.  But it is swiftly becoming irrelevant what Wertham’s ghost thinks anyway.  I haven’t played D & D for a while now.  My sons and daughter now have their own groups of friends, playing under different dungeon masters with different dice.  But hopefully, the need for youthful sidekicks will remain.

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Filed under Dungeons and Dragons, heroes, humor, Paffooney, strange and wonderful ideas about life

The Uncritical Critic Likes to Read Books Too!

I told you before that I make a lousy movie critic because I watch anything and everything and like most of it.  You don’t believe me?  You can look it up through this link; The Uncritical Critic

I hate to tell you this, but it is almost exactly the same for books too.

flying goldfish

The Paffooney is an illustration for a proposed collaboration on a children’s book.  My friend and fellow author Stuart R. West (Stuart’s Blogspot about Aliens) had a story about three kids taking a balloon ride when they accidentally gave the goldfish bubble gum to chew ignoring their mother’s warning that dire consequences would follow.  He decided the project was too ridiculous to follow through on, or at least my Paffooney power wasn’t up to making sense of his brilliant literature, and the book did not happen.  And I am sorry about that because I couldn’t wait to find out how it turns out.  I love weird and wild stories of all kinds.  And, unfortunately, I love them uncritically.

So, what kind of books would a goofy uncritical critic actually recommend? Let me lay some bookishness on ya then.

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Here is the review I wrote for Goodreads on Terry Pratchett’s The Amazing Maurice and His Educated Rodents.

I have always felt, since the day I first picked up a copy of Mort by Terry Pratchett, that he was an absolute genius at humor-and-satire style fantasy fiction. In fact, he is a genius compared to any author in any genre. He has a mind that belongs up there with Mark Twain, Charles Dickens, and William Faulkner… or down there as the case may well be. This book is one of his best, though that is a list that includes most of his Discworld novels.
Amazing Maurice is a magically enhanced cat with multiple magically enhanced mice for minions. And the cat has stumbled on a sure fire money-making scheme that completely encompasses the myth of Pied Piper of Hamlin. In fact, it puts the myth in a blender, turns it on high, and even forgets to secure the lid. It is funny, heartwarming, and changes the way you look at mice and evil cats.
This is a book to be read more than once and laughed at for the rest of your life.

You see what I mean?  I uncritically praise books that make me laugh and think deeply about things at the same time.  It is as if I don’t have any standards at all if something is brilliantly written and makes a deep and influential impression on me.

1953

Here’s another book that I love so much I can’t be properly critical when I reread it.  A Tale of Two Cities by Charles Dickens.  I cannot help but be taken in by the unrequited love the dissolute lawyer Sydney Carton had for the beautiful refugee from the French Revolution, Lucy Manette.  Tragic love stories melt my old heart.  And I can’t help but root for Charles Darnay as well, even though I know what’s going to happen in Paris at the Bastille because I have read this book three times and seen the Ronald Coleman movie five times.  I also love the comical side characters like Jerry Cruncher the grave-robber and hired man as well as Miss Pross, the undefeatable champion of Miss Lucy and key opposer to mad Madam Defarge.

I simply cannot be talked out of praising the books I read… and especially the books I love.  I am totally uncritical as a reader, foolishly only looking for things I like about a book.  Real critics are supposed to read a book and make faces that remind you of look on my little brother’s face when I had to help him use an outhouse for the first time.  (Oh, what a lovely smell that was!)  (And I mean that sarcastically!)  Real critics are supposed to tell you what they hated about the book and what was done in such a juvenile and unprofessional way that it spoiled all other books forever.  That’s right isn’t it?  Real critics are supposed to do that?  Maybe I am glad I’m not a real critic.

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Terry Pratchett, the Grand Wizard of Discworld

image borrowed from TVtropes.com
image borrowed from TVtropes.com

I firmly believe that I would never have succeeded as a teacher and never gotten my resolve wrapped around the whole nonsense package of being a published author if I hadn’t picked up a copy of Mort, the first Discworld novel by Terry Pratchett that I ever encountered.  I started reading the book as a veteran dungeon-master at D&D role-playing games and also as a novice teacher, having a world of difficulty trying to swim up the waterfalls of Texas education fast enough to avoid the jagged rocks of failure at the bottom.  I was drinking ice tea when I started reading it.  More of that iced tea shot out my nose while reading and laughing than went down my gullet.  I almost put myself in the hospital with goofy guffaws over Death’s apprentice and his comic adventures on a flat world riding through space and time on the backs of four gigantic elephants standing on the back of a gigantic-er turtle swimming through the stars.  Now, I know you have no earthly idea what this paragraph even means, unless you read Terry Pratchett.  And believe me, if you don’t, you have to start.  If you don’t die laughing, you will have discovered what may well be the best humorist to ever put quill pen to scroll and write.  And if you do die laughing, well, there are worse ways to go, believe me.

lasthero

Discworld novels are fantasy-satire that make fun of Tolkien and Conan the Barbarian (written by Robert E. Howard, not the barbarian himself) and the whole world of elves and dwarves and heroes and dragons and such.  You don’t even have to love fantasy to like this stuff.  It skewers fantasy with spears of ridiculousness (a fourth-level spell from the Dungeons of Comedic Magic for those fellow dungeon masters out there who obsessively keep track of such things).  The humor bleeds over into the realms of high finance, education, theater, English and American politics, and the world as we know it (but failed to see from this angle before… a stand-on-your-head-and-balance-over-a-pit-of-man-eating-goldfish sort of angle).

makingmoneycover

Terry Pratchett’s many wonderful books helped me to love what is ugly, because ugly is funny, and if you love something funny for long enough, you understand that there is a place in the world even for goblins and trolls and ogres.  Believe me, that was a critical lesson for a teacher of seventh graders to learn.  I became quite fond of a number of twelve and thirteen year old goblins and trolls because I was able see through the funny parts of their inherent ugliness to the hidden beauty that lies within (yes, I know that sounds like I am still talking about yesterday’s post, but that’s because I am… I never stop blithering about that sort of blather when it comes to the value hidden inside kids).

a-hatful-of-sky

I have made it a personal goal to read every book ever written by Terry Pratchett.  And that goal is now within reach because even though he is an incredibly prolific writer, he has passed on within the last year.  He now only has one novel left that hasn’t reached bookstores.  Soon I will only need to read a dozen more of his books to finish his entire catalog of published works.  And I am confident I will learn more lessons about life and love, and laughter by reading what is left, and re-reading some of the books in my treasured Terry Pratchett paperback collection.  Talk about your dog-eared tomes of magical mirth-making lore!  I know I will never be the writer he was.  But I can imitate and praise him and maybe extend the wonderful work that he did in life.  This word-wizard is definitely worth any amount of work to acquire and internalize.  Don’t take my convoluted word for it.  Try it yourself.

borrowed from artistsUK.com
borrowed from artistsUK.com
map

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Wants, Needs, and Afterthoughts

As you get older and closer to the last page of the novel of your life, it is entirely appropriate to take stock of the treasures you have accumulated in a long and rewarding life. In fact, you will probably have heirs looking to reap their inheritance after your long-awaited passing.

My children, unlike those of certain Republican politicians, don’t have much to gain by discovering the perfect untraceable poison. In fact, if I don’t live long enough to pay off my hospital bills, they may only inherit medical debt and the rapt attention of Banko Merricka’s relentless debt-collecting agencies. (Since originally posting this essay, I have paid off my bankruptcy and inherited a third of the family farm. So, it is time to start letting the dog taste my food before eating it.)

But, as I am taking stock, what exactly do I need before I get the final handshake from Mr. G. Reaper? It turns out, I probably don’t need anything else. I have written more novels than I ever expected to. My children are grown into adulthood and take care of themselves now. And I am confident my wife, at eight years younger than me, will find somebody new to berate and explain to the myriad reasons that the new person is wrong about everything, and always will be… even if what they said was something she said was true the previous week.

Sure, if I had all the access to medical care and medicine that most other countries see as a human right, I might live longer. But my medical condition is bad enough that I would be seriously prolonging the pain and suffering. I enjoy being alive, but every day is a painful challenge, and, over time, that tends to get you down.

But what more do I want out of life?

Grandchildren would be nice. But none of mine are married yet, and only one of them seems to have found one he permanently likes. The countdown clock is ticking on that matter.

Well, recognition as a writer would also be nice. I came close to winning in a couple of novel-writing contests. A few readers have read and loved some of my books. Only one person ever hated my writing that told me about it, and he was a voice in my own head. There was also one reader who was not me that was somehow traumatized by one of my lesser books. But I have published way more books through four different publishers than I ever believed possible two decades ago.

But I was a successful teacher for three decades. I touched more than two thousand lives with my work in four different schools in three different districts and ten different classrooms… teaching four different subjects. I have no regrets about how I spent my life and what I got in return.

So, I am writing this believing this is not a maudlin topic. I don’t think I am actually going to pass away this weekend. I will probably get to finish at least one more work in progress. But nobody can say for sure that we will survive next month. Or next decade.

But pessimist that I am, things always turn out better than I think they will.

And afterthoughts?

If I had a magic lamp with a genie in it, my three wishes for the future would be;

  1. That Americans would invent a pill that makes everybody into a genius filled with empathy for all creatures, even the vilest, human beings. And they would share it for free with the whole world.
  2. That we would handle the climate crisis and all the future crises at least as well as we handled the nuclear crisis of the ’60s, the Cold War, the Coke vs Pepsi War, the Bugs vs Mickey War and every other war that didn’t wipe us out as a species in the past.
  3. There will be no Monkey’s Paw consequences for our wishes being fulfilled. So, that’s how it is.

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Terry Pratchett, the Grand Wizard of Discworld

image borrowed from TVtropes.com
image borrowed from TVtropes.com

I firmly believe that I would never have succeeded as a teacher and never gotten my resolve wrapped around the whole nonsense package of being a published author if I hadn’t picked up a copy of Mort, the first Discworld novel by Terry Pratchett that I ever encountered.  I started reading the book as a veteran dungeon-master at D&D role-playing games and also as a novice teacher, having a world of difficulty trying to swim up the waterfalls of Texas education fast enough to avoid the jagged rocks of failure at the bottom.  I was drinking ice tea when I started reading it.  More of that iced tea shot out my nose while reading and laughing than went down my gullet.  I almost put myself in the hospital with goofy guffaws over Death’s apprentice and his comic adventures on a flat world riding through space and time on the backs of four gigantic elephants standing on the back of a gigantic-er turtle swimming through the stars.  Now, I know you have no earthly idea what this paragraph even means, unless you read Terry Pratchett.  And believe me, if you don’t, you have to start.  If you don’t die laughing, you will have discovered what may well be the best humorist to ever put quill pen to scroll and write.  And if you do die laughing, well, there are worse ways to go, believe me.

lasthero

Discworld novels are fantasy-satire that make fun of Tolkien and Conan the Barbarian (written by Robert E. Howard, not the barbarian himself) and the whole world of elves and dwarves and heroes and dragons and such.  You don’t even have to love fantasy to like this stuff.  It skewers fantasy with spears of ridiculousness (a fourth-level spell from the Dungeons of Comedic Magic for those fellow dungeon masters out there who obsessively keep track of such things).  The humor bleeds over into the realms of high finance, education, theater, English and American politics, and the world as we know it (but failed to see from this angle before… a stand-on-your-head-and-balance-over-a-pit-of-man-eating-goldfish sort of angle).

makingmoneycover

Terry Pratchett’s many wonderful books helped me to love what is ugly, because ugly is funny, and if you love something funny for long enough, you understand that there is a place in the world even for goblins and trolls and ogres.  Believe me, that was a critical lesson for a teacher of seventh graders to learn.  I became quite fond of a number of twelve and thirteen year old goblins and trolls because I was able see through the funny parts of their inherent ugliness to the hidden beauty that lies within (yes, I know that sounds like I am still talking about yesterday’s post, but that’s because I am… I never stop blithering about that sort of blather when it comes to the value hidden inside kids).

a-hatful-of-sky

I have made it a personal goal to read every book ever written by Terry Pratchett.  And that goal is now within reach because even though he is an incredibly prolific writer, he has passed on within the last year.  He now only has one novel left that hasn’t reached bookstores.  Soon I will only need to read a dozen more of his books to finish his entire catalog of published works.  And I am confident I will learn more lessons about life and love, and laughter by reading what is left, and re-reading some of the books in my treasured Terry Pratchett paperback collection.  Talk about your dog-eared tomes of magical mirth-making lore!  I know I will never be the writer he was.  But I can imitate and praise him and maybe extend the wonderful work that he did in life.  This word-wizard is definitely worth any amount of work to acquire and internalize.  Don’t take my convoluted word for it.  Try it yourself.

borrowed from artistsUK.com
borrowed from artistsUK.com
map

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D&D Gallery Two

I have spent a good many hours over the years painting metal miniatures and drawing illustrations for the old Dungeons and Dragons game.   I love it, and simply can’t stop.  So now I will inflict more colored pencil foofram on you…

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Whitebeard began as a rumor, a character’s father who had long been lost at  sea, a ship’s magical artificer who used wands and energy tools to make practical magic flow through the ship, a man with many secrets and a dark, buried past.

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Of course, I borrow heavily and steal like a pirate to create characters.  These two came from a cartoon show on Cartoon Network, a roguish waif and his blue goblin crony.

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And there have to be bad guys.  This sinister sightless mage came from a published adventure in Dungeon magazine.  I heavily modified him and gave him powers the original author never intended.

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These two are mirror people, having been trapped in a magic mirror for over a hundred years, a gold-digger barbarian wench and her actor/suitor who turned out to be a werewolf. The players in D&D can always be tricked into releasing the baddies just when you need them in the on-going story of sword and sorcery.

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How to Be a Wizard

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On Cartoon Network’s Looney Tunes show, Daffy Duck has decided he wants to be a wizard.  He even had business cards printed to be one. 

Being a wizard is almost as easy as that.  But becoming one is not what Daffy thinks it is.

wizard (n.) early 15th century., “philosopher, sage,” from Middle English wys “wise” (see wise (adj.)) + -ard. Compare Lithuanian zynyste “magic,” zynys “sorcerer,” zyne “witch,” all from zinoti “to know.” The ground sense is perhaps “to know the future.” The meaning “one with magical power, one proficient in the occult sciences” did not emerge distinctly until c. 1550, the distinction between philosophy and magic being blurred in the Middle Ages. As a slang word meaning “excellent” it is recorded from 1922.  http://www.etymonline.com

The word comes from wisdom.  Being one requires wisdom.  Being one requires you to look to the future and use your hard-won experience to predict how the future will unfold, and what you can do about it to benefit yourself and others.  You know, “magic”.

Daffy-Duck-The-Wizard

But to become a wise-one, a wizard, requires hard experience.  It is possible that Daffy has acquired some over time.  He’s certainly been subjected to all sorts of slapstick cartoon injuries and insults over time.

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Remember this one?  Daffy swallows dynamite, drinks gasoline, this bottle of nitroglycerin, and then throws a match down his throat.  The results are spectacular, but Daffy has to admit that he can only do the act once.

So maybe he hasn’t become a wizard yet.  To be a wizard, you have to learn from your hard experience.  You have to gain knowledge in order to work spells and do magic.

For instance, my struggles to breathe from COPD have taught me to use magic potions like ginger tea and French onion soup to open my air passages wider and make breathing easier.   When the siding on the back of the house deteriorated to the point that the city wouldn’t tolerate it any more, and I couldn’t afford to pay a contractor to fix it, I googled spells for siding repair on the internet, using articles and YouTube videos to magically fix the damage myself.  I also consulted other wizards at Lowe’s and Home Depot, where they are happy to give you advice if you buy supplies from them.

Unlike Daffy, I think I do qualify as a wizard.  I have six incurable diseases and am a cancer survivor.  I taught in a public school for 31 years.  I taught middle school children.  I lived through the years of the Kennedy assassination, landing men on the moon, the Civil Rights Movement, Ronald Reagan’s trickle-down economics, and 9-11.  I lived through the Cubs winning a World Series.  And all those events and hard experiences have given me more wisdom than, perhaps, any sane person would want.  Of course, I’m not sure in all my years I have ever actually met a totally sane person.

Mike the Wizard

You may notice that I had to get a new magic hat.  My old black Walt Whitman hat flew out the window on Interstate 35 the other day.  This one is a fedora made of woven straw, a grandpa hat. Who knows?  I am not a grandpa yet technically, but maybe one day before I curl up my toes and go for a long dirt nap… and grandpas count as wizards too, don’t they?

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NPC’s (Non-Player Characters)

In Dungeons and Dragons games you are trying to bring characters to imaginary life by getting into their deformed, powerful, or magic-filled heads and walking around in a very dangerous imaginary world.  You have to be them.  You have to think like them and talk like them.  You have to love what they love, decide what they do, and live and die for them.  They become real people to you.  Well… as real as imaginary people can ever become.

But there are actually two distinct types of characters.

These, remember, are the Player Characters.  My two sons and my daughter provide them with their persona, personality, and personhood.   They are the primary actors in the stage play in the theater of the mind which is D & D.

But there are other characters too.  In fact, a whole complex magical world full of other characters.  And as the Dungeon Master, I am the one who steps into their weird and wacky imaginary skins to walk around and be them at least until the Player Characters decide to fireball them, abandon them to hungry trolls, or bonk them on the top of their little horned heads.  I get to inhabit an entire zoo of strange and wonderful creatures and people.

Besides the fact that these Non-Player Characters can easily lead you to develop multiple personality disorder, they are useful in telling the story in many different ways.  Some are friendly characters that may even become trusted travel companions for the Player Characters.

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D & D has a battle system based on controlling the outcomes of the roll of the dice with complex math and gained experience.  In simpler terms, there is a lot of bloody whacking with swords and axes that has to take place.  You need characters like that both to help you whack your enemies and to be the enemies you get to whack.  There is a certain joy to solving your problems with mindless whacking with a sword.  And yet, the story is helped when the sword-whackers begin to develop personalities.

Mervin 1

Crazy Mervin, for example, began life as a whackable monster that could easily have been murdered by the Player Characters in passing while they were battling the evil shape-changing Emerald Claw leader, Brother Garrow.

But Gandy befriended him and turned him from the evil side by feeding him and sparing him when it really counted.  He became a massively powerful ax-whacker for good because Gandy got on his good side.  And stupid creatures like Mervin possess simple loyalties.  He helped the players escape the Dark Continent of Xendrick with their lives and is now relied upon heavily to help with combat.  He was one of the leaders of the charge on the gate when the Players conquered the enthralled Castle Evernight.

Dru 1

Not every NPC is a whackable monster, however.  In the early stages of the campaign the Players needed a magic-user who could read magic writing, use detection spells and shielding spells and magic missiles, and eventually lob fireballs on the bigger problems… like dragons.

Druaelia was the wizard I chose to give the group of heroes to fulfill these magical tasks.  Every D & D campaign requires wizarding somewhere along the way.  And Dru was a complex character from the start.  Her fire spells often went awry.  When Fate used a magic flaming crossbow bolt to sink a ship he was defending, killing the good guys right along with the bad guys, it was with a magic crossbow bolt crafted by Druaelia.  Her fire spells went nuclear-bad more than once.  She had to learn along the way that her magical abilities tended more towards ice and snow than fire.  She learned to become a powerful wielder of cold powers.  And while she was comfortable in a bikini-like dress that drove the boys wild because she grew to love the cold, she didn’t particularly like the attentions of men and male creatures that went along with that.  More than one random bandit or bad guy learned the hard way not leer at Dru.  There are just certain parts of the anatomy you really don’t want frozen.

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The Player Characters will need all sorts of help along the way, through travels and adventures and dangerous situations.  They will meet and need to make use of many different people and creatures.  And as Dungeon Master I try hard to make the stories lean more towards solving the problems of the story with means other than mere whacking with swords.   Sometimes that need for help from others can even lead you into more trouble.

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But as I am now nearing the 800 word mark on a 500 word essay, I  will have to draw it all to a close.  There is a lot more to say about NPC’s from our game.  They are all me and probably are proof of impending insanity.  But maybe I will tell you about that the next time we sit down together at the D & D table.

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Filed under characters, Dungeons and Dragons, family, goofy thoughts, heroes, humor, Paffooney, photo paffoonies, playing with toys

Three Books at Once

No, this isn’t some kind of multiple-book book review.  This is an ungodly silly claim that I can actually read three books at once.  Silly, but true.

Now, I don’t claim to be a three-armed mutant with six eyes or anything.  And I am relatively sure I only have one brain.  But, remember, I was a school teacher who could successfully maintain a lesson thread through discussions that were supposed to be about a story by Mark Twain, but ventured off to the left into whether or not donuts were really invented by a guy who piloted a ship and stuck his pastries on the handles of the ships’ wheel, thus making the first donut holes, and then got briefly lost in the woods of a discussion about whether or not there were pirates on the Mississippi River, and who Jean Lafitte really was, and why he was not the barefoot pirate who stole Cap’n Crunch’s cereal, but finally got to the point of what the story was really trying to say.  (How’s that for mastery of the compound sentence?)  (Oh, so you could do better?  Really?  You were in my class once, weren’t you.)  I am quite capable of tracking more than one plot at the same time.  And I am not slavishly devoted to finishing one book before I pick up the next.

I like reading things the way I eat a Sunday dinner… a little meatloaf is followed by a forkful of mashed potatoes, then back to meat, and some green peas after that…  until the whole plate is clean.

Treasure Island by Robert Louis Stevenson is the meatloaf.  I have read it before, just as I have probably had more meatloaf in my Iowegian/Texican  lifetime than any other meat dish.  It’s pretty much a middle-America thing.  And Treasure Island is the second book I ever read.  So you can understand how easy a re-read would be.  I am reading it mostly while I am sitting in the high school parking lot waiting to pick up the Princess after school is out.

fbofw1Lynn Johnston’s For Better or Worse is also an old friend.  I used to read it in the newspaper practically every day.  I watched those kids grow up and have adventures almost as if they were members of my own family.  So the mashed potatoes part of the meal is easy to digest too.

51+ETSVSDJL

So that brings me to the green peas.  Green peas are good for you.  They are filled with niacin and folic acid and other green stuff that makes you healthier, even though when the green peas get mashed a bit and mix together with the potatoes, they look like boogers, and when you are a kid, you really can’t be sure.  Terry Pratchett and Stephen Baxter wrote this book The Long War together.  And while I love everything Terry Pratchett does, including the book he wrote with Neil Gaiman, I am having a hard time getting into this one.  Parts of it seem disjointed and hard to follow, at least at the beginning.  It takes work to choke down some of it.  Peas and potatoes and boogers, you know.

But this isn’t the first time I have ever read multiple books at the same time.  In fact, I don’t remember the last time I finished a book and the next one wasn’t at least halfway finished too.  So it can be done.  Even by sane people.

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What Happens at the Castle, Stays at the Castle

Evernight Keep 1a

Part of being a dungeon master is the responsibility for creating the dungeon.  Now I do intend to fully explain the events of the siege of Castle Evernight in a future Saturday D&D post, but today I want to show you my dungeon setting, the Keep of the Duke of Passage, Dane Evernight.  This is me thinking like an insane architect to build a tall, spindly castle that no real-life king or duke would ever try to live in.  But insane as it was, it had to be drawn to scale and the inner workings had to be mapped out on grid paper where every little square represented a space of 5 feet by 5 feet.

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Level one shows the areas you would enter coming in through the front gate.  Colored-in areas represent the solid stone from which this castle is built as well as the rock spire it was precariously perched upon.   The usual dungeon-master map symbols apply.  The little empty rectangle thingy blocking passageways and interrupting walls is to be interpreted as a door.  You can also see that to visit on horseback requires your trusty steed to be able to climb stairs.  So, unless you have a verily dexterous and unusual horse, you should probably ride in griffin-back or dragon-back.

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Moving to Level 2 brings you to where the Duke’s Great Hall would receive you as a visitor.  There are also places you would like to get to, especially if you are a teenage boy, like the harem and the bathing pool attached to the harem, and maybe the Magic Lab, but you will most likely not be allowed into those places.  But you see the dark spots in the walls?  Those are the garderobes.  You probably will be allowed access there, because, when you gotta go, you gotta go, and that is the proper place to go.  Medieval castles have primitive plumbing.

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Level 3 is the level I would most want to see if I were touring this place myself.  Not only is it the place that has the library in it, but it houses the limner’s studio, and the limner is the resident painter, picture-maker, and white-washer of fences and garderobes.

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Level 4 contains the “Party Central” places that every highly social and only mildly psychotic nobleman seeks to spend his schmooze time.  There’s a ballroom for dancing, a solarium for getting sunburn when you drink too much wizard’s ale and dance naked in the sunshine for too long, and a hall of mirrors for admiring the way the sunburn makes your behind glow bright red.

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Level 5 is getting up to the top of the towers.  In a vertical dungeon like this one, this should be nearing the adventure climax.  That was not how it happened, however.  I will tell you more about that in another post.  This is where the belfry bats and the Duke’s treasures are stored.

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By the time you reach the Summit of the Keep, you are beginning to think that something is seriously and morbidly wrong with this Castle.  This is where you will find the Evil Doctor Zorgo and the animated remains of Duke Dane Evernight.   And golem labs next to sarcophagus rooms?  Something has gone terribly wrong here.   But don’t have nightmares about it, or anything.  Rest assured that Gandy Rumspot and Mira the Kalashtar have already solved this problem or I wouldn’t be telling you about it.  Dungeon masters, at least the good ones, never reveal a secret before the dice are rolled.

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