Category Archives: imagination

What I Want to Know

Wings of Imagination

This colored-pencil picture is called “The Wings of Imagination”.

What I would like to know is…  how do you think outside the box if you don’t understand what the box is… and where it is?   Do you have a box inside your head that you normally think with?  Is it a cardboard box?  Mine is probably iron.  I do a lot of rather thick thinking.  Like now.  Trying to come up with a clever and new idea for what to write about after I have been squeezing my idea-maker with both hands while doing all the necessary bankruptcy paper work that proves I don’t have enough money to even be considered poor.  And how do I do that paperwork if I am already using both hands for squeezing?  Did I magically grow a third arm?  Or did I learn to write with my feet?

I waste a lot of time watching YouTube videos from the BBC with David Mitchell the comedian.  He doesn’t waste any time with a cardboard box in his brain.  He is a thinker after my own heart.

What I would also like to know is… what words should I use for talking to city pool inspectors so that I can properly express my thanks for causing me to have marital troubles and bankruptcy paperwork to do all because removing a defective pool is more expensive now than putting pool in was twenty years ago?  I mean, of course, words to properly express it without getting arrested.

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Tim Hawkins’ Handbook would appear at first to be useful here, but telling him to “Shut your pie hole!” might still result in further tickets that I can’t afford to pay and possible jail time in prison cells with other inmates who had to talk with city pool inspectors.

I kinda like the epithet, “You son of a motherless goat!”  That’s a Steve Martin line from the movie The Three Amigos, probably my favorite western movie of all time.

But I have to do something about my increasing use of foul language, dag nabbit!  I swear and use profanity too bleeping much.  Unlike Mark Twain, I don’t particularly care for the taste of it in my mouth.

But what I would really like to know is… the ultimate answer to the age-old question, “Mary Ann or Ginger?”

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After all, the biggest burning unanswered questions in my life are questions I have had since boyhood, and they don’t burn any bigger than that one.   I fell in love and married one that turned out to be more Ginger than I thought at first.  And I am not sure I ever really got to know or date a Mary Ann.

And another burning question I have had since childhood is, “How the great googly moogly does a question catch on fire?”  I would really like to know the answer to that one.  But I keep those kind of questions in the iron box in my head.  That should be safer than cardboard, because cardboard is flammable, and besides, I have to do my thinking outside the box where there is no danger of catching on fire from burning questions.

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Filed under angry rant, humor, imagination, Paffooney, strange and wonderful ideas about life, TV as literature, word games, wordplay

Fantasy Combat

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Dungeons and Dragons is a role-playing game.  That means it is about pretending to be a fantastic character and, with your group of players, collaborate on living in story that takes place on the table top, but mostly in the imagination.

But it is also a game about battling and winning or losing.  And the combat system is based on a role of the dice.

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Cyrus the Cyclops faces off against a fire giant on the table’s edge.

Of course the dice thing is nerdishly complex.  There is a standard six-sided dice, but also an 8-sided, a 4-sided, a 10-sided, a 12-sided, and most importantly, the 20-sided dice.  The outcome of an attack depends on how high or how low is the number you roll on the 20-sided dice.  Rolling a 1 is a total disaster, making your attack wound an ally, or making your fireball burn you naked, weaponless, and hairless in the middle of the angry orc horde.  Rolling a natural 20 will automatically slay the fire-breathing red dragon.  Of course the numbers in between make all the difference.  If success is rolling a 15, but you only roll an 8, you will fail unless you have enough pluses in skills, weapon mastery, and magically enhanced weapons to make at least a plus 7.  That’s crystal clear and easy to understand, right?

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In order to protect yourself from enemies who have big nasty weapons, there are armor bonuses that subtract from the enemy’s attack roll.  Ditty’s magical plate armor adds a minus 7 to whatever the zombie leader’s attack roll lands on.  And if the zombie leader’s ogre friend throws a magical bomb at Ditty, Ditty can make a saving throw to avoid the fiery death he would otherwise be entitled to.

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So, over time, the character has to build up the pluses and minuses that protect him and make him a more potent part of combat experiences.  It makes the players carefully build up and enhance their numbers.  And kids learn a lot about numbers and math by playing D & D.

Here, then, is the reason for all this wonkish nerdism.  It is the way the game works and the necessary process of making the game seem like any outcome is possible, even though the object is to complete the story and succeed in having an adventure.

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Imaginary Friends

Toccata and Fugue

When you know someone has an imaginary friend, something like Elwood’s six-foot invisible rabbit called Harvey, don’t you immediately think that person is crazy?  I do.  But I have imaginary people as friends. I think most writers do.  So am I crazy?  Probably. But hopefully it is a good kind of crazy.

It began with imaginary friends from books.  The Cat in the Hat was my friend.  Jim Hawkins was my friend, as was Mowgli and all the members of the Swiss Family Robinson.  They entered my dreams and my daydreams.  I told them my troubles the same way I listened to theirs through their stories.

I began to have imaginary friends that came from my own imagination too.

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I used to tell my mere human friends about my friend Davalon from outer space.  I told them that he was real and secretly visited me at night to talk about being able to learn about humans on earth by walking around invisibly and watching them.  I got so involved with these stories that my sixth grade class began saying, “Michael is from Mars.”

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When I was a teenager, I began having conversations with a faun.  His name was Radasha.  He was a creature from Greek Myth, a sensual Dionysian creature who, in his child body, was both younger than me and way older than me.  I didn’t realize until much later in life that he was the result of my repressed memories of a childhood sexual assault that I was the victim of.  I could talk to him about my fear of nakedness.  I could tell him about my blossoming interests in naked girls and their bodies.  I could talk to him about all the things I was somehow too terrified to talk to my male friends about, even though none of them had the same reluctance to discuss sex.  Ra was imaginary.  But he helped me heal.

Then the story-telling seriously began.  I used Davalon as one of the main characters in my novel Catch a Falling Star.  I created Torrie Brownfield, the baby werewolf to express the feelings I had as a boy about being a monster and secretly terrible and deformed.  Torrie is a normal boy with a condition called hypertrichosis.  I am working on The Baby Werewolf now.  And then there’s lovely Valerie Clarke.  She is the main character of Snow Babies which is a finished novel, edited and proofread and ready to publish.  It is I book I will have to find another way to publish since the recent death of PDMI Publishing.  She is not a me-character, based on my own thoughts and feelings.  She is based on former classmates and students who told me things that express the sadness and isolation of growing up female.  So she is even more imaginary than my other characters.

They become real people to me.  They have their own point of view. They talk to me and I learn things from them.  But they are imaginary.  So am I crazy?   Yes… as a loon.  And happy as Elwood P. Dowd to be that way.

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The Siege at Castle Evernight

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I believe I gave you fair warning that I would be telling the story of how, in our family D & D game, we conquered a castle that was occupied by the forces of evil.  Well, this is it.  It happened in the castle I described as an adventure setting last week.

The heroes, led by the halfling Gandy Rumspot (number two son’s character) and Mira the Kalashtar (daughter the Princess’s character) were asked by the Kingdom of Breland to investigate what happened to their ally, the Duke of Passage, Dane Evernight, in the Kingdom of Aundair.

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So they loaded up their trusty airship and flew to Passage.  Where they immediately learned of two mysterious boys made completely of stone and, yet, still living.

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They found the two in the city square north of the castle.

Druealia the wizardess; You two boys are golems?  Living statues?

Angel statue;  We weren’t before Dr. Zorgo took us into the lab.  We were castle pages to the Duke of Passage.

Gandy the rogue;  He changed you?  Who is this Dr. Zorgo?

Faun statue; Zorgo was the Duke’s court physician.  When we woke up in the castle, everybody had been turned into some sort of golem.  Stone golems, rag golems, animated statues… even the Duke himself.  None of us remember much about our lives before our minds were put in these new bodies.

Mira the Kalashtar; We have to get inside the castle and put things right!

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So, the question became, “How do we get into the castle without this Doctor Zorgo finding out and turning us into golems too?”

The answer came from a visiting professor from Morgrave University in Sharn.  Professor Hootigan was a sentient giant owl.  Not only could he warn them about the dangers of facing a mindflayer, a psionic monster who can read your thoughts and attack your mind, which Zorgo actually was, but he could fly the two lightest members of the adventuring party up to the summit of the castle, bypassing all the many traps and defenses that Zorgo had most likely laid.  And it didn’t hurt that both Hootigan and Mira were psionically able to protect the group from Zorgo’s mind attacks.

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So up they went.  Hootigan’s flying skill roll was high enough to not only get them inside, but get them in quietly enough not to awaken the sleeping stone gargoyles who guarded the heights.

They were protected from Dr. Zorgo’s routine mind probes of the castle by Mira’s mind-shielding powers.

Once they were past Zorgo’s lab, they soon discovered two different things.  Zorgo hadn’t yet changed the Duke’s daughter, Sien, into a golem yet.  She was still imprisoned in the castle’s dark pit, called an “oubliette”.

They also discovered that fighting golems was extremely difficult.  They discovered this in a fight with three golems they dubbed Moe, Curly, and Larry for some mysterious reason.

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After a very frustrating slap-fight in which they discovered that you can’t kill or wound a rag golem with weapons, they finally won the day when they discovered all they had to do was stop the Larry golem from playing “Pop Goes the Weasel” on his fiddle.  That took away their will to fight.  And they were even helpful as former faithful servants of the Duke.  They revealed that all the golems in the castle were controlled by one golem-control wand wielded by Dr. Zorgo himself.

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First they sneaked down to the oubliette and rescued Duchess Sien.  Then they had to steal back her magical armor and swords.  Many more golem guards and gargoyles were in the way of achieving their goals, but they used a bit of trickery to turn the odds in their favor.

They tricked Major Jak Pumpkinhead into thinking that the castle was being assaulted from the front.  When all the castle defenders rushed to the front towers, Gandy closed the inner gates on them, locking them all inside their very own defensive positions.

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Finally they confronted Dr.  Zorgo himself.  This time Mira’s defensive mind shields were not so successful.  Zorgo incapacitated Sien Evernight and Gandy Rumspot with mind attacks because they did not have their own psionic defenses (and because Mira rolled a 4 when she needed at least a 10 on the 20-sided dice).  Dr. Zorgo set the golden golem that had once been Duke Dane Evernight on a course to killing Mira.  At the last possible moment, Mira threw her magic dagger at Zorgo’s golem wand, rolled an 18, and destroyed it.   The gold golem, realizing he was now free, exacted his revenge.  He grabbed Dr. Zorgo and plunged off the balcony of the castle’s summit with him to a jarring destruction at the bottom of the 300-foot tower and cliff.

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It was a mostly “happy ever after” event.  The player characters now owned a castle, provided that Fate agreed to marry Duchess Sien and become the new Duke of Passage.

The numerous golem servants, having nowhere else to go, and no longer being human, elf, dwarf, or whatever they had been previously, stayed on to be castle servants.  Duke Evernight’s golden head was retrieved from the bottom of the cliff and, still able to talk, was to be the useful adviser of the new Duke.

That is pretty much typical of our D & D adventures.  Full of slapstick humor and mindless destruction, it was a whee of a time that made us laugh and enjoy time spent together playing weird imagination games with various toys, props, and dice.

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Saturday Night D&D

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“The party now rushes through the front gate of Castle Evernight.  Gandy swings down from the room where he operated the pulleys that opened the drawbridge and barbican doors to rejoin his fellow fighters.”

Princess Mira the Kalashtar- “Do we see any more golems or other fighters to stop us?”

“You do not.  Since you took away Dr. Zorgo’s wand of golem control and Zorgo himself died in the plunge from the tower, there no longer seems to be anyone to keep you out of the castle.”

Gandy the hafling rogue- “Then the castle is now ours!”

“Perhaps the Duke’s daughter would dispute that.”

“Sien, I’m sorry.  But the Duke and all his servants are now dead.  We liberated the castle and have a right to claim it.”

“Sien Evernight looks at you sadly.  She says, “I do not dispute your right to the castle.  But my father, remember, had been changed into a gold  golem.  And even though he grabbed Dr. Zorgo and pulled him over the tower’s rail, he may have survived the fall.  Of course, that doesn’t make him actually alive.  But with no one controlling him, we may be able to talk to him once again.  You can have the castle for all I care, but I want to know what my father thinks.” …and I think you need to be reminded by the DM that your leader committed to replacing the Duke and ruling the city. “

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Yes, I have been playing Dungeons and Dragons with my own kids, and the pencil and paper characters we use for the silly story-telling game have become, over time, real people to us.  But the game has slowed way down since number one son left to be a Marine and number two son got a weekend part-time job.

So, the conquest of Castle Evernight might end up being the last adventure actually conducted around the D & D table in the upstairs library.

Mickey the Dungeon Master

So I created a Facebook page for the family game and intend to post stuff on there that may keep the game at least a little bit alive outside my own stupid head.

I intend to post stuff there to update everyone on what is happening in Eberron to the members of the ongoing quest.

Just as a reminder, I will show you the player characters again;

Number one son’s character is retiring to be the new Duke of Evernight, married to Duchess Sien Evernight.

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Number two son’s character is the irrepressible halfling, Gandy Rumspot.

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My daughter, the Princess’s character is Mira the Kalashtar.

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My intention is to use Saturdays, the traditional game night, to post more D&D stuff to this page and the Facebook page.  I need more creative ideas to keep filling this blog daily, and I have done considerable work setting up the game as Dungeon Master.  I don’t want it all to go to waste.  You will be welcome to come anytime and take a look.  But I am just too immature and set in my ways to totally give up D&D.

 

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Filed under autobiography, Dungeons and Dragons, family, goofy thoughts, heroes, humor, illustrations, imagination, Paffooney, strange and wonderful ideas about life

The Be-Bop Beat of Mickey’s Brain

Truthfully, when I look back at the string of posts in the picket fence of this daily blog, I fail to see the overall map of it in any semblance of pattern or order.  Honestly, I did not set out to be purposefully wacky.

I did, however, set out to be purposefully surreal.  I mean it, I consciously put bizarrely dissimilar things together in an attempt to find parallels and connections  in unlike things because, not only is it funny and surprising, but is a comic act that serves to keep the mind nimble and never numb.  I do think quite a lot.  And I try to see connections between things where others wouldn’t.  For instance, the Coppertone girl with her bare butt and Bullwinkle with his unicycle are both being threatened in a way that is both comic, and taking advantage of their inherent image of innocence.  Neither will lose anything by it.  The girl stands to brown her pale white behind in the sun, while Bullwinkle will probably land on his head and it will make a decent cushion to preserve him because of it’s empty and rubbery qualities.

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Pie makes everything better.  MMMM!  Pie!

I must also admit to a bit of the old telling of stretchers, the misrepresentation of the truth, the loquacious layer-onner of lies.  Not Trumpian lies that land on you like elephants dropping like bombs out of B-52’s.  Little fictions that entertain and elucidate.  It is the most likely reason I keep saying connecting words and phrases like “truthfully” and “honestly” and “I mean it”.  Those are words that liars love.

Yes fiction writers like me tell little white lies.

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I am now past the 40,000 word mark in my latest novel manuscript Recipes for Gingerbread Children.  It is a novel based on real people I have known and loved and listened to.  It is about an old German woman, a survivor of WWII concentration camps, who loves to tell stories to children and bake gingerbread cookies, especially gingerbread men.  It features a pair of teenage nudist girls who believe in going completely naked whenever you are indoors, even if you are in someone else’s house.  It features Nazis, both in flashback and ghostly forms.  It also features fairies from the Hidden Kingdom of Tellosia, a fairy kingdom filled with little three-inch tall magical people living under our very noses.  And it has a werewolf in it, though admittedly a very young one.  It is a comedy with its requisite sad parts, and it is definitely an example of surrealism.  It is also full of lies… err, I mean fiction.

But the real purpose of this supposedly be-bop brain fart in blog-post form is not so much to explain my blog (because how do you explain a blog that goes from Flashbacks and Foobah to telling about Madman Trump to Another novel part… #37 to Centaurs to a book and movie review, to this eccentric and eclectic thing, which probably exists more to make alliteration jokes in the most musical beat I can bang out?) but to prove that I do often think about thinking and how things fit together and what it all means… and how to write a run-on sentence that adds to the effect rather than simply annoys.  And, yeah, I’m doing that.  And it feels like a good thing to do.

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Follow the Yellow Brick Road

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For the past two weeks I have been battling the Wicked Witch of the Diabetes.  Her armies of flying blood-sugar monkeys have been snatching away my healthy hours and leaving me with pain, headaches, and depressing blues of worry.  I have been combating the disease up to now with diet and exercise only.  But even the miracle of a handful of peanuts filled with good diabetes-bashing niacin is apparently not magic enough to make me feel better.  I probably have to go back to the doctor and get put on insulin injections.  And that is probably more expense than I can afford.  Health insurance loves to collect ever-higher premiums from me, but they really hate to pay for anything.

In answer to my problem I have started a new art project.  Dorothy with a bit of attitude has flown in on the latest twister to start bashing heads and murdering witches.  It is probably the worst kind of magical thinking to believe drawing pictures can make health problems go away.  However, you don’t just let flying monkeys run wild.  The pen and ink will get a colored-pencil treatment and I will show it to you here on this blog as we proceed down that yellow brick road of life.  And I will get better somehow and someway, even if I have to pull that little con man out from behind the curtain and call him names until he cries.  He’s going to find something in that bag of tricks to help me.

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Filed under angry rant, battling depression, feeling sorry for myself, illness, imagination, Paffooney, pen and ink, pen and ink paffoonies