Tag Archives: Saturday Art Day

More Art Day Role Play

Again I go back to artwork done for Saturday role-playing games, a thing which I started doing in 1981. It filled my life for a time. And it also taught me to be a teacher. After all, the DM (Dungeon Master, or Game Master) has to be a story-teller and a master explainer… just like a school teacher.

A Dungeons and Dragons picture from 1981.
A Shaitan Rider, a villain from 1982.
The Giant Sorcerer’s Hand, a monster from the 2011 family game.
A heroine-ally and her pet werewolf.
The father of mys son’s player character was found at the end of an adventure. He is apparently me with fewer legs.
An enemy necromancer
Two versions of the same weretiger
This unused non-player character would become a novel character in 2019.
Some characters are borrowed directly from TV
Some characters are kept around as potential instant player characters.
A Talislantan librarian from 1992

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Red, Yellow, and Blue

That Last Battle

The three primary colors of paint are red, yellow, and blue. Together with the neutrals, white and black, these colors can be mixed to make any other shade, tone, or hue that exists on the color wheel and can be perceived by the human eye. When all three are present in a painting, it inherently has a feeling of completeness, wholeness, and balance.

Young Prinz Flute

How those primaries are mixed, allowed to dominate, or allowed to recede does a lot to determine the feeling the artwork projects into the viewer’s mind.

Great Grandma Hinckley as I most vividly remember her.

All of the artworks I am showing you today haven’t appeared in my blog for some time. But all of them are interpreted in primary colors. I won’t tell you how each picture is supposed to make you feel. I am just the artist. Only you can prevent forest fires, and only you can interpret a painting and tell someone else how it makes you feel.

The Wolf Girl and Dunderella
the Island Girl
Gilligan’s Island
Annelise in Gingerbread Town
Chiron’s School for Heroes
Long Ago It Might Have Been
The Sea Witch

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Filed under artwork, coloring, drawing, humor, Paffooney, strange and wonderful ideas about life

Art Influenced by the Boob Tube

Yes, it is very possible that my imagination was galvanized in childhood by TV.

It seems to me that NBC had even more power over me than the other two networks. We could get CBS and ABC on our black-and-white TV. But the only NBC affiliate in Iowa was not able to be received in our little town. We had to go to Grandma’s house in Mason City where Grandma had a color TV.

Wow! Color!

Of course, it used to be referred to as the “Boob Tube” because psychologists and people who mattered kept saying that TV makes you stupid. Which, naturally, has a grain of truth to it because you don’t watch TV actively. You sit there and passively let the stories, commercials, and propaganda about sugary breakfast cereals flow in one ear, poison your brain, and then flow out the other ear leaving only water-logged thinking-muscles behind them.

The Saturday Matinees on CBS provided my youthful imagination with science fiction, fantasy, and heroes of all kinds.

I taught myself to draw cartoon characters based on the animated shows I watched on TV. I not only copied Mickey, for obvious reasons, but also Donald and Daffy Ducks, Space Ghost, Jonny Quest, Yogi Bear, and the Herculoids.

And Batman! With Adam West and Burt Ward and Cesar Romero as the Joker. Bam! Boff! Sock! Pow! Bright colors, goofy Riddler plots, and really bad jokes that were so bad they made you laugh.

And I loved monster movies. Not horror movies really. I never loved Freddy Krueger or Jason. But the Wolfman? Frankenstein’s Monster? Bela Lugosi’s Dracula? The Creature from the Black Lagoon? My inspirations!

And, of course, Disney on Sunday nights. The Wonderful World of Disney in living color.

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Role-Playing Game Art

Here I am back to doing D&D and Traveller on Saturdays. All of the art in this post was once used in conjunction with RPGs played with former students, and my own kids. I was always the game master in the past, and I used drawings and illustrations to help the imaginary adventures come to life.

Zoran-Viktor was a Mirin Ice Wizard from the Talislanta D&D campaign. The player of this character was Victor, a gifted dancer and actor from the school’s theater department.
The Lawgiver was a powerful Non-Player Character in both D&D and Talislanta. The character design came from a metal figure I painted myself.
Zoric was a Talislantan Thaumaturge, the player character of a weird kid who told x-rated jokes better than any other high-school boy I ever met.

Harun the Charmer was only ever used as a player-character once. The boy whose character it was provided the face I modeled it after. He was an absolutely arresting boy that had such a winning personality that people fell in love with him almost instantly.

He spent way more time helping another teacher grade papers than he did playing Talislanta games with goofy old Mr. B.

And I promise, only one of the facts presented here about Harun is a lie, in attempt to protect this young gentleman’s identity. We unfortunately lost him back in the 1990’s.

Crane the Sorcerer was an NPC trapped inside his own crystal ball by his own
evil familiar well before my kids met him in the D&D adventure.
Viktor, the Snow Wizard of Ice Keep, was the father of Zoran Viktor. Victor loved playing Talislanta.
Swordpoint Castle

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The Art of Contemplation

I believe one of the primary reasons that art exists at all is because we are thinking creatures with a need to spend serious time in deep minding of the consequences of existence. We need to question everything. And art helps us do that by depicting the thoughts that existed first in the mind of the artist, and then must be translated through experiencing into the mind of the viewer.

Landscapes are very useful for contemplation. They present an interpretation of the real world you can mentally walk around in.
If you are walking around mentally in a work of art, you are seeing more than just a place. You are walking mentally through the mind and the perceptions of the artist. You see what he or she has seen, even if you see it differently. Even if it is a photo the artist took.
The people, places, and things your viewer-eyes encounter when mentally walking around in a work of art have to have some overall meaning. Some purpose. Some reason for being.
What do you suppose the picture above means? I can’t tell you, even though I drew it. You, the viewer, must give it meaning.

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Faun Art

I have completed work on a novel called A Field Guide to Fauns. In it, I will make use of one of the most central metaphors in all of my art and writing. The mythological figure of the faun is usually portrayed as a young boy or youth, nude, and potentially having goat horns, goat legs, a deer’s tail, and/or pointed ears. It represents sensuality, connections to nature, and a willingness to partake in enjoyments without hiding anything.

Fauns were defined in art long before I came along. The Marble Faun was a book by Nathaniel Hawthorne that I read in college. I looked endlessly in libraries after that for pictures of Praxiteles’s masterpiece from all angles. I would eventually be inspired to make the picture above by a picture made in print by Maxfield Parrish printed in Collier’s Magazine. I have been fascinated for years by fauns. And I began drawing them repeatedly.

As a teenager, I had a faun as an imaginary friend. His name was Radasha. He made it his business to lecture me about sex and nudity, morals, religion, and what was wrong with me. At the time I was repressing the memory of being the victim of a sexual assault, a very painful and traumatic experience that I did not allow myself to remember and admit was real until I was twenty-two. Radasha turned out to be a coping method who helped me heal, and helped me realize that just because it was a homosexual assault, that did not make me a homosexual.

Fauns would come to dominate my artwork through the eighties. I drew Radasha multiple times. I would use the image to express things I feared and fought with and won victories over .

I would come to learn that there were fauns in real life to be found. The portrait above is of Fernando, a favorite student from my first two years as a teacher. He is portrayed as a faun. The cardinal on his shoulder is a symbol of courage and endurance, a bright red bird that never flies away when the winter comes.

Devon Martinez is the main character of my novel in progress. He is an artist like I am. He is fifteen at the time of the novel, and faced with living the rest of his childhood in a nudist community. He doesn’t consider himself a faun to begin with. But that changes during the course of the novel.

Here is the first illustration done for the novel. It is supposed to be a picture drawn by Devon himself.

So, as always with Saturday artwork, there is more to come.

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Living in the World I Once Drew

The Grain Mill

It is normal for the world we live in to inspire us to draw pictures of it. But architects do the opposite. They imagine a world we could live in, and then build it.

David and Me in Cotulla

Sometimes, like in the picture above, I draw real people in imaginary places. Other times I draw imaginary people and put them in real places.

Gyro and Billy on the planet Pan Galactica A

Sometimes I put imaginary people in imaginary places. (I photo-shopped this planet myself.)

Superchicken and Sherry before school

In fiction, I am re-casting my real past as something fictional, so the places I draw with words in descriptions need to be as real as my amber-colored memory can manage.

Valerie and her skateboard in front of the Congregational Church

When I use photos, though, I have to deal with the fact that over time, places change. The church does not look exactly like it did in the 1980s when this drawing is set.

Drawing things I once saw, and by “drawing” I mean “making pictures,” is how I recreate myself to give my own life meaning.

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Taking to the Air (Saturday Art Post)

“The Wings of Imagination”
Bird-brains speak out
Yes, this is in the air. See? No space suits.
Travel by “airship”
If we cannot fly, at least our spirits do
Travel by bubble-blowing, gum-chewing goldfish.
We all have wings… sometimes.

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The Truth Behind Mickey’s Vision

Because I have glaucoma and am probably losing my eyesight during this pandemic, I am going to show you drawings of eyes today. These are Mickey’s boy-eyes.
These are Davalon’s eyes, the alien star child of Catch a Falling Star.
Dilsey’s eyes. I’ve always had a thing for brown-eyed girls.
Dilby’s foolish cartoon eyes
Firefang’s eyes. She claims to be a red dragon in human form.
Fox eyes
The eyes of Gilchrist the Blacksmith
Grampy eyes (Dilsey’s Grampy)
Angry duck eyes
Beast eyes
Island girl and shipwrecked boy eyes
Mike and Blueberry’s eyes
Radasha’s faun eyes

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Story-Telling for Art Day

One never knows what mysteries can be uncovered inside the bird house.
The plot of the story depends on what happens next in the picture.
Details make the real story clear.
Pictures tell a story even if the story-teller falls asleep in the process.
A picture can spin a fairy-tale even if it doesn’t show a plot.
Pictures easily establish a setting.
Pictures can allude to many, many other things.

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