
My title for today has at least a double meaning, if not a triple or fourple one.
“Fourple?” you say.
Yes, four plus the color purple. Purple, after all is the dominant color used in the video game “The Legend of Hoodwink“.
And, of course, the video game is not real. It is the virtual reality video game used in the story as the secret land that the orphans and their mother’s friend flee the authorities to live in after the deaths of the Brown family’s parents.
So, I have been living in the world of Glammis, the imaginary game world inside a mainframe supercomputer. I started this story back in the 1980’s, inspired just a little bit by the Disney movie Tron. Of course there are all kinds of more current technological details to employ to make the story more up to date. The story has been reset to 1999. (I don’t write stories set in the 21st Century. I just don’t. Mark Twain never set one in the 20th.) And one of the ways to create the game-world of the story is to draw pictures of it that I can use as illustrations in the book.

Hoodwink and Babbles (the horse-headed Kelpie) are both game characters that play key roles in the story. They transform from game characters following the script to real people fighting for their lives and honor in the course of the story.

A key setting is the candle-castle called Candlemere, for obvious reasons. The wizard, Milt Morgan, lives there, though he is a real person from Iowa living in Texas as a game designer.

These are the three orphans that Milt Morgan has rescued after the car crash. Mortie Brown, Daisy Brown, and Johnny Brown now live in Glammis after the deaths of their parents, Brom and Stacy Brown.
The three orphans are being pursued in the real world by an FBI agent, a relentless tracker and pursuer named Agent Brent Clarke. What the kids don’t know is that Agent Clarke is trying to find them for their grandparents that they don’t realize are still alive. And Clarke is also their uncle, their mother’s older brother.
In the video game, they are pursued by the evil Daniel Quilp, who is in the video game playing the wicked King Murdstone of the Chelsrod’s Spire. He is not a relative. He is secretly the enemy of their parents and the wizard Milt Morgan.

The servant of Murdstone in the game is Errol of the Devylkind. He is more than he appears to be as well. He is another player character who is also very much acquainted with Daisy in the real world, and has a huge crush on her.
But, at present, I haven’t yet reached that part of the story, the latter half of Act One. Instead, I am today establishing setting further by narrating the visit to BrooglieTown, the home of the chocolate dwarves (literally made of chocolate and not a racist faux pas by any means.)

So, in the middle of writing a novel, I am describing the world-building I have been doing… and drawing… while pretty much living in this made-up game world due to the ongoing pandemic and intense heat of Texas in July. It is a better place to be living for now, though it is soon to heat up too as the plot gets churning and the Devylkind, rather hot-blooded fantasy characters, get further involved.






























Finding My Voice
As Big MacIntosh welcomes more little ponies into my insanely large doll collection, I have been reading my published novel Snow Babies. The novel is written in third person viewpoint with a single focus character for each scene. But because the story is about a whole community surviving a blizzard with multiple story lines criss-crossing and converging only to diverge and dance away from each other again, the focus character varies from scene to scene.
Big MacIntosh finds himself to be the leader of a new group of My Little Ponies.
In Canto Two, Valerie Clarke, the central main character of the story, is the focus character. Any and all thoughts suggested by the narrative occur only in Valerie’s pretty little head. Canto Three is focused through the mind of Trailways bus driver Ed Grosland. Canto Four focuses on Sheriff’s Deputy Cliff Baily. And so, on it goes through a multitude of different heads, some heroic, some wise, some idiotic, and some mildly insane. Because it is a comedy about orphans freezing to death, some of the focus characters are even thinking at the reader through frozen brains.
The ponies decide to visit Minnie Mouse’s recycled Barbie Dreamhouse where Olaf the Snowman is the acting butler.
That kind of fractured character focus threatens to turn me schizophrenic. I enjoy thinking like varied characters and changing it up, but the more I write, the more the characters become like me, and the more I become them. How exactly do you manage a humorous narrative voice when you are constantly becoming someone else and morphing the way you talk to fit different people? Especially when some of your characters are stupid people with limited vocabularies and limited understanding?
The ponies are invited to live upstairs with the evil rabbit, Pokemon, and Minions.
I did an entire novel, Superchicken, in third person viewpoint with one focus character, Edward-Andrew Campbell, the Superchicken himself. That is considerably less schizophrenic than the other book. But it is still telling a story in my voice with my penchant for big words, metaphors, and exaggerations.
The novel I am working on in rough draft manuscript form right now, The Baby Werewolf, is done entirely in first person point of view. That is even more of an exercise of losing yourself inside the head of a character who is not you. One of the first person narrators is a girl, and one is a werewolf. So, I have really had to stretch my writing ability to make myself into someone else multiple times.
I assure you, I am working hard to find a proper voice with which to share my personal wit and wisdom with the world. But if the men in white coats come to lock me away in a loony bin somewhere, it won’t be because I am playing a lot with My Little Ponies.
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