Equipment Makes the Adventurer

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You cannot cleave a ghost in twain with a cast-iron fireplace poker. Throwing snowballs at vampires will not keep your blood from being drained.  And bugbears don’t really have an aversion to little girls in pink dresses (except for little Tessie Trueheart of the Green Dale; that little booger has a temper as large as her love for the color pink).

To go adventuring in Mickey the Dungeonmaster’s dungeons, you need the right equipment.  Of course, whole books full of weapons and armor and adventuring doodads have been published.  Some of the stuff we use in the family games comes from the game books, as exemplified by the items pictured above.  The Blue Wood Armor of the Forest Guardian is a collection of items put together from the books published for D&D by Wizards of the Coast Publishing.

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My daughter’s favorite weapon is a sentient throwing knife that always flies back to its current master after being thrown.  It also never misses, adjusting its own flight to always strike the target for the greatest possible damage.  It has a mind and intelligence of its own.  It became sentient and alive in the middle of an epic combat with a magical giant golem who hit it with a spell that went disastrously wrong for the caster. This item was created on the spur of the moment in the midst of a published adventure, based on a disasterously low roll of the dice for the monster side of the combat.

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Some items in the game are actually treasures from the published adventure scenarios I like to use. Instead of simply selling off items when they are discovered in the cold, dead hands of defeated evil druids whose dreams of conquest and tyrannical rule you have thwarted, you can take them for your own personal use.  I have a tendency to embellish what is described in the pages of the adventure with both really good powers and effects, and really insidious concealed curses.  The Legendary Black Blades are both demon-laced and deadly.  And both, though fatal to your enemies, will eventually darken your own heart and possibly shorten your adventuring life the hard way.

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Not all equipment is made of swords and armor.  The Evil Heads of Dr. Zorgo are a collection of living zombie heads that can impart wisdom and information (allowing characters to add skills) and can also direct you to places of adventure and great treasure.  Of course, they are evil.  There is always that little factor to consider.  But come on, how can you not be tempted by treasures talked about by the Ghost Elf’s head when you tried to ask her for the time of day in her native land?

So the point of this post is that I am really proud of my drawings of D&D equipment and wanted to show them off.  This post is merely an excuse for doing that.  I have one more to show you, though I must confess, while I drew this one, it was designed by number one son to be used for his character, though as soon as he got it made, he sold it for lots of gold to use on the next project.

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Filed under artwork, Dungeons and Dragons, heroes, Paffooney, playing with toys

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