
In the mysterious continent of Xendrick, the adventuring party came across a very old abandoned tower. The only way into the tower was a long sloping tunnel that turned out to be trapped and filled with a deadly poison and the numerous corpses of the previous adventuring parties. Of course, if you are a D & D adventurer, such a tunnel is not going to scare you off. It is going to irresistibly pull you in.
After nearly dying on three different attempts to get through the tunnel, Gandy Rumspot, the halfling rogue and thief, realized that it was a poison gas in the tunnel. So he sent Big Cogwheel, the warforged artificial man who didn’t need to actually breathe air, to use his natural immunity to poison to go down and open the tricky invisible door and gain access to the tower.
Voila! On to further tricks and traps. At one point, exploding skeleton warriors animated by necromantic trap spells nearly killed Cog the warforged (by rolling a twenty on an attack roll) and required a miraculous magical repair by Gandy to save him. That left the big metal man with a permanent irrational fear of skeletons.
Along the way, they encountered and had to overcome a bound female demon who had been imprisoned in the tower to keep watch over the property. She was the slave of the Wizard Crane, builder of the tower long ago, who had then gone abroad and died in his semi-noble quest to slay a devil. She told the adventurers a great deal about her former master and her imprisonment, monologuing as villains will before killing and eating the adventurers. She overdid it, though, accidentally revealing the presence in the room of the devil jar that enslaved her, and even more stupidly, revealing how to activate the jar to physically seal her inside like a genii in a lamp.

Finally, they found the teleport room in the top of the tower which zapped them to the dungeon under the earth where Crane’s ultimate treasure was kept. It turned out to be a crystal ball which contained all the knowledge, memories, and experiences of Crane himself. In fact, Crane’s entire life up to the point where he left on his fatal adventure took the form of Crane’s imprisoned self, longing to have someone to talk to again after hundreds of years of loneliness. This proved to be a great boon to the magic users in the party, especially the half-elven wizardess Drualia. So that adventure left the adventuring team with more than a mere heap of experience points. It also gained them a crystal ball with an imprisoned sorcerer in it to talk too much and complain too much and teach them exotic and dangerous magic spells.
Like any three-session D & D adventure, this one was probably a lot more entertaining to play than it was to retell, but there it is, complete with the secrets that kept my players thinking about them for more than three weeks.


























The Real Magic in that Old Home Town
Rowan, Iowa… Not the place I was born, but the place where I got to be a stupid kid, and have the lessons of the good and god-fearing life hammered into my head hard enough to make a dent and make it stay with me for more than half a century. I got to go to grade school there. I learned to read there, especially in Miss Mennenga’s third and fourth grade class. Especially in that old copy of Treasure Island with the N.C, Wyeth illustrations in it, the one Grandma Aldrich kept in the upstairs closet in their farm house. I got to see my first naked girl there. I learned a lot of things about sex from my friends there, and none of them were true. I played 4-H softball there, and made a game-saving catch in center field… in the same game where my cousin Bob hit the game-winning home run. But those were things kids did everywhere. It didn’t make me special. There was no real magic in it.
Being a farm-kid’s kid taught me the importance of doing your chores, every day and on time. If you didn’t do them, animals could get sick, animals could die, crops could be spoiled, the chickens could get angry and petulant and peck your hands when you tried to get the eggs. Cows could get grumpy and kick the milk bucket. Cats could vow revenge if you didn’t direct a spray or two at their little faces as they lined up to watch you milk the cows. And you never knew for sure what a vengeful cat might do to you later, as cats were evil. They might jump on the keyboard during your piano recital. They might knock the turkey stuffing bowl off the top of the dryer when Mom and Grandma and several aunts were cooking Thanksgiving Dinner. And I know old black Midnight did that on purpose because he got to snatch some off the floor before it could be reached by angry aunts with brooms and dustpans. And all of it was your fault if it all led back to not doing your chores, and not doing them exactly right.
But, even though we learned responsibility and work ethic from our chores, that was not the real home-town magic either. I wasn’t technically a real farm kid. Sure, I picked up the eggs in the chicken house at Grandpa and Grandma Aldrich’s farm more than once. And I did, in fact, help with milking machines and even milking cows by hand and squirting cats in the faces at Uncle Donny’s farm. I walked beans, going up and down the rows to pull and chop weeds out of the bean fields at Uncle Larry’s farm. I drove a tractor at Great Uncle Alvin’s farm. But I didn’t have to do any of those things every single day. My mother and my father both grew up on farms. But we lived in town. So, my work ethic was probably worth only a quarter of what the work ethic of any of my friends in school was truly worth. I was a bum kid by comparison. Gary G. and Kevin K, both real farm kids and older than me, explained this to me one day behind the gymnasium with specific examples and fists.
Being a farm kid helped to forge my character. But that was really all about working hard, and nothing really to do with magic.
I truly believe the real magic to be found in Rowan, Iowa, my home town, was the fact that it was boring. It was a sleepy little town, that never had any real event… well, except maybe for a couple of monster blizzards in the 60’s and 70’s, and the Bicentennial parade and tractor pull on Main Street in 1976, and a couple of costume contests in the 1960’s held in the Fire Station where I had really worked hard on the costumes, a scarecrow one year, and an ogre the next, where I almost won a prize. But nothing that changed history or made Rowan the center of everything.
And therein lies the magic. I had to look at everything closely to find the things and strategies that would take me to the great things and places where I wanted to end up. I learned to wish upon a star from Disney movies. I learned about beauty of body and soul from the girls that I grew up with, most of them related. And I invented fantastical stories with the vivid imagination I discovered lurking in my own stupid head. I embarrassed Alicia Stewart by telling everyone that I could prove she was a Martian princess, kidnapped and brought to Earth by space pirates that only I knew how to defeat. And I learned to say funny things and make people laugh… but in ways that didn’t get me sent to the principal’s office in school. Yes, it was the magic of my own imagination. And boring Iowa farm towns made more people with magic in them than just me. John Wayne was one. Johnny Carson was one also. And have you heard of Elijah Wood? Or the painter Grant Wood? Or the actress Cloris Leachman?
Yep. We were such stuff as dreams were made on in small towns in Iowa. And that is real magic.
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