Tag Archives: story-telling

Saturday Night D&D

DSCN4571

“The party now rushes through the front gate of Castle Evernight.  Gandy swings down from the room where he operated the pulleys that opened the drawbridge and barbican doors to rejoin his fellow fighters.”

Princess Mira the Kalashtar- “Do we see any more golems or other fighters to stop us?”

“You do not.  Since you took away Dr. Zorgo’s wand of golem control and Zorgo himself died in the plunge from the tower, there no longer seems to be anyone to keep you out of the castle.”

Gandy the hafling rogue- “Then the castle is now ours!”

“Perhaps the Duke’s daughter would dispute that.”

“Sien, I’m sorry.  But the Duke and all his servants are now dead.  We liberated the castle and have a right to claim it.”

“Sien Evernight looks at you sadly.  She says, “I do not dispute your right to the castle.  But my father, remember, had been changed into a gold  golem.  And even though he grabbed Dr. Zorgo and pulled him over the tower’s rail, he may have survived the fall.  Of course, that doesn’t make him actually alive.  But with no one controlling him, we may be able to talk to him once again.  You can have the castle for all I care, but I want to know what my father thinks.” …and I think you need to be reminded by the DM that your leader committed to replacing the Duke and ruling the city. “

scan0002

Yes, I have been playing Dungeons and Dragons with my own kids, and the pencil and paper characters we use for the silly story-telling game have become, over time, real people to us.  But the game has slowed way down since number one son left to be a Marine and number two son got a weekend part-time job.

So, the conquest of Castle Evernight might end up being the last adventure actually conducted around the D & D table in the upstairs library.

Mickey the Dungeon Master

So I created a Facebook page for the family game and intend to post stuff on there that may keep the game at least a little bit alive outside my own stupid head.

I intend to post stuff there to update everyone on what is happening in Eberron to the members of the ongoing quest.

Just as a reminder, I will show you the player characters again;

Number one son’s character is retiring to be the new Duke of Evernight, married to Duchess Sien Evernight.

Adventure1

Number two son’s character is the irrepressible halfling, Gandy Rumspot.

Adventure 3

My daughter, the Princess’s character is Mira the Kalashtar.

Adventure2

My intention is to use Saturdays, the traditional game night, to post more D&D stuff to this page and the Facebook page.  I need more creative ideas to keep filling this blog daily, and I have done considerable work setting up the game as Dungeon Master.  I don’t want it all to go to waste.  You will be welcome to come anytime and take a look.  But I am just too immature and set in my ways to totally give up D&D.

 

Leave a comment

Filed under autobiography, Dungeons and Dragons, family, goofy thoughts, heroes, humor, illustrations, imagination, Paffooney, strange and wonderful ideas about life

Gingerbread Recipes for the Future

Gingeyhouse1n

I have been suffering through bad day after bad day recently.  I had a fender bender.  My favorite football team got plowed into the turf in the playoffs.  I have been suffering a great deal from weather-induced arthritis pain, low blood sugar, and viral infections.  And I even reached the download limit on my WordPress account, meaning I will have to pay more money to post new pictures.

But this blog is percolating along at 30 views per day or more.  I am being read and exposed to the light more than I ever have in my whole writing life.  That doesn’t earn me a penny, in fact, it costs me money, but it has to be a very good thing.  I deal with pain and hardship through creativity.  I create things to make it better.

When I was a kid, there was a little old German lady that lived in our little town.  She had a tattoo on her forearm.  She had been in a concentration camp in Poland in the 1940’s.  But , living as an Iowan, she was the most cheerful and loving old lady I knew.  She gave me chocolate bars for holding the door open for her at the Methodist church.  She gave homemade cookies to all the kids constantly.  She did not have any children of her own for very sad reasons that no one ever talked about.  She loved it when children visited her at her little tar-paper-covered house that we nicknamed “the Gingerbread House”.  I vividly remember being there one cold winter night after choir practice when she gave us gingerbread cookies and hot chocolate.  She told us on that snowy winter evening, “Gingerbread makes everything better.”

I have to believe that philosophy is essentially correct.  My stories are like gingerbread.  If I cook them just right, they will have that good ginger taste that soothes all hurts and longings.  So, I started putting together a story in honor of her.  She is already a character in several of my stories.  But I needed one where Grandma Gretel was the main character.  And it has to be about baking gingerbread and telling stories.  In fact, I think I will bake a little magic into it.  The gingerbread men she bakes will actually come to life.  And I will put together a theme about overcoming the darkness with a smile and wink and a recipe for gingerbread.

2 Comments

Filed under 1000 Voices Speak for Compassion, autobiography, battling depression, humor, Paffooney, philosophy, Uncategorized

Family Stories

If you’ve read any of my posts so far in my thousand-mile journey as a blogger, you have probably already noticed that when I write, I am definitely a story-teller.  I can’t go a day without telling somebody a story.  I usually tell lies when I write because I tell fiction stories.  The names of the characters are never the real names.  Sometimes the events are not the real events.  That’s what fiction writers do.  We tell lies.girl n bird  It can’t be helped.  But in the midst of those lies, the truth usually comes out.  The characters and events are shadows of what is real.  But the feelings, the understandings, the moments of revelation… those are essential truth… the truth that fuels the very mind of God.

One important revelation happened to me yesterday, a black day that added to a long list of very black days that buffet me with heartache and worry as I struggle to raise children in a system designed to defeat me.  We were in a local restaurant after a long day of school withdrawals and doctor’s visits, Henry, the Princess, and I.  I won’t call the restaurant by name because that would give Taco Bueno free advertising that.they didn’t pay for… um, okay… that was a mistake.  But I’ll probably remember to edit that out later… probably.  Anyway, we were sitting at a booth in Taco Good-o waiting for our bean burritos, chips, and dip, and the Princess, whom you sorta see in the paffooney today, began telling me about Atlantis Alpha.  It seems Alpha team is having trouble keeping all their members alive.  The leader has a brother and a sister.  She believes they have both been killed, but it turns out that the brother is actually alive…  Well, you get the idea.  The Princess is writing a script for an animated cartoon she means to produce in the future with her friends in Anime Club at school.  It all sounds very tense and exciting.  And it means that just like me, she is a story-teller, bent on relating something important through science fiction and fantasy.cudgels car

I am just guessing here, but I believe the story-teller gene came from my Grandpa.  He was my mother’s father and he was a farmer who could tell a funny story with the best of them.  He used to tell us stories all the time about the infamous Dolly O’Malley and her husband, Shorty the dwarf.  It was my understanding that these were real people.  There were houses in the southeast corner of our little Iowa farm-town, the infamous Ghost House was one of them, that were collectively known as Dolly-ville because she had purchased all four at some point, probably with the idea of profiting off real estate, and had let them all collectively rot into ruin.  But, as with most of my Grandpa’s stories, their sheer veracity was always in question.  Not only did I get my penchant for changing names (and I have used no real names in this story… forget about the Taco Bueno thing), but I got my knack for embellishing to make it funnier from him too.  The story I remember laughing about the hardest was the time that Dolly and Shorty had gotten into an argument about politics.  Apparently Shorty was using a string of bad words against some stupid thing that President Truman had done, when Dolly, not known for using color-free language herself, got tired of his invective and physically threw him off the porch.  Of course, the second or third time I heard that story, Shorty landed in the middle of the hog pen in the front yard, and being a small man, nearly drowned in pig poo.  What can I say?  I was maybe seven.  Pig poo was funny.  (I know I used a real name in this paragraph, but honestly, you don’t know it wasn’t really President Eisenhower.)

So let me tack on a hopelessly disconnected conclusion to give you the moral of the story.  Story-telling, like the appreciation of pig-poo humor, runs in the genes.  And I shouldn’t worry so much about those times when things go wrong for my children.   They are story-tellers too, and can probably lie their way out of any dungeon of doom.

4 Comments

Filed under autobiography, humor, Paffooney

Carl Barks – Master of the Duck Comic

One of my most valuable books of magic is Uncle Scrooge by Piero Zanotto (with a forward by Carl Barks).

Barks ducks

This book is filled with some of the best cartoons from Duckburg written and drawn by Carl Barks.  Scrooge McDuck was first created by Carl Barks in 1947.  Barks had inherited the Donald Duck comic book franchise from Al Taliaferro in the 1940’s.  He used his animation training to create an artfully sequenced series of stories that transformed Donald from an enraged character screaming at life into a responsible Uncle with three nephews, Huey, Dewey, and Louie, as well as relatives like his unfailingly lucky cousin Gladstone Gander, crazy inventor Gyro Gearloose, villain Magica DeSpell, and the richest duck in the world, Uncle Scrooge McDuck.  His run of amazing adventure comics created through the 50’s, 60’s, and 70’s fueled much of my art training and story-telling training as a boy through comics like the following;

Donald_Duck199-001fc

http://pencilink.blogspot.com/

unclescrooge_001_01fc-211x300

http://www.empirecollectibles.com/

I read these comics to pieces.  I studied every panel in great detail.  Carl Barks means more to me than most of the teachers I had in school… all but three or four of them.  And I hope this little post of praise will inspire you to look into the man and his ducks, and find there the beauty, the wisdom, the adventure, and the humor that completely captivated me.

7 Comments

Filed under Uncategorized

The Enchanted Barbarian

The Enchanted Barbarian

This Paffooney is more Dungeons and Dragons nonsense. Back in the early eighties, when elves swarmed over the free lands of Castle Gansdorf, one of the most intriguing adventurers there was the barbarian warrior with no name. He never spoke. He was apparently mute, but that was never proven. He bailed the adventurers out of trouble after trouble, helping to defeat the Black Wizard… Assisting Sir Hogan the noble knight in the conquest and settlement of Castle Tol Arriseah… Locating the hidden ruins of Starnor and revealing the werebear prince who was destined to rule there when the ancient kingdom was reborn… As it turned out, he was not even human. He was an enchanted great sword named “Ral K’uth Fey” and given man-like form by the grizzled wizard Gristhane. Oh, I could spin a yarn back then. We slaughtered armies, conquered castles, and built kingdoms all on the living room floor. I have to admit, though, I sometimes had to cheat on the dice rolls in favor of the story turning out right.

1 Comment

May 22, 2014 · 11:28 pm

The Boy With the Bugle

The Boy With the Bugle

In many ways all my fiction is actually historical fiction. I am very careful about settings, times, and histories of my characters, since many of them are real people. I can only conceal who they are by changing their histories in the slightest of ways. The way of life I am trying to depict is always the real one I experienced, even when I dip back into the past beyond the reach of my memory. I can call upon the testimony and witness of others. I have relatives that tell stories about what life was like on the farm before there was electricity, before there was TV, before there was such a thing as a horseless carriage. I know what my little town was like a hundred years ago. I know who the important were. I know how things functioned all the way back to 1855. These are things that not only make my writing have purpose, but make it vibrate the very roots of my being by resonating with the stories of my ancestors and those who came before.

Leave a comment

April 5, 2014 · 9:20 pm

Dungeons and Dragons

Back in 1982 I first started dungeon mastering for my younger brother and two sisters.  We bought a family set with both the red book and blue book.  It was the beginning of a lifelong love of storytelling games.  You can’t give fanboy dynamite to an Ubernerd and not expect some kind of big old explosion.

The thing that caught me so completely was the way that you could share the development of the characters and story, everybody at the table adding their two cents until you had a whole lot more than six cents… More like priceless.  And you never knew for sure how it would turn out, no matter how much you planned the plot and plotted the plan.  Events could turn out entirely opposite to what they should have, and inspiration on the spot could alter the essential course of a campaign.

In the beginning it was all about wizards.  The original game featured power that left wizards weak and vulnerable in the beginner levels, but fearsome with fire-balling ferocity after only a few levels of experience.  My brother’s wizard, LeRoy became powerful enough to make himself the king of all of Balindale.  When the dungeon master raised up armies of undead and ogres and undead ogres to bedevil old LeRoy, the bearded Lord of Balindale could simply summon meteors from the sky and burn them to the ground.  If I presented him with rival wizards who had armies and kingdoms of their own, he pulled a fast one and used his diplomatic dipsy-doo to make them into allies… even the evil ones.  He convinced them to sign treaties with him and eventually to accept him as their sovereign lord.  Thus the Wizard Ganser from mighty Gansdorf was tamed and turned.  When the evil Morgo refused to cooperate, Ganser and his army helped to invade and destroy the Kobold Kingdom.

Image

So stories came to be dominated by wizards and wizard personalities.  And then I began recruiting former students to play the game.  The personalities changed.  Goofy Gomez chose to be the wizard, the typical classroom clown who could never do anything straight.  Armando Coronado, a particularly destructive personality, also took up the way of magic with Asduel the Sorcerer.   So in some games, Asdok the Bumbling made jokes and got his fellow adventurers into situations where only the last minute appearance of a kindly, all-powerful Titan could keep them from being roasted in a pot with carrots and potatoes.  In other games, Asduel the Merciless burned cities and castles, made orphans into servants and slaves, and generally frowned quite a lot when the dungeon master  suggested that some Non-player characters needed to be spared or the over-all adventure would be lost for all players.

Image

So, because of the power of wizards, we all learned that stories could be easily unbalanced and abused by the personalities in them.  We learned how important it was to learn to work together.  When Hogan, the Knight of Tol Arriseah, and Sin Gard, the fighter of the many magic swords got sick of old Asduel, they let the bullywugs and locathah of Eary Marsh first take him prisoner, and then roast and eat him with carrots and potatoes.   And when Asdok the Bumbling set fire to the base of the tower in which he was trying to wring the treasure from the top, trapping his little thief friend, Artran the Halfling up there with him in the body of the ugly girl he had turned him into with a polymorph spell, they allowed him to take a ride in the tower-turned-skyrocket into another dimension entirely.

Image

Dungeons and Dragons taught us that the difference between good and evil can be learned.   We learned that hitting your problems with a sword or dropping a fireball on top of them did not always solve them.   We learned to negotiate, to feel what others feel, and how to become a different person than the one you are.  I truly believe that the most important lessons you can learn about life can be learned playing D&D.  Morality, camaraderie, and cooperation are not really taught in school, but they can be taught in D&D.

And now I play Dungeons and Dragons with my own children.  How better to get to know them and mold their characters?  How else can you let them learn why you shouldn’t blow up your neighbors or slay your uncle with an axe except in an imaginary world where the ultimate oops can be fixed with a lawful-good cleric who knows a convenient raise the dead or resurrection spell?

So now I can officially post my Paffooney where Samosett the girl archer and little Prince Robin have murdered Unkel the Magical Ogre to get his chest full of treasure.  Oh, I shouldn’t forget Boffin and Bimbur the dwarves.  They are the ones that brought the group through the Wilderness of Zekk to find Old Unkel’s tower.

Image

Leave a comment

Filed under Uncategorized