In Dungeons and Dragons games you are trying to bring characters to imaginary life by getting into their deformed, powerful, or magic-filled heads and walking around in a very dangerous imaginary world. You have to be them. You have to think like them and talk like them. You have to love what they love, decide what they do, and live and die for them. They become real people to you. Well… as real as imaginary people can ever become.
But there are actually two distinct types of characters.



These, remember, are the Player Characters. My two sons and my daughter provide them with their persona, personality, and personhood. They are the primary actors in the stage play in the theater of the mind which is D & D.
But there are other characters too. In fact, a whole complex magical world full of other characters. And as the Dungeon Master, I am the one who steps into their weird and wacky imaginary skins to walk around and be them at least until the Player Characters decide to fireball them, abandon them to hungry trolls, or bonk them on the top of their little horned heads. I get to inhabit an entire zoo of strange and wonderful creatures and people.
Besides the fact that these Non-Player Characters can easily lead you to develop multiple personality disorder, they are useful in telling the story in many different ways. Some are friendly characters that may even become trusted travel companions for the Player Characters.

D & D has a battle system based on controlling the outcomes of the roll of the dice with complex math and gained experience. In simpler terms, there is a lot of bloody whacking with swords and axes that has to take place. You need characters like that both to help you whack your enemies and to be the enemies you get to whack. There is a certain joy to solving your problems with mindless whacking with a sword. And yet, the story is helped when the sword-whackers begin to develop personalities.

Crazy Mervin, for example, began life as a whackable monster that could easily have been murdered by the Player Characters in passing while they were battling the evil shape-changing Emerald Claw leader, Brother Garrow.
But Gandy befriended him and turned him from the evil side by feeding him and sparing him when it really counted. He became a massively powerful ax-whacker for good because Gandy got on his good side. And stupid creatures like Mervin possess simple loyalties. He helped the players escape the Dark Continent of Xendrick with their lives and is now relied upon heavily to help with combat. He was one of the leaders of the charge on the gate when the Players conquered the enthralled Castle Evernight.

Not every NPC is a whackable monster, however. In the early stages of the campaign the Players needed a magic-user who could read magic writing, use detection spells and shielding spells and magic missiles, and eventually lob fireballs on the bigger problems… like dragons.
Druaelia was the wizard I chose to give the group of heroes to fulfill these magical tasks. Every D & D campaign requires wizarding somewhere along the way. And Dru was a complex character from the start. Her fire spells often went awry. When Fate used a magic flaming crossbow bolt to sink a ship he was defending, killing the good guys right along with the bad guys, it was with a magic crossbow bolt crafted by Druaelia. Her fire spells went nuclear-bad more than once. She had to learn along the way that her magical abilities tended more towards ice and snow than fire. She learned to become a powerful wielder of cold powers. And while she was comfortable in a bikini-like dress that drove the boys wild because she grew to love the cold, she didn’t particularly like the attentions of men and male creatures that went along with that. More than one random bandit or bad guy learned the hard way not leer at Dru. There are just certain parts of the anatomy you really don’t want frozen.

The Player Characters will need all sorts of help along the way, through travels and adventures and dangerous situations. They will meet and need to make use of many different people and creatures. And as Dungeon Master I try hard to make the stories lean more towards solving the problems of the story with means other than mere whacking with swords. Sometimes that need for help from others can even lead you into more trouble.

But as I am now nearing the 800 word mark on a 500 word essay, I will have to draw it all to a close. There is a lot more to say about NPC’s from our game. They are all me and probably are proof of impending insanity. But maybe I will tell you about that the next time we sit down together at the D & D table.






















Here’s a view of the front of that same TV bus as it sits between Miss Wortle’s place and Eggbert Egghead’s Egg House. Dabney Egghead is the boy in the sailor suit showing off his brand new velocipede.




































Reading Other Writers
Nobody who wants to be a writer gets by with just writing and never reading anything by anybody else. It is too easy to devolve into some kind of human mushroom that way, thinking only thoughts a mushroom could think, all fungus-like and having no chlorophyll of their own. You never learn to decode other people and other people’s thinking if you don’t read other people’s thoughts crystallized in writing.
And not every other writer is Robert Frost. Or even Jack Frost who thinks he’s Gene Kelly. There has to be some interpretation, some digging for understanding. What did that writer mean when she said political correctness was like a tongue disease? And what does it mean when a commenting troll calls me a nekkid poofter? Is that how he spells “exceptional genius”? I think it is. Trolls are not smart.
I know people have to make an effort to understand me. When I write, I am writing under the delusion that I can produce literary quality off the top of my head. In fact, I can barely produce hair off the top of my head, and it is gray when I do it. See what I did there? It is the kind of joke a surrealist makes, pretending the idiomatic expression you use is to be taken literally when it doesn’t literally make sense. That kind of nonsense is what my readers have to put up with, and probably also the reason why most of them just look at the pictures. If you have to think too hard when you read, your brain could over-heat and your hair could catch fire. I like that kind of purple paisley prose that folds back in on itself and makes you think in curlicues. But most people don’t. Most people don’t have fire-proof hair like I do.
Sometimes, it doesn’t even take a word to make the point. For instance, why, in the picture, is Fluttershy trying to drink out of the toilet in the dollhouse bathroom? For that matter, why does a doll house even need a bathroom? Applejack doesn’t even fit in that yellow bathtub. I know. I tried to stuff her in there for this picture. And, as you read this, doesn’t this paragraph tell you a lot about me that you probably didn’t even want to know?
When I am reading the writing of others, I am looking for a cornucopia of things. I want to not only understand their ideas, I want to detect the limping footprints across the murder scene of their paragraphs and come to know the deeper things about them as well. I spent years decoding and trying to understand the writing of preliterate kids in my middle school English classes in order to be able to teach them to write better. And I learned that no writer is a bad writer as long as they are using readable words. I also learned that very few writers are James Joyce or Marcel Proust. Thank God for that! And given enough time I can read anything by anybody and learn something from it. I read a lot. And it may not always make me a better writer to read it, but it always has value. It is always worth doing.
1 Comment
Filed under commentary, education, goofy thoughts, humor, irony, photo paffoonies, photos, reading, strange and wonderful ideas about life, surrealism, teaching, wordplay, writing, writing teacher
Tagged as creative-writing, reading for writing, writing, writing advice, writing-community, writing-tips