Tag Archives: fantasy

Troll Treasure

Troll Treasure 2Here is an old Paffooney revisited.  Here Prince Robin leads a team of adventurers deep into the darkling wood where they find and take on a troll.  The two dwarven filchers are no match for the man-beast, but two of the rogue’s well-placed arrows bring him down.  And the treasure is magical and valuable beyond their wildest dreams.  But is that an evil glow on the diamond known as the troll’s heart?  Will it corrupt the beautiful young rogue?  I simply do not know.

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Pirate Fantasies

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Dungeons and Dragons (Revisited)

Since I have been writing a lot about old D & D lately, I decided to repost this essay about playing Dungeons and Dragons.  It is reworked slightly to help mesh with recent posts.  Of course the names of students have been changed to protect the innocent.  I don’t expose real people in my blogging.  I tend to fictionalize everything.  After all, no one should have to suffer the damage to their reputations that Mickian goofishness can cause.

Back in 1982 I first started dungeon mastering for my younger brother and two sisters.  We bought a family set with both the red book and blue book.  It was the beginning of a lifelong love of storytelling games.  You can’t give fanboy dynamite to an Ubernerd and not expect some kind of big old explosion.

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The thing that caught me so completely was the way that you could share the development of the characters and story, everybody at the table adding their two cents until you had a whole lot more than six cents… More like priceless.  And you never knew for sure how it would turn out, no matter how much you planned the plot and plotted the plan.  Events could turn out entirely opposite to what they should have, and inspiration on the spot could alter the essential course of a campaign.

In the beginning it was all about wizards.  The original game featured power that left wizards weak and vulnerable in the beginner levels, but fearsome with fire-balling ferocity after only a few levels of experience.  My brother’s wizard, LeRoy became powerful enough to make himself the king of all of Balindale and the Southern Kingdom .  When the dungeon master raised up armies of undead and ogres and undead ogres to bedevil old LeRoy, the bearded Lord of Balindale could simply summon meteors from the sky and burn them to the ground.  If I presented him with rival wizards who had armies and kingdoms of their own, he pulled a fast one and used his diplomatic dipsy-doo to make them into allies… even the evil ones.  He convinced them to sign treaties with him and eventually to accept him as their sovereign lord.  Thus the Wizard Ganser from mighty Gansdorf was tamed and turned.  When the evil Black Wizard refused to cooperate, Ganser and his army helped to invade and destroy the stronghold of Fort Doom.

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So stories came to be dominated by wizards and wizard personalities.  And then I began recruiting former students to play the game.  The personalities changed.  Goofy Gomez chose to be the wizard, the typical classroom clown who could never do anything straight.  Fernie the Flunkie, a particularly destructive personality, also took up the way of magic with Asduel the Sorcerer.   So in some games, Asdok the Bumbling made jokes and got his fellow adventurers into situations where only the last minute appearance of a kindly, all-powerful Titan could keep them from being roasted in a pot with carrots and potatoes.  In other games, Asduel the Merciless burned cities and castles, made orphans into servants and slaves, and generally frowned quite a lot when the dungeon master  suggested that some Non-player characters needed to be spared or the over-all adventure would be lost for all players.

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So, because of the power of wizards, we all learned that stories could be easily unbalanced and abused by the personalities in them.  We learned how important it was to learn to work together.  When Sir Hogan, the Knight of Tol Arriseah, and Sin Gard, the fighter of the many magic swords got sick of old Asduel, they let the bullywugs and locathah of Eary Marsh first take him prisoner, and then roast and eat him with carrots and potatoes.   And when Asdok the Bumbling set fire to the base of the tower in which he was trying to wring the treasure from the top, trapping his little thief friend, Artran the Halfling up there with him in the body of the ugly girl he had turned him into with a polymorph spell, they allowed him to take a ride in the tower-turned-skyrocket into another dimension entirely.

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Dungeons and Dragons taught us that the difference between good and evil can be learned.   We learned that hitting your problems with a sword or dropping a fireball on top of them did not always solve them.   We learned to negotiate, to feel what others feel, and how to become a different person than the one you are.  I truly believe that the most important lessons you can learn about life can be learned playing D&D.  Morality, camaraderie, and cooperation are not really taught in school, but they can be taught in D&D.

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And now I play Dungeons and Dragons with my own children.  How better to get to know them and mold their characters?  How else can you let them learn why you shouldn’t blow up your neighbors or slay your uncle with an axe except in an imaginary world where the ultimate oops can be fixed with a lawful-good cleric who knows a convenient raise the dead or resurrection spell?

So now I can officially post my Paffooney where Samosett the girl archer and little Prince Robin have murdered Unkel the Magical Ogre to get his chest full of treasure.  Oh, I shouldn’t forget Boffin and Bimbur the dwarves.  They are the ones that brought the group through the Wilderness of Zekk to find Old Unkel’s tower.

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The Ancient Lost Kingdom

In our original Dungeons and Dragons campaign back in the 1980’s, the player characters followed a series of clues until they discovered the land was once civilized under the rule of Castle Starnor, and Arthur, the White Stag King.  The wizard Merlini revealed to the heroes that the Raggedy Prince whose army of monsters they defeated was actually descended from the White Stag King, which was strange because people believed the myth that Arthur had actually been a spirit stag, a ghost deer with arcane powers.  The prince was cast into the dungeon in the city of Balindale, the city they had liberated from his monstrous army.  The wizard Merlini was able to study the prince up close and learn more.  

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During the Black Wizard Crisis, the heroes captured the Black Wizard’s right-hand witch and cast her into the same dungeon where the Raggedy Prince dwelt.  The two villains fell in love.  Their child, young Sarris, was determined by Merlini to be the rightful heir of Starnor.  He possessed magic from the time of Arthur which turned him into a werebear, suggesting that there was truth to the tale of Arthur’s ability to transform into a stag.  Merlini removed the baby from the dungeon and raised him personally, aided by his young apprentice Pip.  For years they groomed the boy to rule as the heroes searched for the ruins of mighty Starnor.

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It was discovered that the southern section of the kingdom of Starnor was still ruled by the Lich King Frakkus, known widely as Nightmare.  Frakkus had been the Necromantic adviser to Arthur and may have had a hand in Arthur’s ultimate demise.  From Frakkus the heroes learned that Starnor could be magically revived by defeating the demon who had carried it off to another dimension.  They also learned that the only way to succeed was to make an alliance with Frakkus.  The Lich King would remain in control of the South and the fortress of Rau’s Bones.  So, instead of slaying the evil necromancer, the heroes helped him defeat and imprison the demon.  Starnor was revived.  Sarris was placed on the throne and was given the most trustworthy of advisers, including the Grizzled Wizard Gristhane.  Sarris, in the form of a bear, would rule Castle Starnor benevolently, potentially forever.

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Comic Book Fever

I have long wanted to tell my stories in comic book form, a thing that causes no little difficulty.  Problem one, my arthritis makes 64-page stories difficult, let alone the hundreds of pages needed for a graphic novel.

I do have a couple of things that I have worked on over the years, though.  Here are a couple of things;

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Sorcerer’s Duel is a tale of Dungeons and Dragons players, while Hidden Kingdom is a sword and sorcery tale set in the tiny world of fairies and mythical creatures (made small over the centuries by the disbelief of most humans).  Both are graphic novels that will probably never see publication.  I can expose them on this blog, however, and maybe generate interest in my fiction.

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The Blue Dragons of Somber Ceremony

The Blue Dragons of Somber Ceremony

Today the faculty of Naaman Forest High School held a retirement reception for me and four other teachers. All of us around 30 years of work in education. The school is losing 150 years worth of experience. Math, English, and Special Education… I managed to go through the thing without crying, but stiff upper lips get melted by the blue dragons of sadness. I will cry yet before the year is out. I still haven’t faced the final goodbye with students. How do I do that? I will bite holes in my lower lip and still fail to stop the waterworks. What a hopeless ball of wimpishness I am! But I’ve fought dragons all my life… dragons of one sort or another. Remember the intestinal gas contest started by Little Slick Pooflinger? Oh, wait, you weren’t there, were you…. Well, believe me, fart dragons are real. So, it was sad… blue dragon sort of sad… and I fought dragons one more time.

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May 8, 2014 · 12:37 am

The Elf with the Bow

The Elf with the Bow

Sometimes I just get all Middle Earthy!

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April 23, 2014 · 1:04 am

Snow Babies (Proof that I’m not a loser as a writer)

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My novel Snow Babies that I submitted to Chanticleer Book Reviews for the Dante Rossetti Awards for Young Adult Fiction has been awarded a place among thirty-one finalists.  Here is the link; http://chantireviews.com/chanticleer-contest-deadlines-and-announcement-projections/finalists-for-the-dante-rossetti-awards-for-young-adult-fiction/

I should know by the end of January if I win or not, but the fact that I made the finals feels like vindication!

Above you see the mock-up cover that I drew for myself.  (The novel was submitted as an unpublished manuscript).  Here is another Paffooney with the main character of Snow Babies, Valerie Clarke.

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Why Sci-Fi?

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In 1969, the summer after I had to travel to a new school in another town, Neil Armstrong and Buzz Aldrin walked on the Moon.   I stayed up and awake that entire summer night, as did my whole family, watching everything the TV was able to show.  I vowed to myself that summer that I, too, would one day walk on another world.  My fantasy was, as I’m sure most thirteen-year-old boys in the entire world agreed, was to be the first Earth man to set foot on Mars.

I set out to get myself into the Air-Force Academy in Colorado Springs.  We visited there during one of our yearly family tent-camping car trips.  It was an elegant, pristine dream.  But life has a way of putting needle holes in the balloons that make up the loftiest of dreams.  I developed bursitis and eventually arthritis by the time I was eighteen.  My eyes were always too myopic to ever become an astronaut.  Then Challenger blew up.  Reagan, who didn’t believe in the U.S. Government as a way to accomplish important things, or at least, didn’t believe in spending money for such things when that money didn’t go into the pockets of his rich friends, changed young boy’s dreams.  Our trajectory towards Mars was slowed.

So, do you let dreams die?  Never me.  No, not I.  I would still travel there.  But I could not take my physical body.  I would have to go by the ship of imagination.  I would have to rely on the fantastic inner eye.

Some of my junior high English students and I took up role-playing games.  We graduated from Dungeons and Dragons into the space fantasy game called Traveller.   We fought space wars, built space colonies, absorbed Doctor Who, Star Wars, The Empire Strikes Back, Return of the Jedi, and The Last Starfighter.  All things were possible.   With a role of the dice, you could save the universe.  And so my novel Aeroquest was born.

Catch a Falling Star and all the stories I have percolating now continue that plan, that goal, that young boy’s dream of placing his feet on another world.  Today’s Paffooney is a symptom of that illness, not an absolute definition of it.  Young Buster Crabbe, if you can’t tell, is the human boy in the picture. 

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A Gallery of Possible Paffoonies

A Gallery of Possible Paffoonies

These are some old colored-pencil drawings that represent some of my best art.

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November 3, 2013 · 8:25 pm