Tag Archives: fantasy

The Bicycle-Wheel Genius

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I have started work on the next novel which I will call The Bicycle-Wheel Genius.  It takes two of the important supporting characters from my novel Catch a Falling Star, and weaves them into a story that can only be called a prequel-sequel to the previous book.  It begins when the characters first meet and become friends.  It incorporates some of the events from the alien invasion in Catch a Falling Star, and it concludes the incredible story of a friendship between a really nice mad scientist and the only son of a rural English teacher.

I have included here the first two cantos of this humoresque hodgepodge novel so you can get a sense of how truly awful the whole thing is going to be.  (If you choose to skip this first-draft nonsense, I will completely understand.  Not forgive you, mind you, but understand.)

Canto One – In the dark corners of the house in 1984

The stupid boy was easily followed home.  When he patted the little Pomeranian dog on her fuzzy head, he entered through the back door, unlocking it with his key.  He went in to make his afternoon peanut butter sandwich, stupidly leaving the door unlocked.  The man in black couldn’t have asked for a better outcome.

The strip of bacon the man in black offered to the canine moron was soaked in a fast-acting, taste-free poison.  The barker was silenced.  The man in black quietly slipped into the house.  Standing in the back entryway, he could peer in and see the stupid boy bending over the peanut butter with the knife in hand.  The boy was handsome in a way.  He had his father’s stupid blond hair and myopic eyes.  The glasses on his little face were thick enough to magnify his blue-gray eyes.  He had that same owlish look that the genius father always wore.  But he had his mother’s lovely mouth and the same child-like oval face that always made his mother seem so appealing, so girlishly lovely.

As the man stepped into the kitchen, the boy looked up startled.

“Why are you dressed like that?” he asked.  “You look like some kind of burglar.”

The man in black grinned.  He whipped out the chloroformed cloth and pressed it over the mouth and nose of the boy.  The stupid boy melted into his grasp.  Swiftly bound and gagged, the boy was left tied up in a chair at the kitchen table.  Now, the real work could begin.

The basement door was the first obstacle.  It had a keypad lock.  The man in black dusted the key pad with fingerprint dust.  He could easily see the four keys that the genius always pressed.  He remembered  the pattern of code entry he had seen the genius using a hundred times from afar.  Two in the upper corner, the one and the four, the key in the middle, the five, and the one at the bottom, the eight.

It worked!  With a snap-hiss the electronically sealed door opened.  Down he went into the lab.

The small safe was still open.  Leave it to a genius to be sloppy about replacing paperwork and locking it up again.  He never re-locked the safe upstairs with his wife’s jewels in it.  Why would this safe be any different?  The safe-cracking tools could be left in the old black pocket!

Inside the safe, just where he’d been told it would be, was the manila envelope marked Tesla Project.  He took it out.  It was worth a fortune apparently.  Soon he would have the whole pile of money the ambassador had offered him.  The man in black licked his lips.  He stuck the envelope in his pocket.

Next would come the cover story.  Yes, the experimental prototype sat on the table where the ambassador’s advisor had said it would be.  How did the advisor know so much about the crazy genius?  He had never been at any of the family reunions.  The man in black smiled to himself.  Easy enough to do.  He used his lighter to start some of the papers on the table burning.  He added some more flames to the nearby desk.  Then he turned the prototype on.

Electricity began to shimmer and shine, crawling over the surface of the silver metal ball.  Tiny electrical bursts that looked like lightning arced out over the table and connected with some of the water pipes overhead.  The fire began to blossom faster than the man in black had anticipated.  Time to get out, or be immolated too.

At the top of the stairs he was horrified to see that she was there too.  She was bent over the boy, trying to untie him from the chair.

“Leo!” she said.  “What have you done?”   Her beautiful brown eyes were filled with horror.

It was a real shame.  He hadn’t expected her to get there so quickly.  He had intended for the boy to be the only one caught in the “accident”.  Ah, well.   He wasn’t actually Leo anyway.  Leo was dead.  He only looked like Leo and had taken Leo’s place in the family for a time.  He hit her with a violent blow to the temple and she crumpled.

The flames were roaring up into the kitchen from the lab.  The place would go up quickly.  In his haste to leave the conflagration, he failed to notice how her hand, as she crumpled, had managed to clutch at his pocket on the way to the floor.  He hadn’t noticed how the envelope had been dislodged by her fingers and also knocked to the floor.  As he strode swiftly out of the house, he did not realize that his prize had remained behind to burn with his innocent victims.  The perfect crime.  He would never be suspected.  But he would never be rewarded either.  He was congratulating himself as he slipped away from the blazing inferno, his handiwork.  And everything that mattered to the genius was on fire.  A whole world was passing away.

Canto Two… Norwall, Iowa, population 278, 1988

Norwall, like many small towns in Iowa, had not changed more than a particle or two a year from about 1919 to around 1982.  It had a main street.  The houses were done mostly in the Victorian style, with its various porches and bay windows and corner tower-like structures.  It was a sleepy-quiet   little farm town where practically nothing ever happened.  It was mostly set up for farm business.  There was a grain elevator at the west end of Main Street, and a lumber yard at the southern end of Whitten Avenue.  It was not unusual  to see tractors parked in town along with the family cars and farmers’ pickup trucks.

Tim Kellogg had been born in the Belle City Hospital in 1978, and had lived in the town of Norwall all his life.  He would’ve been bored to tears early on if it had not been for the Norwall Pirates.  They were the local 4-H softball team, but they were also the greatest secret club and eternal fraternity of liars that was ever put together on a boring Saturday afternoon in Iowa.  They had an interesting oral history.  It was rumored and asserted by former club members that once they had chased a werewolf and defeated him even though he had killed an old church lady and a local minister.  They also supposedly fought and defeated an undead Chinese wizard once, though details about that one were far more likely to change from tale-teller to tale-teller.

Not only was Tim a member of the club, but he was second in line to be grand and glorious leader.  His older cousin Valerie Clarke was the current leader, but she was in high school now and so beautiful that she couldn’t help but always be busy with boys.  Soon the club would be handed over to him, and no more girls would be members, possibly for eternity.  This was an idea of no small attraction to Norwall boys who were less than enthusiastic about having a girl for a leader.  You really couldn’t walk around the clubhouse naked or fart as much as you wanted to if your leader was a girl.

And Tim was very definitely looking forward to getting to know the mysterious new neighbor on Pesch Street.    In the very house next door a man with thick glasses and eyes like an owl kept bringing in the most fascinating stuff.  Computers, the big mainframe sorts of computers, fish tanks, hoses, machines both sleek and junky whose purposes were totally mysterious.  And there were so many bicycle wheels!  Bicycle wheels, gears, flywheels, chains, and driver cords.  What did this man intend to  do with all the wonderful  junk?  It was fuel for the wildest of speculations from the Norwall Pirates.

Tim rode up to the grocery store on Main Street and sat there on his bike in the middle of the sidewalk waiting.  His best friend and fellow Pirate, Tommy Bircher, rode up also and grinned a silent greeting.  Tommy was only a month younger than Tim, but was also different in that he had not lived his whole life in the little Iowa town.  Although his grandparents, uncles, and various other relatives were rooted here, Tommy’s father and mother both traveled to distant places in pursuit of their business interests.  Albert Bircher was an executive officer in a large Chicago-based business.  Tommy and his family had moved back to Norwall only temporarily two years ago.  Tommy had spent three years of his ten living in France.

“So, Tim, you got it all figured out yet?”  Tommy grinned puckishly.

“Oh, you know… yes.  The gossips in this town know everything about everybody, and all the gossips talk in the Post Office.  We just hafta go there and listen.”

“That could take some time.”

“Yeah, but it will be worth it.  We gotta find out somehow.”

“Okay, you’re the boss.”

Together, the two infamous Pirates stealthily walked over to the Norwall Post Office between what had once been the grocery store and what was now and always had been the fire station.  They parked their bicycles in the fire station bike rack.  They went in nonchalantly, trying to be nonchalant like they really belonged there, and hoping they really knew what nonchalant meant.

“Hello, boys,” said George “the Salesman” Murdoch, Post Master and gossip aficionado of the highest order.

“Uh, hello,” said Tim, trying to cover for both of them.  He quickly looked at the wanted posters and missing children flyers on the medium-sized bulletin board near the East end of the counter.

Marjorie Dettbarn and Wilma Bates, two of Norwall’s middle-aged church ladies were there trading juicy stories and other tidbits with “the Salesman”.

“You know, George,” Wilma was saying, “the police really should be looking more carefully at the backgrounds of people like that.”

“Why do you say that, Mrs. Bates?” asked the Post Master with a sly grin.

“You know his wife is dead.  They say it isn’t out of the question that he might’ve murdered her.”

“You’re so right, Wilma,” said Mrs. Dettbarn.  “He’s such a suspicious-looking character.  He never seems to hear you when you say hello.”

“Yes, “said Bates, “always has his nose in some book or other.”

“Do you ladies say hello to him a lot?” asked Murdoch the Post Master.

“Oh my, no,” said Mrs. Dettbarn.  “I said it once.  That’s all the chance a spooky young man like that really needs, don’t you know.”

“Yes, yes,” said Bates, “I never spoke to him at all.  You can’t be too careful around a person like that!”

“Oh, you are right there,” said the Post Master.  “He gets a check from the government twice a month, and numerous ones from different corporations.  I think he may be quite wealthy in many ways.  Who knows how a person like that earns so much money.  Probably something suspicious, I say.”

Tommy and Tim were both wide eyed as Tim nudged Tommy towards the door.

As soon as they were outside, Tim nearly exploded.  “A murderer!  And lots of money coming in all the time!”

“Yeah, he could be a professional killer who works for the government!” gushed Tommy.  “Oh, but who were they talking about?”

“You poophead!  They were discussing my new neighbor, Orbit Wallace!”

“Orbit Wallace?”

“Well, something like that!  The new guy that moved in next door.”

“Hey,” said Tommy, “maybe we should go stare at his house for a while!”

“Yeah!  Great idea!” said Tim.

So the two Pirates were now on a mission to catch the hired killer red handed.  Tim had visions of apprehending him literally red handed, with blood dripping from his fingertips.  Red handed in the worst possible way.

*****

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D&D Gallery Two

I have spent a good many hours over the years painting metal miniatures and drawing illustrations for the old Dungeons and Dragons game.   I love it, and simply can’t stop.  So now I will inflict more colored pencil foofram on you…

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Whitebeard began as a rumor, a character’s father who had long been lost at  sea, a ship’s magical artificer who used wands and energy tools to make practical magic flow through the ship, a man with many secrets and a dark, buried past.

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Of course, I borrow heavily and steal like a pirate to create characters.  These two came from a cartoon show on Cartoon Network, a roguish waif and his blue goblin crony.

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And there have to be bad guys.  This sinister sightless mage came from a published adventure in Dungeon magazine.  I heavily modified him and gave him powers the original author never intended.

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These two are mirror people, having been trapped in a magic mirror for over a hundred years, a gold-digger barbarian wench and her actor/suitor who turned out to be a werewolf. The players in D&D can always be tricked into releasing the baddies just when you need them in the on-going story of sword and sorcery.

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Dungeons and Dragons

Back in 1982 I first started dungeon mastering for my younger brother and two sisters.  We bought a family set with both the red book and blue book.  It was the beginning of a lifelong love of storytelling games.  You can’t give fanboy dynamite to an Ubernerd and not expect some kind of big old explosion.

The thing that caught me so completely was the way that you could share the development of the characters and story, everybody at the table adding their two cents until you had a whole lot more than six cents… More like priceless.  And you never knew for sure how it would turn out, no matter how much you planned the plot and plotted the plan.  Events could turn out entirely opposite to what they should have, and inspiration on the spot could alter the essential course of a campaign.

In the beginning it was all about wizards.  The original game featured power that left wizards weak and vulnerable in the beginner levels, but fearsome with fire-balling ferocity after only a few levels of experience.  My brother’s wizard, LeRoy became powerful enough to make himself the king of all of Balindale.  When the dungeon master raised up armies of undead and ogres and undead ogres to bedevil old LeRoy, the bearded Lord of Balindale could simply summon meteors from the sky and burn them to the ground.  If I presented him with rival wizards who had armies and kingdoms of their own, he pulled a fast one and used his diplomatic dipsy-doo to make them into allies… even the evil ones.  He convinced them to sign treaties with him and eventually to accept him as their sovereign lord.  Thus the Wizard Ganser from mighty Gansdorf was tamed and turned.  When the evil Morgo refused to cooperate, Ganser and his army helped to invade and destroy the Kobold Kingdom.

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So stories came to be dominated by wizards and wizard personalities.  And then I began recruiting former students to play the game.  The personalities changed.  Goofy Gomez chose to be the wizard, the typical classroom clown who could never do anything straight.  Armando Coronado, a particularly destructive personality, also took up the way of magic with Asduel the Sorcerer.   So in some games, Asdok the Bumbling made jokes and got his fellow adventurers into situations where only the last minute appearance of a kindly, all-powerful Titan could keep them from being roasted in a pot with carrots and potatoes.  In other games, Asduel the Merciless burned cities and castles, made orphans into servants and slaves, and generally frowned quite a lot when the dungeon master  suggested that some Non-player characters needed to be spared or the over-all adventure would be lost for all players.

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So, because of the power of wizards, we all learned that stories could be easily unbalanced and abused by the personalities in them.  We learned how important it was to learn to work together.  When Hogan, the Knight of Tol Arriseah, and Sin Gard, the fighter of the many magic swords got sick of old Asduel, they let the bullywugs and locathah of Eary Marsh first take him prisoner, and then roast and eat him with carrots and potatoes.   And when Asdok the Bumbling set fire to the base of the tower in which he was trying to wring the treasure from the top, trapping his little thief friend, Artran the Halfling up there with him in the body of the ugly girl he had turned him into with a polymorph spell, they allowed him to take a ride in the tower-turned-skyrocket into another dimension entirely.

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Dungeons and Dragons taught us that the difference between good and evil can be learned.   We learned that hitting your problems with a sword or dropping a fireball on top of them did not always solve them.   We learned to negotiate, to feel what others feel, and how to become a different person than the one you are.  I truly believe that the most important lessons you can learn about life can be learned playing D&D.  Morality, camaraderie, and cooperation are not really taught in school, but they can be taught in D&D.

And now I play Dungeons and Dragons with my own children.  How better to get to know them and mold their characters?  How else can you let them learn why you shouldn’t blow up your neighbors or slay your uncle with an axe except in an imaginary world where the ultimate oops can be fixed with a lawful-good cleric who knows a convenient raise the dead or resurrection spell?

So now I can officially post my Paffooney where Samosett the girl archer and little Prince Robin have murdered Unkel the Magical Ogre to get his chest full of treasure.  Oh, I shouldn’t forget Boffin and Bimbur the dwarves.  They are the ones that brought the group through the Wilderness of Zekk to find Old Unkel’s tower.

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The Making of Paffoonies

ImageAs creative projects go, I think the best ones I am currently undertaking are the Paffoonies. These, of course, are the colored-pencil and ink cartoon-o-matic creations that come out of my fevered little-boy mind as it has been stretched and contorted to fit into my old-man brain.  

There are rules to this stupid creation game.  First of all, a Paffooney must tell a story and have a piece of writing to go with it.  Naturally, though, the picture must come first.  The tortured elements of the Sci-fi or Fantasy that comes out of it result from the need to explain every oddity, punkitation, and warped perception that went into the picture.  I draw pictures from dreams.  I also draw from the monkey-shine metaphors that well up in my overly-wordy conscious mind.  I do not take drugs to accomplish this.  I do not drink alcohol.  I am on numerous medications for numerous medical conditions… but I like to think there is no pharmacological element to my creativity.  I am just your basic goofy old man with an exploding right brain.

You remember the writing that went with the first Paffooney in this post, don’t you?  If not, you can still see the post here on WordPress where I wrote a poem that convicts  the average school teacher of being a serious clown and puppet master.  Some Paffoonies are poetic in nature.  Others require a piece of fiction, like the one I wrote about Mai Ling’s encounter with the plant people of the planet Cornucopia.  Here is a another version of it…..Image

So, a Paffooney is a creative project, a game, an exercise if you will, that will hopefully make me a better story-teller, writer, and cartoonist.   I hope to post a lot of them on the web.  So-called social media marketing experts tell me this kind of thing will get you, dear reader and viewer, to buy my book Catch a Falling Star, a sort of extended Paffooney of its own.   The theory is, if you like the stuff I give away for free in these posts, you will want to actually pay money to see more of what I can do.  I really think that is a big black Hoo-Ha, though, as I have not seen any evidence that social media marketing experts know anything more about marketing than I do.  Are they really worth that expensive salt I put on their tails to trap them into to telling me their secrets and lies?

Ah, well…  here is one last Paffooney that does not yet have a story to go along with it.  At least, I am not aware of a story yet.  Hmm, I think something is coming to me even as I post this picture.

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Puff the Dragon

I am a cartoon nut.  I read them.  I write them.  I draw them.  Cartoon people have always been more real to me than real people.  A friend of mine asked to see what I could do because he wants to create a children’s picture book.  I drew Puff in the picture displayed here.  I can’t help it.  I have to draw when I have the chance.  I have had arthritis since I was eighteen.   I walk with a cane now, wearing a back brace constantly.  I dread the day when I can no longer draw.  It is coming too soon.  but for now, I have a dragon to help me fight off the coming darkness.  I know what you’re thinking… “It should say Puff the Magic Dragon!”  but it doesn’t because he is not.  There is no magic in the creation.  I have spent years practicing and learning how.  I can now create cartoons almost at will.  I just can’t crank them out on a regular basis, not without my hands hurting.  So, I have Puff to hang around with for a while, on my computer, on my drawing pad…  He’s a really good guy.  He’s just not a magic dragon.ColdPuff

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