
When I started playing the role-playing game Traveller with a group of middle school students, one of the first challenges to overcome was the creation of original characters and interesting new stories. You can only play for so long with characters named Solo, Skywalker, and Vader. Then, you must get creative.
What I am going to show you today are a passel of characters so creative, lame, and craptastic, that you will probably forever after have pity on those poor kids who chose to play the game with me.

Harry Scipio Strontium 90 was a space detective. He and his assistant, the dwarf Quark, were necessary to the game because player characters had a tendency to kill people, aliens, and destroy planets, routinely misusing the biggest and baddest weapons in the equipment handbook. He relentlessly pursued player characters and villains across space and time.

The Geomancer was a deep space explorer who mysteriously never took off his space suit. He bailed characters out of trouble when they invariably got marooned on airless asteroids, lost in dead space with no fuel for the starship, or imprisoned by cannibal plant people on an unexplored world. In the end, it turned out that his mysterious space suit was actually empty, containing only gas and radiation, and possibly an alien spirit-entity.

Mantis was actually a player character. The son of the high school science teacher was one of my most dedicated game players. He decided that he had to have an evil player character. He said to me, “Mr. B, we will make him secretly evil so that he does things that take the party into danger and betray them without their knowing. It will be fun as they try to figure out how to save themselves.” Now, Mantis was an alien super-scientist who had a very big head and small body, so he removed his own head and connected it to a large robotic body. He stood imposingly taller than all the other characters at eight and a half feet tall. His evil plots were initially rather lame and easily defeated. It didn’t take the players long to figure out that he was working against them, and he spent a considerable amount of time as a detached living head on the starship’s auxiliary control panel. He went through various penances and punishments, ultimately avoiding being flushed into space through the space toilet.

Susano initially started out as Mantis’ evil experiment. He was an enhanced clone with super powers and wings. He was super charming and likeable, but supposed to further Mantis’ evil agenda. They began to plot the take-over of entire planets like Djinnistan and Vilis. But the longer the game went on, the more he became a son to Mantis, and the more he influenced his scientist father to use his abilities for good. They would eventually help a band of rogues create a New Star League out of the ashes of the Third Imperium. Teacher’s kids are often the biggest pains in a classroom, but that tends to be because they know all the teacher tricks already and are invariably more creative than the average classroom clown. The last I heard from Mantis’ creator, he was an electrical engineer in Austin, Texas, and probably busy secretly planning to take over the world. Though hopefully he didn’t remove his own head as a first step.
That is only a small sampling of the characters we created for Traveller, but at more than 500 words already, I need to be saving the rest for another day.





I saw a woman and her two kids getting breakfast at QT this morning. The kids, a boy and a girl, were both wearing jackets and pajama pants. They were both cute, and happy, and speaking Korean to each other. And I realized after smiling at them with my goofy old coot grin, that I am not prejudiced in any way when it comes to other people. They were Asian. I notice details. But that was an afterthought. It really wouldn’t have mattered if they were black, white, purple, brown, or yellow. (Though I have to admit I might’ve been slightly more fascinated by purple.) Not being prejudiced is a precious thing. It comes from a lifetime of working with kids of all kinds, and learning to love them while you’re trying to teach them to also have no prejudices.















I Love to Laugh
“Mickey, why can’t you be more serious the way smart people are?”
“Well, now, my dear, I think I take humor very seriously.”
“How can you say that? You never seem to be serious for more than a few seconds in a row.”
“I can say it in a high, squeaky, falsetto voice so I sound like Mickey Mouse.”
“You know that’s not what I mean.”
“I can also burp it… well, maybe not so much since I was in junior high.”
“I distinctly remember getting in trouble in Mrs. Mennenga’s third grade class in school for pantomiming pulling my beating heart out of my chest and accidentally dropping it on the floor. She lectured me about being more studious. But I made Alicia sitting in the row beside me laugh. It was all worth it. And the teacher was right. I don’t remember anything from the lesson on adding fractions we were supposed to be doing. But I remember that laugh. It is one precious piece of the golden treasure I put in the treasure chest of memories I keep stored in my heart.”
“I always listened to the words Groucho Marx was saying, even though he said them awfully fast and sneaky-like. I listened to the words. Other characters didn’t seem to listen to him. He didn’t seem to listen to them. Yet, how could he respond like he did if he really wasn’t listening? In his answers were always golden bits of wisdom. Other people laughed at his jokes when the laugh track told them to. I laughed when I understood the wisdom.”
“Laughing is a way of showing understanding. Laughing is a way of making yourself feel good. Laughing is good for your brain and your heart and your soul. So, I want to laugh more. I need to laugh more. I love to laugh.”
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Filed under autobiography, comedians, commentary, goofiness, goofy thoughts, humor, irony, Paffooney, strange and wonderful ideas about life, wisdom
Tagged as books, commentary, Ed Wynn, Groucho Marx, Moe Howard, procrastination, reviews, therapy