
Part of being a dungeon master is the responsibility for creating the dungeon. Now I do intend to fully explain the events of the siege of Castle Evernight in a future Saturday D&D post, but today I want to show you my dungeon setting, the Keep of the Duke of Passage, Dane Evernight. This is me thinking like an insane architect to build a tall, spindly castle that no real-life king or duke would ever try to live in. But insane as it was, it had to be drawn to scale and the inner workings had to be mapped out on grid paper where every little square represented a space of 5 feet by 5 feet.

Level one shows the areas you would enter coming in through the front gate. Colored-in areas represent the solid stone from which this castle is built as well as the rock spire it was precariously perched upon. The usual dungeon-master map symbols apply. The little empty rectangle thingy blocking passageways and interrupting walls is to be interpreted as a door. You can also see that to visit on horseback requires your trusty steed to be able to climb stairs. So, unless you have a verily dexterous and unusual horse, you should probably ride in griffin-back or dragon-back.

Moving to Level 2 brings you to where the Duke’s Great Hall would receive you as a visitor. There are also places you would like to get to, especially if you are a teenage boy, like the harem and the bathing pool attached to the harem, and maybe the Magic Lab, but you will most likely not be allowed into those places. But you see the dark spots in the walls? Those are the garderobes. You probably will be allowed access there, because, when you gotta go, you gotta go, and that is the proper place to go. Medieval castles have primitive plumbing.

Level 3 is the level I would most want to see if I were touring this place myself. Not only is it the place that has the library in it, but it houses the limner’s studio, and the limner is the resident painter, picture-maker, and white-washer of fences and garderobes.

Level 4 contains the “Party Central” places that every highly social and only mildly psychotic nobleman seeks to spend his schmooze time. There’s a ballroom for dancing, a solarium for getting sunburn when you drink too much wizard’s ale and dance naked in the sunshine for too long, and a hall of mirrors for admiring the way the sunburn makes your behind glow bright red.

Level 5 is getting up to the top of the towers. In a vertical dungeon like this one, this should be nearing the adventure climax. That was not how it happened, however. I will tell you more about that in another post. This is where the belfry bats and the Duke’s treasures are stored.

By the time you reach the Summit of the Keep, you are beginning to think that something is seriously and morbidly wrong with this Castle. This is where you will find the Evil Doctor Zorgo and the animated remains of Duke Dane Evernight. And golem labs next to sarcophagus rooms? Something has gone terribly wrong here. But don’t have nightmares about it, or anything. Rest assured that Gandy Rumspot and Mira the Kalashtar have already solved this problem or I wouldn’t be telling you about it. Dungeon masters, at least the good ones, never reveal a secret before the dice are rolled.











Ditty Bytcha who prefers to be called Fate is my number one son’s original character. He is a fighter wearing magic armor who loves to make things as an artificer (one who builds devices with magic). He eventually wants to cut his own arms off and replace them with mechanical ones. He is also quick to leap into the fray and is fairly deadly with his chosen weapons. He once made a crossbow that had explosive power enough to blast apart a ship and kill everyone on board, including the people he was trying to save. He is also a good leader and is always ready with a joke that can even make the Dungeon Master laugh.




















…In the Eye of the Beholder
Meet Xandu, the Beholder… I can’t say he’s a bad guy, but only because he’s a giant floating head full of eyes, and doesn’t have the proper parts to be considered a guy.
Those of us who were nutty about playing Dungeons and Dragons in the 1980’s hear the phrase, “Beauty is in the eye of the Beholder” and we’re automatically thinking weird thoughts about Xandu, and maybe even questioning, “Which eye do you mean?”
Beholders have one big eye, and a lot of little ones equipped with death lasers, gazes of perpetual sleep, nausea looks, and fear-eyes that make you run away in terror. With that kind of surreal right-brain crapola going on in my stupid old dungeon master’s head, it’s no wonder I might go into this discussion of the Beholder with monsters on the brain when I really intended to talk all along about this particular beholder;
Tomi Lahren is the darling of the right wing media, broadcasting her loud, angry racist-Barbie rants for Glen Beck’s lovely fear and hate smorgasbord known as The Blaze. You can tell just by looking that she is a genetically German/Norwegian Midwesterner who could be an Iowegian if only she had had the good sense to be born in Iowa instead of the big bowl of blah that is Rapid City, South Dakota. I know that may sound like some kind of reverse racism to say I can tell those things “just by looking”, but it isn’t, because I meant you can just look those things up on Wikipedia like I did. To hear her shout her opinions on immigration in her closing segment called “Final Thoughts” you could swear she was channeling Donald Trump and lulling you into a stupor with her gaze of perpetual sleep power. She is also known for giving San Francisco quarterback Colin Kaepernick the nausea look for silently protesting racism and social injustice by taking a knee during the playing of the national anthem. And she reserves both the fear eye and the laser death eye for Black Lives Matter activists, calling them the equivalent of the KKK because… Well, I can’t read minds, especially hard little white power minds that say “all lives matter” because they really want to say “black lives DON’T matter”.
But, honestly, I don’t dislike this blond beholder who is more than just a floating head full of evil eyes. She was cute on The Daily Show talking to Trevor Noah. And she used her indoor voice even when saying slightly racist things. The two of them seemed almost friendly, though ideologically they are worlds apart.
And this is what we really need to see more of, the two sides of an issue actually being able to talk about issues acknowledging that each side has a right and a reason for the views they personally hold, and you can’t get the bugs out of the batter before you bake the cake if you don’t work together. Lahren was even willing to be brave and appear on the liberal comedy talk show Real Time with Bill Maher where conservatives are often chewed up and spit out in front of a distinctly liberal audience.
But she is still a beholder. She views the world through one big eye, one point of view, with little room for opposing viewpoints. You will definitely have to decide for yourself as you enter the next dungeon room and come face to face with the beholder, which one is worth the roll of the dice to defeat, and which one you should run away from screaming like a little liberal snowflake girl.
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Filed under angry rant, commentary, Dungeons and Dragons, goofy thoughts, Liberal ideas, politics
Tagged as humor, liberals and conservatives, political humor, Tomi Lahren