Category Archives: Dungeons and Dragons

World Building

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As a novelist I am very aware of the importance of setting.  It is an essential part of of telling a story, to be able to set the stage upon which the characters will act out the plot.  The setting pictured here is one created for my family’s on-going D&D Role-playing set in the campaign world of Eberron, here on the continent of Xendrick which was long ago ruled by magical giants.  It is built around details.  There are in this picture three elements that are actually aquarium decorations (the two jewel-eyed skulls and the Egyptian ruin construct in the background).  The silver skull and the Princess Jasmine figure come from gumball vending machines (Jasmine comes from a vending machine in the hotel lobby in Anaheim when we took the kids to Disneyland).  The thatch-roofed house in the background is from my manic urge to create cardboard castles.  The skeleton-faced statue came out of a box of cheap plastic toys from Dollar Tree that Grandpa bought for my eldest son back in 1998.  If there is any kind of point to this paragraph, it is that this detail-rich setting photo is created with unusual parts, parts that lots of people would not think to include in the world-building process.

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If I have any claim at all to a talent for creating a good setting, it comes from my creative juxtaposition of widely disparate objects.  (In English, it means I like to stick weird stuff together in the same place.)  That, of course, is the very definition of surrealism.  Making the bizarre seem natural and right.  It is how you create a science fiction setting, a fantasy novel setting, and even a setting for a hometown novel set in the little Iowa town I grew up in during the 60’s and 70’s.  (You might not fully believe me yet, as I have not published more than one of my hometown novels, but I do have a hometown setting made of a hidden fairy kingdom, a haunted house, a mad scientist’s laboratory, a witch’s hovel, a mysterious sea captain’s house, a house haunted by rumors of werewolves, and a connection to the dream lands that often lets other-worldly clowns wander our streets.)  (That last now holds the record as the second-longest parenthetic expression I have ever used in my writing.)

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Of course, setting by itself is meaningless.  It must be interactive with the characters that inhabit it.  As the dragon crashes through the castle wall behind them, Princess Aurora and her little mechanical body guard, Clockwerky, are not even facing it.  Are they ignoring it because they are actually quite stupid?  Or since it seems to be heading out of the scene to stage left, are they simply assuming it has to be somebody else’s problem?  Either way the setting and the characters don’t mesh in a way that furthers the actual story… at least, not without a lot of additional explanation.

So, can I explain in any sort of a simple fashion how this 500 word treatise on setting is to be understood?  Yes.  Very simply, settings are built of details… lots of details.  And settings and characters have to work together.  Here endeth the lesson.

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Mervin the Minotaur and Barrabas the Half-Ogre each roll a natural 20 to double-slay the dire elephant that was threatening princess Jasmine, while in the background, Oneorb the Cyclops rolls a 1 and bashes himself in the head.

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Filed under Dungeons and Dragons, humor, NOVEL WRITING, Paffooney, playing with toys, setting, surrealism

Fantasy Worlds

If you saw my post yesterday, you have probably already noticed I am not in love with the real world (and for those of you who naturally assume every conspiracy theorist is a nut job, I don’t love the world as I perceive it through my goofy senses).  So what is the alternative?  How about the world of the imagination?

Like many youths of the late 70’s and early 80’s, I trained my imagination with the Dungeons and Dragons game from Gary Gygax and TSR.  I played first with my brother and two sisters, then with kids from the school where I first taught (middle schoolers when I taught them, but mostly high schoolers when they played in the vast worlds of my dungeon-master’s imagination).  I first started buying and painting metal miniatures.  Later I supplemented them with plastic figures, paper cut-outs, maps,  and dungeon tiles.

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I can now lay out a pretty impressive scene to play out the stories that I and my three goofy kids love to spin.  Of course, you know that, although I lay out the potential story as the dungeon master, the players each pick a character and input their own directions and choices through that character’s point of view.

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The characters face the monsters and problems they must overcome, and they must decide when to hit it, when to kill it, or when to try to charm her way through it.

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After the monsters are dead you have to choose again.  Do you cut up the dead Cyclops and eat it?  Do you accept the gold from the princess who is thanking you for saving her and her children?  Do you kill the bratty kids and take all their gold earrings and arm bands?  Of course, the DM tries to squelch option three.

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And then you gather up the group again in the castle courtyard, and away you go.  Another adventure.  Another problem to solve.  It is so much easier than car repairs and school schedules and dealing with a dog that is a walking poop and spare-hair factory.  Dungeons and Dragons life is so much more heroic and fulfilling than real life.

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And then Mom shows up and says the game is over for today.  Time to wash the dishes, vacuum the carpet downstairs, and walk the dang pooping dog.  “Go away, Mom!  We are busy learning about the important things in life.”

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Filed under Dungeons and Dragons, humor, photo paffoonies

A Random Dragon

Okay, I need to keep my string of daily posts going.  So today, I will show you Pennie.  She is a copper dragon.  She’s been too shy to meet you until now.   But better meet than eat you.

Penny Dragon

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Beast Men

I recently broke out my old Talislanta Dungeons and Dragons book.  It contains drawings from the late 80’s and early 90’s in which the never-ending adventure went to the world of Talislanta where there are no elves or dwarves or goblins.  The primary enemy were the beast men.  They inhabited the great plains in the middle of the world.  They were ravenous, and mostly evil… but a few were adopted as heroes and heroes’ companions.  Here’s a look at the good guys and bad guys I found in the Plains of the Beastmen of Golarin.

Beast Man Blood Brothers Dar Wolverin Hal Vas Pahluks

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Filed under artwork, colored pencil, drawing, Dungeons and Dragons, heroes