In Dungeons and Dragons games you are trying to bring characters to imaginary life by getting into their deformed, powerful, or magic-filled heads and walking around in a very dangerous imaginary world. You have to be them. You have to think like them and talk like them. You have to love what they love, decide what they do, and live and die for them. They become real people to you. Well… as real as imaginary people can ever become.
But there are actually two distinct types of characters.
These, remember, are the Player Characters. My two sons and my daughter provide them with their persona, personality, and personhood. They are the primary actors in the stage play in the theater of the mind which is D & D.
But there are other characters too. In fact, a whole complex magical world full of other characters. And as the Dungeon Master, I am the one who steps into their weird and wacky imaginary skins to walk around and be them at least until the Player Characters decide to fireball them, abandon them to hungry trolls, or bonk them on the top of their little horned heads. I get to inhabit an entire zoo of strange and wonderful creatures and people.
Besides the fact that these Non-Player Characters can easily lead you to develop multiple personality disorder, they are useful in telling the story in many different ways. Some are friendly characters that may even become trusted travel companions for the Player Characters.

D & D has a battle system based on controlling the outcomes of the roll of the dice with complex math and gained experience. In simpler terms, there is a lot of bloody whacking with swords and axes that has to take place. You need characters like that both to help you whack your enemies and to be the enemies you get to whack. There is a certain joy to solving your problems with mindless whacking with a sword. And yet, the story is helped when the sword-whackers begin to develop personalities.

Crazy Mervin, for example, began life as a whackable monster that could easily have been murdered by the Player Characters in passing while they were battling the evil shape-changing Emerald Claw leader, Brother Garrow.
But Gandy befriended him and turned him from the evil side by feeding him and sparing him when it really counted. He became a massively powerful ax-whacker for good because Gandy got on his good side. And stupid creatures like Mervin possess simple loyalties. He helped the players escape the Dark Continent of Xendrick with their lives and is now relied upon heavily to help with combat. He was one of the leaders of the charge on the gate when the Players conquered the enthralled Castle Evernight.

Not every NPC is a whackable monster, however. In the early stages of the campaign the Players needed a magic-user who could read magic writing, use detection spells and shielding spells and magic missiles, and eventually lob fireballs on the bigger problems… like dragons.
Druaelia was the wizard I chose to give the group of heroes to fulfill these magical tasks. Every D & D campaign requires wizarding somewhere along the way. And Dru was a complex character from the start. Her fire spells often went awry. When Fate used a magic flaming crossbow bolt to sink a ship he was defending, killing the good guys right along with the bad guys, it was with a magic crossbow bolt crafted by Druaelia. Her fire spells went nuclear-bad more than once. She had to learn along the way that her magical abilities tended more towards ice and snow than fire. She learned to become a powerful wielder of cold powers. And while she was comfortable in a bikini-like dress that drove the boys wild because she grew to love the cold, she didn’t particularly like the attentions of men and male creatures that went along with that. More than one random bandit or bad guy learned the hard way not leer at Dru. There are just certain parts of the anatomy you really don’t want frozen.

The Player Characters will need all sorts of help along the way, through travels and adventures and dangerous situations. They will meet and need to make use of many different people and creatures. And as Dungeon Master I try hard to make the stories lean more towards solving the problems of the story with means other than mere whacking with swords. Sometimes that need for help from others can even lead you into more trouble.

But as I am now nearing the 800 word mark on a 500 word essay, I will have to draw it all to a close. There is a lot more to say about NPC’s from our game. They are all me and probably are proof of impending insanity. But maybe I will tell you about that the next time we sit down together at the D & D table.









Ditty Bytcha who prefers to be called Fate is my number one son’s original character. He is a fighter wearing magic armor who loves to make things as an artificer (one who builds devices with magic). He eventually wants to cut his own arms off and replace them with mechanical ones. He is also quick to leap into the fray and is fairly deadly with his chosen weapons. He once made a crossbow that had explosive power enough to blast apart a ship and kill everyone on board, including the people he was trying to save. He is also a good leader and is always ready with a joke that can even make the Dungeon Master laugh.




Made-Up People
I often get criticized for talking to people who are basically invisible, probably imaginary, and definitely not real people, no matter what else they may be.
The unfinished cover picture is from the novel The Bicycle-Wheel Genius which I finished the final rewrite and edit for and then published in 2018. All of the characters in that book are fictional. Even though some of them strongly resemble the real people who inspired me to create them, they are fictional people doing fictional and sometimes impossible things. And yet, they are all people who I have lived with as walking, talking, fictional people for many years. Most of those people have been talking to me since the 1970’s. I know some of them far better than any of the real people who are a part of my life.
This slideshow requires JavaScript.
These, of course, are only a few of my imaginary friends. Some I spend time with a lot. Some I haven’t seen or heard from in quite a while. And I do know they are not real people. Mandy is a cartoon panda bear, and Anneliese is a living gingerbread cookie. I do understand I made these people up in my stupid little head.
But it seems to me that the people in the world around us are really no less imaginary, ephemeral, and unreal. Look at the recently replaced Presidentumb of the Disunited States. He is an evil cartoon James Bond villain if there ever was one.
Animated cast of OUR CARTOON PRESIDENT. Photo: Courtesy of SHOWTIME
People in the real world create an imaginary person in their own stupid little heads, and pretend real hard that that imaginary person is really them in real life. And of course, nobody sees anybody else in the same way that they see themselves. Everybody thinks they are a somebody who is different from anybody else who thinks they are a somebody too, and really they are telling themselves, and each other, lies about who somebody really is, and it is all very confusing, and if you can follow this sentence, you must be a far better reader than I am a writer, because none of it really makes sense to me. I think everybody is imaginary in some sense of the word.
So, if you happen to see me talking to a big white rabbit-man who used to be a pet white rabbit, but got changed into a rabbit-man through futuristic genetic science and metal carrots, don’t panic and call the police. I am just talking to another fictional character from a book I finished writing. And why are you looking inside my head, anyway? There’s an awful lot of personal stuff going on in there. Of course, you only see that because I wrote about it in this essay. So it is not an invasion of privacy. It is just me writing down stuff I probably should keep in my own stupid little head. My bad.
Leave a comment
Filed under characters, colored pencil, commentary, goofy thoughts, humor, novel plans, NOVEL WRITING, Paffooney, rabbit people, strange and wonderful ideas about life
Tagged as characters, imagination, the Bicycle-Wheel Genius