One of the most fascinating things about Dungeons and Dragons, the story-telling adventure game with sword battles controlled by dice rolls, is the characters. They are a creation by committee. You take a blank character sheet, roll six basic numbers by complex rules on dice, and then decide who that character is; paladin, rogue, magician, archer, swordsman, etc… what that character is; human, elf, dwarf, hobbit… I mean halfling, orc, gnome, or Minotaur… and then do the complicated math that those choices entail. But then you have to do the real work and give that character life in the form of hopes and dreams, likes and dislikes, personality quirks, and goals. They have to become collaborative characters for a play that won’t actually be written until the players perform it.
These, you may recall if you are nutty enough to read Mickian regular features, are my children’s player characters.
Ditty Bytcha who prefers to be called Fate is my number one son’s original character. He is a fighter wearing magic armor who loves to make things as an artificer (one who builds devices with magic). He eventually wants to cut his own arms off and replace them with mechanical ones. He is also quick to leap into the fray and is fairly deadly with his chosen weapons. He once made a crossbow that had explosive power enough to blast apart a ship and kill everyone on board, including the people he was trying to save. He is also a good leader and is always ready with a joke that can even make the Dungeon Master laugh.

And number two son’s character, Gandy Rumspot, is a food-loving halfling that also likes making ships. No kidding, he likes being a shipwright and designing sailing vessels… and flying airships powered by captured air and fire elementals. He likes riding pteradactyl-back and firing crossbows at the evil enemies from the air. And he is good at making fun of other characters, even to the point of making some of them angry to the point of tantrums… especially his sister’s character.

And, of course, my daughter the Princess’s character, Mira Mirkestasia is a telekinetic Kalashtar who floats everywhere instead of walking. She possesses an intelligent throwing knife that not only comes back to her hand after every throw, but seriously wants to kill Gandy for his sister-jokes. She protects the whole group from those like the evil Dr. Zorgo who threaten to take over your mind and put your brain inside a stone golem.
And, of course, three people is probably not enough to actually survive in magic-rich and dragon-filled Eberron. So additional characters are required to go on and actually survive dungeon-crawling adventures. These are known as NPC’s, Non-Player Characters. I will tell you more about them in another post, but here are the two most important ones;
Druaelia is a female wizard whose familiar is the owl Temper. She was there for the very first level-one adventure killing rats and gnolls who were particularly weak and stupid. She started as a magic user looking to be the fireball expert. But her fire magic kept going astray (rolling a 2 or a 1 on a 20-sided dice is catastrophic failure and not a good thing to roll when fire is involved). And she eventually learned she was much better with ice and snow magic. She is naturally immune to cold and can wear bikinis in winter, a useful thing when more than half of your team is made up of adolescent boys.

Elytharra, more commonly referred to as El, is the cleric and healer of the group. She is much more modest and devout, being a worshipper of the blue dragon Aureon, god of wisdom and magical knowledge. She is the one charged with learning how to heal boo-boos (and re-attach heads and raise the dead) because hunting for treasure in dragon caves is a dangerous business and dice rolls can make really bad things happen. She was also part of the very first adventure, and the rats almost ate her.
So the main reason we have enjoyed D&D adventures so much is the fact that the characters are so surprisingly real. We learn to care deeply what happens to them, and want them to prosper in the face of evil, no matter what comes. And the real secret behind them is… in truth they are really us.























Hurtful Words
Yesterday’s post got me thinking about how words and the power behind words can actually hurt people. They can you know. Words like “brainiac”, “bookworm”, “nerd”, “spaz”, “geek”, and “absent-minded professor” were used as weapons against me to make me cry and warp my self-image when I was a mere unformed boy. I do not deny that I was smarter than the average kid. I also recognize that my lot in life was probably better than that of people assaulted with words like “fatty”, “moron”, “loser”, and “queer”. Being skinny as a child, there was actually only one of those deadly words that was never flung my direction. Words like that have the power, not only to hurt, but even to cripple and kill.
We all stand naked at times before a jury of our peers, and often they decide to throw stones.
I try to commit acts of humor in this blog. Or, at least, acts of verbal nit-witted goofiness that make at least me laugh. I have been told by readers and students and those forced to listen that I only think I am funny, and I am a hopelessly silly and pointless old man (a special thank you to Miss Angela for that last example, used to tell me off in front of a science class I was substitute teaching years ago.) But those words do not hurt me. I am immune to their power because I know what the words mean and I am wizard enough to shape, direct, and control their power.
I have stated before that I don’t approve of insult humor (usually right before calling Trump a pumpkin-head, or otherwise insulting other members of the ruling Empire of Evil Idiots). And I don’t mean to shame others or make them feel belittled by my writing. But sometimes it happens and can’t be helped.
This blog isn’t about entertainment. I am not a stand-up comedian working on joke material. I use this blog as a laboratory for creating words and ideas. It is mostly raw material that I mean to shape into gemstones that can be used to decorate or structurally support my crown jewel novels. I use it to piece ideas together… stitch metaphors and bake gooseberry pies of unusual thinking. I use it to reflect on what I have written and what I have been working on. And sometimes, like today, I use it to reflect on how readers take what I have written and respond or use it for ideas of their own. That’s why I never reject or delete comments. They are useful, even when they are barbed and stinging. I made an entire post out of them yesterday.
I try hard myself to be tough in the face of hurtful words. You have to learn that essential Superman skill to be a middle school and high school teacher. It is there in those foundries for word-bullets that the most hurtful words are regularly wielded. The skill is useful for when you need the word bullets to bounce off you, especially if you are standing between the shooter and someone else. But I can never feel completely safe. Some words are kryptonite and will harm me no matter what I do. Some words you simply must avoid.
Anyway, there is my essay on hurtful words. If you want to consider all of that being my two cents on the matter… well, I probably owe you a dollar fifty-five.
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Filed under angry rant, blog posting, commentary, humor, Paffooney, strange and wonderful ideas about life, William Shakespeare, wisdom, word games, wordplay, writing humor
Tagged as humor, hurtful words, insult humor, resisting hurtful words