Category Archives: heroes

AeroQuest 5… Canto 142

Canto 142 – Night Thoughts

It was during that eight-hour period set aside for sleep that Ged awoke in a sweat.  Dreams again!  He couldn’t quite recall what he’d been dreaming, but it gave him the uneasy feeling that it was about his brother Ham, and that it was one of those dreams a Psion sometimes has that comes true.  He was sandwiched in between two small, warm bodies.  Junior was snuggled next to him on one side, snoring softly.  Sarah was on the other side, her small body sheathed in her white body suit, looking like an angel and radiating angelic energies.

The spaceship, in the form of an Ancient Red Dragon, continued to purr with power as it flew through jump space.

Ged knew sleep was highly unlikely for him now.  Still, he didn’t turn on the lights or re-absorb the short brown fur that his Psion power generated every evening now to keep him warm.  He looked at the two sleeping children.  They had grown a lot while in his care.

Junior reminded him of Ham as much as any blood relative would have.  The blue face was totally different from the handsomer half of the Aero Brothers’ Space Safari Service, but the unruly blond hair was similar.  And Ged couldn’t help but call to mind the boy’s wistful smile, so like the smile that made his brother Ham so engaging and heroic.  With one furry hand, Ged reached over and stroked the boy’s yellow hair.  This child was precious to him.  So alien, yet now become an indispensable part of Ged’s life as a spacer.

Sarah, on the other side, was probably the most beautiful child he had ever encountered.  As he looked at her intently, he couldn’t help but think it was far more than a physical beauty.  Her father was one of a handful of so-called Forever Men in the galaxy.  He was an immortal, capable of traveling in a straight line through a thousand years.  He had gifted his daughter with more than a thousand years worth of human wisdom, culture, and literature.  What was more, she was able to draw entire libraries full of learning directly from her father’s head via telepathy.  At less than twelve years old, she was more learned than Ged would ever be.

What was he doing on this alien space craft in a bed between these two amazing children?  How could he ever hope to be worthy of caring for them and protecting them?  Worse, he was now taking them from the relative safety of the planet Gaijin, back into an Imperial Space full of war and violence, cruel pirates, and shambling hordes of rot warriors who were no more than animated skeletons with a computerized control system.  Not just these two, either.  He had a whole shipload of special children that he was now somehow responsible for.  What was he doing here?  How could a talented hunter and space traveler from Questor suddenly be a teacher and the only adult guiding these children toward a highly questionable future?  The thought made him quiver in spite of the warm fur.

Maybe being a teacher wasn’t so bad, though.  He was a natural with loving discipline.  Except for Alec Songh, all of these children adored and looked up to him.  It felt good to be addressed with respectful honorifics and awe.  It seemed he did have something to teach them. 

Shu Kwai had become a powerful telekinetic because of Ged’s success in describing for him the workings of the inner eye. 

Ged’s own perceptive powers had grown exponentially as he continued to practice changing his own shape.  He could transform now not just by taste and touch, but by scent and even by imagination.  He could almost become the creatures of his dreams by placing them at the focus of his powerful inner eye. 

Friashqazatla was gaining a lot in shape-change power from the instruction Ged gave him.  So far, he could only take a humanoid shape with canine features or a small, black wolf with a human brain and voice, but the rest would surely come with time and practice. 

Gyro, the other Nebulon boy besides Junior was learning practically everything Ged knew about starship repair and maintenance.  He could find and pull the skills directly out of Ged’s memory.  He seemed to have a really vast aptitude for anything mechanical or electronic.  He was also a god of mathematics and space-travel equations.  The need to find an astrogator was quickly becoming irrelevant. 

Even the Phoenix and Rocket Rogers were learning from him.  They had a power over fire that he did not comprehend at all.  It was a Psion power completely un-like his own.  Still, they learned to work together from Ged, in the way he had always done so naturally with his brother Ham.  He taught the two boys the hunting language of hand signs and gestures that allowed non-telepaths to speak in silence.  He taught them tracking skills and the interpreting of signs left by those who pass through a place.

But the question that bothered Ged most was, “What have I become?”  He had taken pride in being a moral man, a servant of the true God.  Now, he was the lover of two different women, one little more than a child herself.  His love had caused them both pain and trouble.  And the more he became a Psion and used his power, the more he felt degraded and sick.  He had become a monster.  And what about his brother Ham?

Still, as he lay there awake and troubled he couldn’t help but turn back to thoughts of Ham.  They had escaped from Imperial Space.  They had found paradise.  Don’t Go Here was a source of potential wealth.  He and Ham had liberated the population, revived the starport, and wove them into the great web of space.  They owned the starport and had control over who came in. 

Gaijin was even better. There he had found acceptance.  They didn’t seem to care that he was different and tainted with Psion blood.  They seemed to think it was a good thing.  He and Ham could have a good life between those two planets.  And now, it seemed, both of them were being drawn back into the dangerous realm that was the Imperium.  Looming doom seemed to be beckoning to them both.  Ged hunkered down again between the two sleeping children.  He needed to get some sleep.  Thoughts of the other children in his care, Billy Iowa, Jadalaqstbr, Mai Ling, Hassan Parker, Taffy King, and difficult Alec Songh, could be put off for the moment.  Still, thinking about the future made his stomach churn and sleep remained a stranger.

In the hold, three decks below in the belly of the Ancient dragon starship, the malevolent Tesserah continued to percolate with sickly green and purple lights.  Whatever evil thing the device was supposed to do, it was busy doing it.

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AeroQuest 5 – It Ain’t Over Yet

Overture for Part Five of AeroQuest

Well, here we are again at the start of the part of the space opera that begins a new volume, and it is the part after the last intermission where I summarize all the crazy stuff that happened in this somewhat-true-but-also-somewhat-exaggerated history of what, to you, is a history of the far future.  And I usually go over only a few main points before launching into a complicated story that you will never be able to follow because you’re not a genius like me, Googol Marou, scientist, historian, and really cool witness to a lot of these events. 

And I usually assure you that you can pick this up and read it even without having read the previous four volumes.  But, come on!  Can you really skip that much wonderfully insightful narrative and historical analysis and still truly understand the masterfully written material of this volume?  Don’t you need to at least buy the most expensive copies of all four books you can find and put them under your pillow so that story particles can irradiate your head in the night while you are asleep and make your brain mutate into super-genius levels of intelligence because the books are written so well?

Or you could just go back and read them.

Part One is called Stars and Stones.

In that first wonderfully written part, the two brothers, Ged and Ham Aero are fleeing from civilized space because, although they’ve already had a good career as space hunters, Ged’s Psion ability to change his shape has gotten him persecution from the Orion Spur Empire known as the Imperium.  As they flee, they are joined by a criminal boyhood friend, Trav Dalgoda, who is escaping from space pirates that he stole a valuable Ancient artifact from along with a kidnapped Nebulon Princess and her young son.

They escape from known space to a periphery planet called Don’t Go Here.  Here they legally lay claim to an entire planetary star system because they are the only people there with a spaceship.  But it is not an uninhabited planet.  There are millions of marooned spacers on that planet left there by the pirates that stole their spaceships.  They have developed a unique civilization there based on ancient holo-cartoons called The Flintstones

And so, the Aero Brothers liberated the planet by using Trav’s Ancient artifact to build an AI-self-aware starport whom Trav names Frieda and then commands her to design and build new starships.

Of course, the pirates who lost the artifact to Trav have to come to terms with the new power in with the Orion Spur, and so decide to start a rebellion against the Imperium and Grand Admiral Brona Tang.

But then we move into the part of the story that becomes Part Two, Planet of the White Spider.  In that part, Ged has to face the fact that a mysterious prophecy about a Psion called the White Spider seems to be directly describing him as the next chosen one to be the White Spider.

Being the White Spider of Prophecy requires Ged to move to the planet Gaijin with a previously marooned Psion Master from Don’t Go Here called Tkriashav.  Ged takes the Nebulon Princess’s son, renamed Ham Aero Junior, along with him to establish a new school for Psions. Junior has Psion skills.

Ham Aero decides to go along with Tron Blastarr, the leader of the pirates to fight for the Imperium and hopefully also stop Trav Dalgoda from destroying the entire universe for giggles.  The rebels try to conquer some new planets after taking and losing White Palm.  They gain allies and more Ancient-artifact troubles and one assassin on the trail of pirate leaders.  They settle on the idea that if they win, they will establish a new interplanetary government called the New Star League.

Ged finds allies in the leader of Gaijin, a goofy old Mandarin called Shen Ming, and an immortal from ancient Earth, Dr. Naylund Smith.  Dr. Smith’s charming young daughter Sara turns out to be a gifted Psion healer.

And then Ged must defeat the planet’s Black Spider leader in order to establish himself as the new White Spider.  This he does in a ninja-battle contest by using his shape-changing ability to turn into a dinosaur and eat the Black Spider, ironically absorbing the ninja skills as he eats his enemy.

Then Ged seriously begins putting together his Psion ninja class from the gifted but outcast children that Tkriashav finds and brings to him.

Part Three, Juggling Planets tells about the rebel pirate bands going from planet to planet, recruiting and invading worlds to add to their new planetary alliance.  Tron and Ham Aero add allies and friends to their cause, retrieve some of their captured minions, and learn certain secrets that advance their cause.

Ged and his students hone their skills and learn to work together.  The students get to know each other and form relationships.

And then Part Four happens, The Amazing Aero Brothers.  More characters come into the story.  Some characters dieSome new villains arise and are defeated.  I give you even more historical and scientific insight into what happens.  And everything gets even more complicated.

What you most need to know is that Grand Admiral Brona Tang is defeated in the Battle of Planet Coventry by a super-powerful Ancient artifact called the Tesserah.  And then Trav Dalgoda immediately uses it to commit the worst war crime in the history of the universe.  After this battle ends, Ham Aero and everyone aboard his spaceship, including yours truly, are captured and held prisoner by Grand Admiral Brona Tang.

Ged Aero defeats his worst enemy who turns out to be a sort of clone of himself from the future.  And then he is handed the evil artifact known as the Tesserah and tasked with destroying it to save the entire universe.

Now, do you have enough information to read Volume  Five, It Ain’t Over Yet?  Or do you need to do some more reading first?   

Yes, I am the utter genius who brought this story to you.

   

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The Education of PoppenSparkle… Canto 11

Canto 11 – Battle Plans

The meeting that followed the feast was limited to the Mouse King and Zam his wife, Prinz Flute and his three companions,  Lord Lancelot, and the Rascal, who was forced to sit next to PoppenSparkle because he was apparently no longer welcome as Lancelot’s Squire.  Schtinker, of course, wanted badly to be there, but he was taken to the bathhouse with the other Sylph children that didn’t pass the smell test before bedtime.

“I think the solution is obvious.  We use Poppy’s Polymorph Spell to turn as many Gobbuluns into Fairies as it is possible to do.  We bolster our army with the converts from theirs.” Prince Flute looked pleased with himself as he announced the plan to the whole table.

“Nonsense!”  Lancelot sat with his arms folded in front of him and his reddish, tired eyes glaring at the map on the center of the table.

“Why is it nonsense?”  Flute insisted.

“Because we are doomed here.  The Stoor has his ugly army, and Lord Toxiss brought his vast army all the way from distant Sheek-a-go.”

“The Slow Ones actually pronounce that place Chicago,” Tod corrected helpfully.

“I don’t care what you call it.  The point is… we are so outnumbered, they will overwhelm us, slaying everybody who is not immortal, and then swarming down to Cair Tellos to do the same to them.  We have only one play here.  We make a glorious last attack, kill so many of them before they overwhelm us that they can’t muster a big enough force to overwhelm Cair Tellos.  We will die heroes.”

“You won’t die,” pointed out the Rascal.  “You are an immortal Storybook.  The rest of us will all die for your glory and you’ll walk into Cair Tellos to claim all the credit.”

“You wound me, Rascal.  Did I not save your life a dozen times over in the Battle of the Arcanum?”

“You did.  But you decimated the entire army doing it.  We would have sold our lives better defending the castle rather than fighting them on the open fields.”

“Okay, perhaps we choose to die on the parapets of Castle Cornucopia.  Maybe we can take more of them out if we make them climb our walls and pour down the hot oils as they try to climb up…”

The Mouse King cleared his throat.  “Zam and I have three little mouselings to care for.  And there are hundreds of Sylph and Elf children left orphaned by the war that could use new parents.  We don’t want anyone to die who doesn’t have to.  And don’t we know that at least a few of the Gobbuluns out there are citizens of Cornucopia that have been changed by Lord Toxiss?”

“We won’t do ourselves any good to change a few of the Gobbuluns the way the girl did today.  It won’t make a sizeable enough difference, and she will just exhaust her magic getting Gobbuluns changed so other Gobbuluns can kill them.  It would be futile… a wasted effort.”

“I think, Lord Lancelot, that the point where your heroics are sorely needed, is at the gate where you and your best soldiers can defend and gather the changed ones into the castle as we change them.”  Flute smiled as he obviously was trying to manipulate Lancelot’s ego.

“You cannot change enough of them with one little girl casting one little spell.”

“We can do better than that!” said Glittershine.  “I helped PoppenSparkle write the spell into her spell book.  I already am familiar with the spell.  Tod and Flute can also study it.  We will have four Wizards, not one, changing bad guys into good guys.”

“If we should happen to accidentally win the war that way, what will you do with all the new Fairies?  Where will they live?”

“You know good and well, Lancelot, that the Castle Cornucopia is huge.  We have thousands of towers, secret rooms, mushroom gardens, Fairy houses, businesses, and entertainments in this big, old barn that haven’t had enough Fairy people to live in them since King Pallas and his army were destroyed by Darvon Redsoul, the Great Dragon.”  The Mouse seemed to be getting a bit hot under the collar to Poppy.

“And as Glitter mentioned, there will be four talented Wizards helping to repopulate the place,” said Flute, grinning like a fox.

“Very well, then.  It is obvious that you have to learn the hard way.  I will go along with this plan if only to prove you wrong.”

“Will your plan really work?” the Rascal whispered to Poppy.

“I think so.  I am not as confident as any of the rest of you, but I am just learning how to be a Wizard.  But if Flute believes in the plan, then, I think I believe in it too.”

“I hope so.  I thought it was a great honor to be chosen as Lord Lancelot’s Squire.  But right now, I just need to see him proven wrong… even if it kills me.”

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The World is a B-Movie

Yes, I am saying the world I live in is a low-budget commercial movie made without literary or artistic pretensions. You know, the kind where movie makers learn their craft, taking big risks with smaller consequences, and making the world of their picture reflect their heart rather than the producer’s lust for money.

Mostly what I am talking about are the movies I remember from late-night Saturday TV in black and white (regardless of whether or not the movie was made in Technicolor) and the less-risky as well as more-likely-good Saturday matinees on Channel 3. Movies made in the 1950s, 1960s, and early 1970s. They were perfect, of course, for the forbidden Midnight Movie on the show called Gravesend Manor. I had to sneak downstairs to watch it on Saturday nights with the volume turned way down low. (Not that Mom and Dad didn’t know. Well, maybe they didn’t know how many of those I watched completely naked… maybe.)

I watched this one when I was twelve, late night on an October Saturday. I had a bed-sheet with me to pull over my head at the scariest parts. Frankenstein was a crashed astronaut brought back to life by the magic of space radiation. He was uglier than sin, but still the hero of the movie, saving the Earth from invading guys in gorilla suits and scary masks (none of which looked like the movie poster.)

This one, starring James Whitmore, a really good B-Movie actor, was about giant ants coming up from the sewers and the underground to eat the city.

I would end up watching it again twenty years later when I was wearing clothes and not alone in the dark house lit only by a black-and-white TV screen.

I realized on the second viewing that it was actually a pretty good movie in spite of cheesy special effects. And I realized too that I had learned from James Whitmore’s hero character that, in times of crisis, you have to run towards the trouble rather than away from it, a thing that I used several times in my teaching career with fights and tornadoes and even rattlesnakes visiting the school campus looking to eat a seventh-grader or something (though it was a bad idea for the snake even if it had been successful.)

This one, of course, taught me that monsters liked to carry off pretty girls in bikinis. And not just on the poster, either. But it was the hero that got the girl, not the monster. This movie taught me that it sucks to be the monster. Though it also taught me that it was a good movie to take your pajamas off for and watch naked when you are thirteen.

But not all B-movies had to be watched late night on Saturdays. This movie was one of the first ones that I got to go to the movie theater to see by myself. (My sisters and little brother were still too young and got nightmares too easily to see such a movie.) It came out when I was in my teens and Mom and Dad began thinking of me as an adult once… or even possibly twice in a month.

And not all B-movies were monster movies, gangster movies, and westerns. Some, like a lot of Danny Kaye’s movies, were movies my Dad and my grandparents were more than happy to watch with me. I saw this one in both black-and-white and color. And I learned from this that it was okay to take advantage of happy accidents, like a case of mistaken identity, and using your wits, your creative singing ability, and your inexplicable good luck to win the day for everybody but the bad guys armed only with your good sense of humor.

And some of the best movies I have ever seen, judging by what I learned about movies as literature from Professor Loring Silet in his Modern Film Class at Iowa State University, are by their nature B-movies.

I am using movie posters in this blog post only from movies I have personally seen. (And I admit that not all of them are strictly “good” movies according to Professor Silet, but I like them all.)

Feel free to tell me in the comments if you have seen any of these movies yourself. I am open to all opinions, comments, and confessions.

This one is based on Shakespeare’s The Tempest.
I saw this one in college. You had to be 18 at the time to even buy a ticket.
I actually think that this is one of the best movies ever made. It will always make my own personal top-ten list.

I live in a B-movie world. The production values around me are not the top-dollar ones. But the stories are entertaining. The real-life heroes still run towards the problem. And it still sucks to be the monster. But it has always been worth the price of the ticket. And during my time on Earth here, even in 2020, I plan on staying till the end of the picture. I go nowhere until I see the Best Boy’s name in the end credits. And maybe not even then.

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Heroes and Villains

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NPC’s (Non-Player Characters)

In Dungeons and Dragons games you are trying to bring characters to imaginary life by getting into their deformed, powerful, or magic-filled heads and walking around in a very dangerous imaginary world.  You have to be them.  You have to think like them and talk like them.  You have to love what they love, decide what they do, and live and die for them.  They become real people to you.  Well… as real as imaginary people can ever become.

But there are actually two distinct types of characters.

These, remember, are the Player Characters.  My two sons and my daughter provide them with their persona, personality, and personhood.   They are the primary actors in the stage play in the theater of the mind which is D & D.

But there are other characters too.  In fact, a whole complex magical world full of other characters.  And as the Dungeon Master, I am the one who steps into their weird and wacky imaginary skins to walk around and be them at least until the Player Characters decide to fireball them, abandon them to hungry trolls, or bonk them on the top of their little horned heads.  I get to inhabit an entire zoo of strange and wonderful creatures and people.

Besides the fact that these Non-Player Characters can easily lead you to develop multiple personality disorder, they are useful in telling the story in many different ways.  Some are friendly characters that may even become trusted travel companions for the Player Characters.

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D & D has a battle system based on controlling the outcomes of the roll of the dice with complex math and gained experience.  In simpler terms, there is a lot of bloody whacking with swords and axes that has to take place.  You need characters like that both to help you whack your enemies and to be the enemies you get to whack.  There is a certain joy to solving your problems with mindless whacking with a sword.  And yet, the story is helped when the sword-whackers begin to develop personalities.

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Crazy Mervin, for example, began life as a whackable monster that could easily have been murdered by the Player Characters in passing while they were battling the evil shape-changing Emerald Claw leader, Brother Garrow.

But Gandy befriended him and turned him from the evil side by feeding him and sparing him when it really counted.  He became a massively powerful ax-whacker for good because Gandy got on his good side.  And stupid creatures like Mervin possess simple loyalties.  He helped the players escape the Dark Continent of Xendrick with their lives and is now relied upon heavily to help with combat.  He was one of the leaders of the charge on the gate when the Players conquered the enthralled Castle Evernight.

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Not every NPC is a whackable monster, however.  In the early stages of the campaign the Players needed a magic-user who could read magic writing, use detection spells and shielding spells and magic missiles, and eventually lob fireballs on the bigger problems… like dragons.

Druaelia was the wizard I chose to give the group of heroes to fulfill these magical tasks.  Every D & D campaign requires wizarding somewhere along the way.  And Dru was a complex character from the start.  Her fire spells often went awry.  When Fate used a magic flaming crossbow bolt to sink a ship he was defending, killing the good guys right along with the bad guys, it was with a magic crossbow bolt crafted by Druaelia.  Her fire spells went nuclear-bad more than once.  She had to learn along the way that her magical abilities tended more towards ice and snow than fire.  She learned to become a powerful wielder of cold powers.  And while she was comfortable in a bikini-like dress that drove the boys wild because she grew to love the cold, she didn’t particularly like the attentions of men and male creatures that went along with that.  More than one random bandit or bad guy learned the hard way not leer at Dru.  There are just certain parts of the anatomy you really don’t want frozen.

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The Player Characters will need all sorts of help along the way, through travels and adventures and dangerous situations.  They will meet and need to make use of many different people and creatures.  And as Dungeon Master I try hard to make the stories lean more towards solving the problems of the story with means other than mere whacking with swords.   Sometimes that need for help from others can even lead you into more trouble.

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But as I am now nearing the 800 word mark on a 500 word essay, I  will have to draw it all to a close.  There is a lot more to say about NPC’s from our game.  They are all me and probably are proof of impending insanity.  But maybe I will tell you about that the next time we sit down together at the D & D table.

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Little Metal Men I Have Made

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Today’s post is basically a picture post.  Every metal (or Plasticine) figure displayed in this post was painted by me with Testor’s enamel.  Most of the figures were painted back in the 1980’s.  Most of them were sculpted by Citadel Miniatures Co.  The Indian boy I repainted as a young storm giant was made of an inferior quality Plasticine that melted a bit with the paint’s more caustic ingredients.  That’s why looking at him closely makes him appear like a burn victim.

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Not all of the figures are from Dungeons and Dragons games.  These are figures I used in the Traveller RPG.    I also owned the Indiana Jones role-playing game, but the figure was used as a Traveller hero.

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These figures were used to play Call of Cthulu as well as Traveller.  Cerebus the Aardvark made appearances in both the Dungeons and Dragons game and Traveller, which was fairly true to the character as he appeared in Dave Sim’s underground comic.

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I am proud that my arthritic hands once allowed me to paint the tiny details on these miniature sculptures.  But the red dragon I wanted to display in this post, that I have pictured before in this blog, is missing for the moment.  I spent most of the morning trying to find him.  Oh, well…  I still got to show off my mini-painting skills.

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For the Love of Korngold

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When I was in Cow College at Iowa State University I spent most of my study time listening to KLYF Radio in Des Moines.  They would eventually transform into an easy-listening music station, but the time I truly lived a K-LYFe was when they played classical music.  And it was there that I first fell deeply in love with the Saturday Matinee stylings of  Erich Wolfgang Korngold, the first incarnation of John Williams of Star Wars fame.  Yes, movie music.  Classical movie music.  And it seemed, mostly movie music for Errol Flynn movies.

 

 

 

My sister was always a lover of Errol Flynn movies, and when KGLO TV Channel 3 would play one on the Saturday Movie Matinee in the early afternoon, we would have to watch it, the whole thing, no matter how many times we were repeating the same four movies.  Nancy would memorize the lines from the Olivia deHavilland love scenes.  I would memorize the sword fight scenes with Errol and Evil Basil Rathbone (Good Basil was Sherlock Holmes, and we had to watch those too.)  Early evenings on those Saturdays were all about playing pirate and Captain Blood adventures.  Or better yet, Robin Hood.

 

 

 

But the music of adventure was by the composer Erich Wolfgang Korngold.  He did the sound tracks for Captain Blood, Robin Hood, and the Sea Hawk.

I sincerely love the corny old movie matinee music because it was not only genius-level mood music and story-telling in a classical music instrumental masterpiece, but because even now it takes me back to the boy I was at twelve years old, playing pirate on Grandpa Aldrich’s farm.   Making Robin Hood bows out of thin tree branches and arrows out of dried ragweed stalks.  Sword fighting to the death with sticks with my cousin Bob, who was always Basil Rathbone in my mind. while I’m sure I was Basil Rathbone in his mind.

To be honest, there is much more to Korngold than I have relentlessly gushed about here like a hopeless nerdling fan-boy in the throws of a geeky movie passion.  He was a musical child prodigy like Mozart.  He wrote a ballet called Der Schneemann (the Snow Man) when he was only eleven, and became the talk of the town in Vienna, Austria in 1908.  He became the conductor of the Hamburg Opera by 1921.  He wrote some very fine classical music in the 20’s that still rings through orchestra halls to this day before coming to America in the early 30’s with film director Max Reinhardt.  He scored his first film in 1935, adding music to Reinhardt’s Midsummer Night’s Dream.  He was fortunate to escape Europe just as the Nazis were coming to power in Germany, and also at the right time to team up with new movie star sensation, Errol Flynn.  He won his first Oscar for the musical score of the movie Anthony Adverse in 1936 and he won his second for The Adventures of Robin Hood in 1938.  He died in 1957, a year after I was born.  But I promise, I didn’t kill him.  I was in college in the 1970’s when his music underwent a revival, complete with renewed popularity.

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His music was pure gold to listen to in the fields of corn in Iowa in the 1970’s.  It was just as good as that last pun was terrible.  So, in other words, really, really, spectacularly good.  It was the music that scored my childhood fantasy adventures.

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No Way Home

I went to the Spiderman movie yesterday whose title provides the title for today’s post. But this is not a movie review… other than to say that it is, in my opinion, the best Spiderman movie ever made. It is the best Spiderman movie because is brings together so many story threads from so many other movies that, like the previous Marvel movie Endgame, it creates an ultimate completeness that satisfies the needs of someone like me who needs stories about life that have a beginning, middle, and end. That’s what this story is about.

This little girl in this old picture is my distant cousin Patty Berilla. She was older than me by about three years. She was the first non-sister girl I ever saw naked. I was five, and I was talking to her, and I followed her into the bathroom. She had to pee and had no younger brothers and mostly older sisters. So, she was not shy, and kept right on talking to me. Until one of her older sisters got mad and pulled me out of there and made Patty close the door. I remember being good friends with her during that week’s vacation at the Opal and Louis Berilla home in Cleveland, Ohio. We saw seals and polar bears and a baby giraffe at the Cleveland zoo. And when we went to the Museum of Science and Technology, there were two statues on either side of the main door, a man and a woman, both of them nude. Patty thought that was very wrong to be naked in public. She was even more shocked at the invisible woman medical presentation inside. The nude woman was made of glass. And they lit up the parts inside with colored lights, showing first the muscles under the skin. Then the organs, respiratory system, nervous system, and finally the skeleton. Patty told me that that awful woman got naked down to the bones. For some reason the adults laughed at that more than Patty and I did.

She became a nurse. My mother was also a Registered Nurse. There are a number of nurses in our family. I never saw Patty more than twice in the intervening years of our lives. But in 2020 she caught Covid 19 while working in the ER. She died on a ventilator in that same ER. I actually cried when my mother told me about this last summer. It surprised my family. I was crying for someone I was distantly related to that I probably wouldn’t have recognized if I saw her again as an adult. All I really knew about her life was what she looked like naked when she was seven-and-a-half years old. But I loved her not just for who she was and what she taught me about life when I was little, but for what she sacrificed and how she died.

I wonder if anyone holds on to a memory of seeing me naked at seven and a half riding my bike in the Bingham Park Woods. No one saw me that I know of.

I lost both of my parents in the Covid pandemic. Neither of them died of the pandemic virus. Dad was lost to late-stage Parkinson’s disease. Mom died of complications with both her heart and her kidneys. Covid interfered with both of their hospice stays, but they never got the viral infection.

When the pandemic began, I anticipated that I would catch it and die. When my number two son came down with it that first summer, before the vaccine, I figured my last week of life had come. But when the quarantine was over and I got tested, the test was negative. But I began to see then that it would be impossible to ever really go home again. It was not just a matter of travel restrictions and quarantines. The home I knew was no longer really there. It’s like John Steinbeck said, “You can’t go home again
because home has ceased to exist except in the mothballs of memory.”

The Spiderman movie, No Way Home, is about Spiderman’s identity as Peter Parker and everybody who knows his secret identity as a superhero. Peter Parker does not get the chance to go home again even more severely than my own sad case.

So, what I have to do is salvage my own secret identity. I am a story-teller and a cartoonist. But very few people know that. Mine is an identity easily erased by my looming demise.

There is no longer a hope of going home again. It’s the mothballs of memory situation. Now, the thing that remains to be done is to finish weaving together the threads of the story of my life and times, and make of it a masterpiece of a tapestry… so that it can go into the mothballs with flair.

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Filed under family, feeling sorry for myself, heroes, insight, Iowa

P.T. Barnum

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Last night my wife and my daughter the Princess went with me to the movie musical The Greatest Showman at the dollar movie.  I was enchanted.  My wife laughed at me for how much the movie made me cry.  But it was a very touching and timely movie for me because it was about pursuing dreams in spite of economic hardships.  The award-winning songs promote with energy and stunning beauty the notion that you should follow your passion no matter the risk, and that choosing to do so will produce rewards as long as family and love are with you and along for the ride.

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Of course, one has to remember that the whole story is based on the life and work of Phineas Taylor Barnum, a man who is a lot more like Donald Trump than he is Hugh Jackman.  I really doubt he could sing and dance the way the movie portrays him.  And words like “humbug”, “fraud”, and “exploiter” apply to him in a very real way.

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Barnum was actually one of those wheeler dealers who wants to control the story.  He actively found ways to alter the public narrative about himself and used criticism to help promote his money-making shows.  The idea of bad publicity being just as good if not better than good publicity actually makes its presence felt in at least one scene in the movie.  There is ample evidence that more than a little of Barnum’s efforts were aimed at making himself a star.

And although the movie sentimentalizes his exploitation of freaks and special individuals, giving him credit for giving them self esteem and a means to make a good living, that was really only the fictional Barnum created by Barnum’s own media efforts.

The truth of the matter, though far more fascinating than the movie version of Barnum, does not make for a good musical libretto.  In the movie the theme of special people outcast from the society because of their uniqueness coming together to support each other in a circus is strongly woven into both the story and the music.  The song “This is Me” performed by Keala Settle playing the part of bearded lady Lettie Lutz is a powerful anthem for everyone who feels smaller than they really are because of prejudice, bullying, racism, sexism, or any of the other forms of moronic stupidity that humans are so often guilty of.  I have to admit, the song made me cry even as it filled me with joy.  The musical score of this movie is one that I intend to listen to again and again and again.  It makes the circus seem like an answer to life’s problems.  It is the same feeling that I got the first time, and every time, I ever saw the circus with all its clowns and jugglers, acrobats and lion tamers, bare-back riders and elephants.  And I knew it was all illusion.  All humbug.  But it was pure joy worth the price of the ticket never-the-less.

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The movie was only rated 56% fresh on Rotten Tomatoes.  But I rarely pay attention to things like that.  This musical goes into the category with The Sound of Music, The Music Man, Oklahoma!, and Mary Poppins of musicals I can’t live without.  Never mind the greedy little man that it is based on.  This movie is about big dreams and even bigger achievements.  And it is well worth the price.

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Filed under art criticism, Celebration, heroes, movie review, strange and wonderful ideas about life