In Dungeons and Dragons games you are trying to bring characters to imaginary life by getting into their deformed, powerful, or magic-filled heads and walking around in a very dangerous imaginary world. You have to be them. You have to think like them and talk like them. You have to love what they love, decide what they do, and live and die for them. They become real people to you. Well… as real as imaginary people can ever become.
But there are actually two distinct types of characters.
These, remember, are the Player Characters. My two sons and my daughter provide them with their persona, personality, and personhood. They are the primary actors in the stage play in the theater of the mind which is D & D.
But there are other characters too. In fact, a whole complex magical world full of other characters. And as the Dungeon Master, I am the one who steps into their weird and wacky imaginary skins to walk around and be them at least until the Player Characters decide to fireball them, abandon them to hungry trolls, or bonk them on the top of their little horned heads. I get to inhabit an entire zoo of strange and wonderful creatures and people.
Besides the fact that these Non-Player Characters can easily lead you to develop multiple personality disorder, they are useful in telling the story in many different ways. Some are friendly characters that may even become trusted travel companions for the Player Characters.

D & D has a battle system based on controlling the outcomes of the roll of the dice with complex math and gained experience. In simpler terms, there is a lot of bloody whacking with swords and axes that has to take place. You need characters like that both to help you whack your enemies and to be the enemies you get to whack. There is a certain joy to solving your problems with mindless whacking with a sword. And yet, the story is helped when the sword-whackers begin to develop personalities.

Crazy Mervin, for example, began life as a whackable monster that could easily have been murdered by the Player Characters in passing while they were battling the evil shape-changing Emerald Claw leader, Brother Garrow.
But Gandy befriended him and turned him from the evil side by feeding him and sparing him when it really counted. He became a massively powerful ax-whacker for good because Gandy got on his good side. And stupid creatures like Mervin possess simple loyalties. He helped the players escape the Dark Continent of Xendrick with their lives and is now relied upon heavily to help with combat. He was one of the leaders of the charge on the gate when the Players conquered the enthralled Castle Evernight.

Not every NPC is a whackable monster, however. In the early stages of the campaign the Players needed a magic-user who could read magic writing, use detection spells and shielding spells and magic missiles, and eventually lob fireballs on the bigger problems… like dragons.
Druaelia was the wizard I chose to give the group of heroes to fulfill these magical tasks. Every D & D campaign requires wizarding somewhere along the way. And Dru was a complex character from the start. Her fire spells often went awry. When Fate used a magic flaming crossbow bolt to sink a ship he was defending, killing the good guys right along with the bad guys, it was with a magic crossbow bolt crafted by Druaelia. Her fire spells went nuclear-bad more than once. She had to learn along the way that her magical abilities tended more towards ice and snow than fire. She learned to become a powerful wielder of cold powers. And while she was comfortable in a bikini-like dress that drove the boys wild because she grew to love the cold, she didn’t particularly like the attentions of men and male creatures that went along with that. More than one random bandit or bad guy learned the hard way not leer at Dru. There are just certain parts of the anatomy you really don’t want frozen.

The Player Characters will need all sorts of help along the way, through travels and adventures and dangerous situations. They will meet and need to make use of many different people and creatures. And as Dungeon Master I try hard to make the stories lean more towards solving the problems of the story with means other than mere whacking with swords. Sometimes that need for help from others can even lead you into more trouble.

But as I am now nearing the 800 word mark on a 500 word essay, I will have to draw it all to a close. There is a lot more to say about NPC’s from our game. They are all me and probably are proof of impending insanity. But maybe I will tell you about that the next time we sit down together at the D & D table.

































Hurtful Words
Yesterday’s post got me thinking about how words and the power behind words can actually hurt people. They can you know. Words like “brainiac”, “bookworm”, “nerd”, “spaz”, “geek”, and “absent-minded professor” were used as weapons against me to make me cry and warp my self-image when I was a mere unformed boy. I do not deny that I was smarter than the average kid. I also recognize that my lot in life was probably better than that of people assaulted with words like “fatty”, “moron”, “loser”, and “queer”. Being skinny as a child, there was actually only one of those deadly words that was never flung my direction. Words like that have the power, not only to hurt, but even to cripple and kill.
We all stand naked at times before a jury of our peers, and often they decide to throw stones.
I try to commit acts of humor in this blog. Or, at least, acts of verbal nit-witted goofiness that make at least me laugh. I have been told by readers and students and those forced to listen that I only think I am funny, and I am a hopelessly silly and pointless old man (a special thank you to Miss Angela for that last example, used to tell me off in front of a science class I was substitute teaching years ago.) But those words do not hurt me. I am immune to their power because I know what the words mean and I am wizard enough to shape, direct, and control their power.
I have stated before that I don’t approve of insult humor (usually right before calling Trump a pumpkin-head, or otherwise insulting other members of the ruling Empire of Evil Idiots). And I don’t mean to shame others or make them feel belittled by my writing. But sometimes it happens and can’t be helped.
This blog isn’t about entertainment. I am not a stand-up comedian working on joke material. I use this blog as a laboratory for creating words and ideas. It is mostly raw material that I mean to shape into gemstones that can be used to decorate or structurally support my crown jewel novels. I use it to piece ideas together… stitch metaphors and bake gooseberry pies of unusual thinking. I use it to reflect on what I have written and what I have been working on. And sometimes, like today, I use it to reflect on how readers take what I have written and respond or use it for ideas of their own. That’s why I never reject or delete comments. They are useful, even when they are barbed and stinging. I made an entire post out of them yesterday.
I try hard myself to be tough in the face of hurtful words. You have to learn that essential Superman skill to be a middle school and high school teacher. It is there in those foundries for word-bullets that the most hurtful words are regularly wielded. The skill is useful for when you need the word-bullets to bounce off you, especially if you are standing between the shooter and someone else. But I can never feel completely safe. Some words are kryptonite and will harm me no matter what I do. Some words you simply must avoid.
Anyway, there is my essay on hurtful words. If you want to consider all of that being my two cents on the matter… well, I probably owe you a dollar fifty-five.
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Tagged as humor, hurtful words, insult humor, resisting hurtful words