Category Archives: Dungeons and Dragons

Dragon Paffoonies

Part of the joy I find in the family Dungeons and Dragons game is in making Paffoonies, the story-based pictures that illustrate and elucidate the characters and other things that enter spontaneously into the game.

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I don’t invent every part of the image and concept myself.  Some inspiration comes from the game books and published adventures, while others come directly from the players and the way their imaginations shape characters and events.

Many of the Dungeons and Dragons Paffoonies began life as character sheets.  That’s why there are numbers, strength numbers, intelligence numbers, character levels, dexterity, skill sets, and magic items listed all around the character image. They more or less morphed over time into illustrations done in colored pencil on colored paper.

I enjoy drawing wizards and apprentices, warriors in action, castles, and dragons.  I have used the game as an extended excuse to draw vast quantities of them.  And now I have a resource to mine for Paffoonies to lace my blog with.  They provide a sort of sugary spice that I love the taste of, and I will continue to share them until the end, even if they disagree with you and give you reading indigestion.

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I am working on a new piece that is D & D Paffooney- related. I will keep you apprised of the the progress here until it is finished or until you get fed up with it.  Whichever comes first.

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Paffoonies are my own thing… pictures and stories melted together… loony, cartoony, balloony, pink baboon buffoons brewed together in a big pot.  And I will continue to use them for acts of Dungeons and Dragons nonsense.

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The Family That Slays Trolls Together…

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As a family, we play Dungeons and Dragons.  Well, all of us, that is, except Mom.  It’s basically against her religion and means the Jehovah’s Witness version of Hell for us. (Which is a spiritual condition where God refuses to talk to you, and play checkers with you, and then you die.)  But let’s not discuss that here.  I don’t need her to start thinking about reasons to divorce me.  She accepts that it is a thing we do and like and keep mostly to ourselves.  (I just rolled a 15 on a twenty-sided dice to succeed in that charm-enemy spell and avert disaster.)

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As a family we have chosen to use the Eberron campaign available from Wizards of the Coast, the company that now publishes all official D&D stuff.  It is a medieval/Renaissance sort of setting where magic is every-day common and takes the place of science in the real world.

I get to be game master and creator of the basic plots and stories.  My three kids, Dorin, Henry, and the Princess are the player characters who interact with the world and determine the outcomes of the adventures through the rolling of Dungeon Dice.

I want to assure you at this point that my eldest son does not actually have a watermelon for a head.  Maybe metaphorically, but he is easily the smartest and most likely to be a leader of my three kids.  His character routinely pursues ideas like replacing his arms with magical metal arms, or grafting additional arms on his body.  He has chosen the phoenix to be the symbol on his personal flag and coat of arms, but his artifice roll to create the magical ship’s flag turned out to make it look more like a pigeon that someone set on fire.  (You have to watch out for those rolls of “1” on a 20-sided dice.)

Henry, my middle child, likes to play a halfling.  The little hobbit-like character is the one called upon to disarm all the tiger traps and poison-arrow traps that line the dungeon tunnels ahead.  He is a problem-solver in real life.  And he wants to be an architect.  In D&D games, he is often the first one to run up to danger and look it in the blood-shot eye.

Every D&D group needs a wizard or some other magic-user.  Ours has Mira, the Kalashtar mind- wizard.  My daughter’s character can use mind powers to float in the air, pick up and throw things with her mind alone, and figure out ways to do things using as little physical effort as possible.  Oh, and she loves to eat chocolate.  (The character, I mean… or is it actually the daughter?  I don’t know.  It is sometimes hard to tell them apart.)

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In our last adventure, we went to investigate the evil doings going in Evernight Keep, a castle in the country of Aundair.  We were able to not only defeat the evil mind-flayer, Dr. Zorgo, who had turned everyone into golems in the castle, but also to win the castle and the title of the Duke of Passage.  Now that they own a castle, my little band of adventurers will have to defend it, and I know of one old game master who will definitely throw all kinds of evil challenges at them.

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Filed under Dungeons and Dragons, family, foolishness, humor, magic, Paffooney, strange and wonderful ideas about life

Saturday Night D & D on Sunday

Yesterday I forgot that it was Saturday.  But that doesn’t matter much in a D & D campaign.  You may not play at regular times… or at all, like this week.  But you do what you can when you can.  Just like in real life.  So let me share a character gallery, in order to give me my weekly dose of fantasy sword and sorcery nonsense.

These illustrations all come out of my D & D notebook.  They are done in colored pencil on colored paper.  Many are copied from models in catalogs, action movie stills, comic books, and illustrated Dungeons and Dragons products, but always interpreted in my own style and costumes.

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Dragons

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Dragons in the Dungeons and Dragons role-playing games are the central monsters of the story.  In our Eberron campaign they not only rule an entire mysterious continent, but they are credited with the very creation of the world and everything.  Not only monsters, but also gods, is a pretty big order for a   character to fill.

Skye, the Blue Dragon to the left above is a dragon who believes that human people are the most important part of fulfilling the Dragon Prophecy.  Therefore the characters can rely on him as an ally, and sometimes even a patron.  He is a blue chromatic dragon with lightning breath, and the Blue Dragon Aureon, his great great grandfather,  is an important leader of the god-dragons worshiped as the Sovereign Host.

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Phaeros, the great crested red dragon, is a servant of chaos who actively opposes all that is good.  He works with orcish dictators and priests of the Dark Six to accomplish vast swaths of damage, destruction, and war.

He is a big bad villain that has to come at the end of a campaign, because dragons are not only powerful fire-breathers with monstrous monster-damage capability, they also know far more magic than even the wisest of wizards.  My players have not crossed him yet, but if they start finding the missing dragon eggs, that will happen soon.

You may notice that my dragon pictures are mostly coloring-book pictures repeated with different colors, but in many ways dragons are like that.  They all have the cookie-cutter qualities of a dragon, but with different-colored personalities and powers and ideas of good and evil.

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Pennie is a copper dragon with divided loyalties and the soul of a clown.  She never takes the adventure at hand too seriously.  But if she decides to help the player characters find the missing dragon eggs, no ally will prove stronger and more helpful than her.  And she knows things that the players need to learn from her to find the missing eggs.

So dragons come in many forms and personalities.

In fact, the search for the missing dragon eggs will be critically affected by the fact that the eggs have all five hatched and dragons instinctively protect themselves when young by using their polymorph self magic to become some other creature.  And someone has implanted the idea of using human form as the default even though the wormlings have never actually seen a human being in real life.

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This is a double portrait of Calcryx, both as a white dragon wormling and a young girl.

So, playing games with dragons is fun and archetypal story-telling, and I will continue to do it, even if it means getting burned now and again.

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More Art Day Role Play

Again I go back to artwork done for Saturday role-playing games, a thing which I started doing in 1981. It filled my life for a time. And it also taught me to be a teacher. After all, the DM (Dungeon Master, or Game Master) has to be a story-teller and a master explainer… just like a school teacher.

A Dungeons and Dragons picture from 1981.
A Shaitan Rider, a villain from 1982.
The Giant Sorcerer’s Hand, a monster from the 2011 family game.
A heroine-ally and her pet werewolf.
The father of mys son’s player character was found at the end of an adventure. He is apparently me with fewer legs.
An enemy necromancer
Two versions of the same weretiger
This unused non-player character would become a novel character in 2019.
Some characters are borrowed directly from TV
Some characters are kept around as potential instant player characters.
A Talislantan librarian from 1992

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Role-Playing Game Art

Here I am back to doing D&D and Traveller on Saturdays. All of the art in this post was once used in conjunction with RPGs played with former students, and my own kids. I was always the game master in the past, and I used drawings and illustrations to help the imaginary adventures come to life.

Zoran-Viktor was a Mirin Ice Wizard from the Talislanta D&D campaign. The player of this character was Victor, a gifted dancer and actor from the school’s theater department.
The Lawgiver was a powerful Non-Player Character in both D&D and Talislanta. The character design came from a metal figure I painted myself.
Zoric was a Talislantan Thaumaturge, the player character of a weird kid who told x-rated jokes better than any other high-school boy I ever met.

Harun the Charmer was only ever used as a player-character once. The boy whose character it was provided the face I modeled it after. He was an absolutely arresting boy that had such a winning personality that people fell in love with him almost instantly.

He spent way more time helping another teacher grade papers than he did playing Talislanta games with goofy old Mr. B.

And I promise, only one of the facts presented here about Harun is a lie, in attempt to protect this young gentleman’s identity. We unfortunately lost him back in the 1990’s.

Crane the Sorcerer was an NPC trapped inside his own crystal ball by his own
evil familiar well before my kids met him in the D&D adventure.
Viktor, the Snow Wizard of Ice Keep, was the father of Zoran Viktor. Victor loved playing Talislanta.
Swordpoint Castle

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Equipment Makes the Adventurer

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You cannot cleave a ghost in twain with a cast-iron fireplace poker. Throwing snowballs at vampires will not keep your blood from being drained.  And bugbears don’t really have an aversion to little girls in pink dresses (except for little Tessie Trueheart of the Green Dale; that little booger has a temper as large as her love for the color pink).

To go adventuring in Mickey the Dungeonmaster’s dungeons, you need the right equipment.  Of course, whole books full of weapons and armor and adventuring doodads have been published.  Some of the stuff we use in the family games comes from the game books, as exemplified by the items pictured above.  The Blue Wood Armor of the Forest Guardian is a collection of items put together from the books published for D&D by Wizards of the Coast Publishing.

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My daughter’s favorite weapon is a sentient throwing knife that always flies back to its current master after being thrown.  It also never misses, adjusting its own flight to always strike the target for the greatest possible damage.  It has a mind and intelligence of its own.  It became sentient and alive in the middle of an epic combat with a magical giant golem who hit it with a spell that went disastrously wrong for the caster. This item was created on the spur of the moment in the midst of a published adventure, based on a disasterously low roll of the dice for the monster side of the combat.

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Some items in the game are actually treasures from the published adventure scenarios I like to use. Instead of simply selling off items when they are discovered in the cold, dead hands of defeated evil druids whose dreams of conquest and tyrannical rule you have thwarted, you can take them for your own personal use.  I have a tendency to embellish what is described in the pages of the adventure with both really good powers and effects, and really insidious concealed curses.  The Legendary Black Blades are both demon-laced and deadly.  And both, though fatal to your enemies, will eventually darken your own heart and possibly shorten your adventuring life the hard way.

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Not all equipment is made of swords and armor.  The Evil Heads of Dr. Zorgo are a collection of living zombie heads that can impart wisdom and information (allowing characters to add skills) and can also direct you to places of adventure and great treasure.  Of course, they are evil.  There is always that little factor to consider.  But come on, how can you not be tempted by treasures talked about by the Ghost Elf’s head when you tried to ask her for the time of day in her native land?

So the point of this post is that I am really proud of my drawings of D&D equipment and wanted to show them off.  This post is merely an excuse for doing that.  I have one more to show you, though I must confess, while I drew this one, it was designed by number one son to be used for his character, though as soon as he got it made, he sold it for lots of gold to use on the next project.

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Portraits from Talislanta

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A tattooed Thrall warrior from the Seven Kingdoms.

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A Gnomekin from the Seven Kingdoms.

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An Oceanian ship’s boy from the pirate crew of the Skull-Bearer, a three-masted schooner with lateen sails.

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A Gryph scout from the Seven Kingdoms.

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A Tanasian wizard from Cymril in the Seven Kingdoms.

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Setting the Scene

As a rabid Dungeons and Dragons player, I have labored for years to build up my collection of miniature figures.  Now, like the action figures and the dolls, the collection is growing so fast it may eat the house.  So, in order to play with them and get some use out of them, I built a cardboard castle, complete with grid for playing D & D.  It is a scene that can be used to play the game, but it is also a place to display my collection.

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Toy companies have recently started putting out collectible miniatures in an almost D & D scale.  They only cost about a dollar apiece.  That makes them cheaper than candy bars.  And I am diabetic, so I can’t buy candy bars.

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I like to position them in my D & D background and take pictures of them, even though DC Superheroes are not D & D figures.  I can work them into the story of the next RPG sessions.  Batman is a paladin.  Aquaman is a sea-based druid.  Wonder Woman is an Amazon.

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Adam West Batman is really, really cool.  Wham!  Pow!  Sock!

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Killing a dragon is a big event in a D & D campaign.  And I can do that now with miniatures.

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The Flash can rescue Jessica Rabbit from a mad goblin in the Skull Plaza.

So, I reached a point in setting the scene for the game that it has become almost cinematic.  And I like taking pictures of it as I continue to play with all  of it.  Forgive me.  I will forever be twelve years old in my head.

 

 

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Nebulons

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Part of the Traveller Role-Playing Game is dealing with alien races.  So, as a game master for the Traveller Adventures back in the 1980’s, I had the opportunity to create alien races of my own.  Truthfully, the alien Telleron race that I created for the novel Catch a Falling Star already existed in my cartoons and fiction stories before I began playing the role-playing game.  The Nebulon Race, however, was invented entirely for the game.  Only later did they become a part of my fiction.

Space Cowboys3  So, what are Nebulons?  Gyro Sinjarac on the left in the picture is an example from Aeroquest of a Nebulon.  They are aliens who are human in every respect except for their blue skin.  Interestingly they can even successfully interbreed with Earther humans.  This is apparently due to either the evolution of Nebulons from Earther explorers, or, more likely, the galaxy being seeded with Earth humans and Earther DNA by the mysterious alien race known only as “the Ancients”.  What is not debatable is that Nebulons have unique skin.  The blue skin with high levels of natural copper sulfate in it has evolved as a protection from interstellar nebula radiation.  No one who has learned their language and studied their culture has ever identified a planet of origin.  Instead, the Nebulons have been a space-born race since humans first encountered them, travelling in  their symbiotic space-whale space cruisers.  They are a mysterious deep-space race of alien beings who use organic symbiotes,  in other words, living creatures, as their pervasive technology.

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Junior Aero makes an excellent example to use to explain what Nebulons are.  You can see by this picture that not only does he possess the Nebulon blue skin, but also the bright yellow hair, the red heat-transfer cheek organs, and the small stature that makes them easily satirized as “Space Smurfs” in honor of Peyo’s beloved blue comic characters.

The Nebulons as a race are often cited as evidence of the evolutionary trend of intelligent races towards neoteny, the retention of childlike features into maturity and adulthood.  Even the oldest and the most physically fit of the adult Nebulon population resemble children and young teenagers rather than Arnold-Schwarzenegger-like humans.   But believing them to be soft and weak like children is a mistake that often yields tragedy for those who contend against them, especially in battle.  The Nebulons have often fought in space wars like the 5th Unification War, both for and against the human-led Imperium.

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But the Nebulons are not automatically at odds with humanoid races in any way.  They are generally happy in demeanor and temperament,  easily befriending other races, even the snake-eyed Galtorrian humans that tend to dominate the Imperium.  They seem to be particularly fond of Pan-Galactican Space Cowboys, having helped them during the border conflicts with the mysterious race known as the Faceless Horde.

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So, there is a glop of information about an alien race from my science-fiction comedy writing that you can sort out as you like, and can probably learn from as a science fiction writer yourself.  They are probably an excellent example of what not to do when creating a science-fiction-style alien race of your own.

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