Tag Archives: fantasy

D&D Gallery Two

I have spent a good many hours over the years painting metal miniatures and drawing illustrations for the old Dungeons and Dragons game.   I love it, and simply can’t stop.  So now I will inflict more colored pencil foofram on you…

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Whitebeard began as a rumor, a character’s father who had long been lost at  sea, a ship’s magical artificer who used wands and energy tools to make practical magic flow through the ship, a man with many secrets and a dark, buried past.

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Of course, I borrow heavily and steal like a pirate to create characters.  These two came from a cartoon show on Cartoon Network, a roguish waif and his blue goblin crony.

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And there have to be bad guys.  This sinister sightless mage came from a published adventure in Dungeon magazine.  I heavily modified him and gave him powers the original author never intended.

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These two are mirror people, having been trapped in a magic mirror for over a hundred years, a gold-digger barbarian wench and her actor/suitor who turned out to be a werewolf. The players in D&D can always be tricked into releasing the baddies just when you need them in the on-going story of sword and sorcery.

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Dungeons and Dragons

Back in 1982 I first started dungeon mastering for my younger brother and two sisters.  We bought a family set with both the red book and blue book.  It was the beginning of a lifelong love of storytelling games.  You can’t give fanboy dynamite to an Ubernerd and not expect some kind of big old explosion.

The thing that caught me so completely was the way that you could share the development of the characters and story, everybody at the table adding their two cents until you had a whole lot more than six cents… More like priceless.  And you never knew for sure how it would turn out, no matter how much you planned the plot and plotted the plan.  Events could turn out entirely opposite to what they should have, and inspiration on the spot could alter the essential course of a campaign.

In the beginning it was all about wizards.  The original game featured power that left wizards weak and vulnerable in the beginner levels, but fearsome with fire-balling ferocity after only a few levels of experience.  My brother’s wizard, LeRoy became powerful enough to make himself the king of all of Balindale.  When the dungeon master raised up armies of undead and ogres and undead ogres to bedevil old LeRoy, the bearded Lord of Balindale could simply summon meteors from the sky and burn them to the ground.  If I presented him with rival wizards who had armies and kingdoms of their own, he pulled a fast one and used his diplomatic dipsy-doo to make them into allies… even the evil ones.  He convinced them to sign treaties with him and eventually to accept him as their sovereign lord.  Thus the Wizard Ganser from mighty Gansdorf was tamed and turned.  When the evil Morgo refused to cooperate, Ganser and his army helped to invade and destroy the Kobold Kingdom.

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So stories came to be dominated by wizards and wizard personalities.  And then I began recruiting former students to play the game.  The personalities changed.  Goofy Gomez chose to be the wizard, the typical classroom clown who could never do anything straight.  Armando Coronado, a particularly destructive personality, also took up the way of magic with Asduel the Sorcerer.   So in some games, Asdok the Bumbling made jokes and got his fellow adventurers into situations where only the last minute appearance of a kindly, all-powerful Titan could keep them from being roasted in a pot with carrots and potatoes.  In other games, Asduel the Merciless burned cities and castles, made orphans into servants and slaves, and generally frowned quite a lot when the dungeon master  suggested that some Non-player characters needed to be spared or the over-all adventure would be lost for all players.

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So, because of the power of wizards, we all learned that stories could be easily unbalanced and abused by the personalities in them.  We learned how important it was to learn to work together.  When Hogan, the Knight of Tol Arriseah, and Sin Gard, the fighter of the many magic swords got sick of old Asduel, they let the bullywugs and locathah of Eary Marsh first take him prisoner, and then roast and eat him with carrots and potatoes.   And when Asdok the Bumbling set fire to the base of the tower in which he was trying to wring the treasure from the top, trapping his little thief friend, Artran the Halfling up there with him in the body of the ugly girl he had turned him into with a polymorph spell, they allowed him to take a ride in the tower-turned-skyrocket into another dimension entirely.

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Dungeons and Dragons taught us that the difference between good and evil can be learned.   We learned that hitting your problems with a sword or dropping a fireball on top of them did not always solve them.   We learned to negotiate, to feel what others feel, and how to become a different person than the one you are.  I truly believe that the most important lessons you can learn about life can be learned playing D&D.  Morality, camaraderie, and cooperation are not really taught in school, but they can be taught in D&D.

And now I play Dungeons and Dragons with my own children.  How better to get to know them and mold their characters?  How else can you let them learn why you shouldn’t blow up your neighbors or slay your uncle with an axe except in an imaginary world where the ultimate oops can be fixed with a lawful-good cleric who knows a convenient raise the dead or resurrection spell?

So now I can officially post my Paffooney where Samosett the girl archer and little Prince Robin have murdered Unkel the Magical Ogre to get his chest full of treasure.  Oh, I shouldn’t forget Boffin and Bimbur the dwarves.  They are the ones that brought the group through the Wilderness of Zekk to find Old Unkel’s tower.

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The Making of Paffoonies

ImageAs creative projects go, I think the best ones I am currently undertaking are the Paffoonies. These, of course, are the colored-pencil and ink cartoon-o-matic creations that come out of my fevered little-boy mind as it has been stretched and contorted to fit into my old-man brain.  

There are rules to this stupid creation game.  First of all, a Paffooney must tell a story and have a piece of writing to go with it.  Naturally, though, the picture must come first.  The tortured elements of the Sci-fi or Fantasy that comes out of it result from the need to explain every oddity, punkitation, and warped perception that went into the picture.  I draw pictures from dreams.  I also draw from the monkey-shine metaphors that well up in my overly-wordy conscious mind.  I do not take drugs to accomplish this.  I do not drink alcohol.  I am on numerous medications for numerous medical conditions… but I like to think there is no pharmacological element to my creativity.  I am just your basic goofy old man with an exploding right brain.

You remember the writing that went with the first Paffooney in this post, don’t you?  If not, you can still see the post here on WordPress where I wrote a poem that convicts  the average school teacher of being a serious clown and puppet master.  Some Paffoonies are poetic in nature.  Others require a piece of fiction, like the one I wrote about Mai Ling’s encounter with the plant people of the planet Cornucopia.  Here is a another version of it…..Image

So, a Paffooney is a creative project, a game, an exercise if you will, that will hopefully make me a better story-teller, writer, and cartoonist.   I hope to post a lot of them on the web.  So-called social media marketing experts tell me this kind of thing will get you, dear reader and viewer, to buy my book Catch a Falling Star, a sort of extended Paffooney of its own.   The theory is, if you like the stuff I give away for free in these posts, you will want to actually pay money to see more of what I can do.  I really think that is a big black Hoo-Ha, though, as I have not seen any evidence that social media marketing experts know anything more about marketing than I do.  Are they really worth that expensive salt I put on their tails to trap them into to telling me their secrets and lies?

Ah, well…  here is one last Paffooney that does not yet have a story to go along with it.  At least, I am not aware of a story yet.  Hmm, I think something is coming to me even as I post this picture.

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Puff the Dragon

I am a cartoon nut.  I read them.  I write them.  I draw them.  Cartoon people have always been more real to me than real people.  A friend of mine asked to see what I could do because he wants to create a children’s picture book.  I drew Puff in the picture displayed here.  I can’t help it.  I have to draw when I have the chance.  I have had arthritis since I was eighteen.   I walk with a cane now, wearing a back brace constantly.  I dread the day when I can no longer draw.  It is coming too soon.  but for now, I have a dragon to help me fight off the coming darkness.  I know what you’re thinking… “It should say Puff the Magic Dragon!”  but it doesn’t because he is not.  There is no magic in the creation.  I have spent years practicing and learning how.  I can now create cartoons almost at will.  I just can’t crank them out on a regular basis, not without my hands hurting.  So, I have Puff to hang around with for a while, on my computer, on my drawing pad…  He’s a really good guy.  He’s just not a magic dragon.ColdPuff

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