Tag Archives: environment

Role-Playing Games in the Classroom

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Zeus, the god of Storms and the Sky

In the early 90’s, a fellow teacher became acutely aware of the effect the role-playing games I was playing at home after school had on the cognitive abilities of the fatherless boys I was constantly entertaining.  She suggested that maybe, if it was working at home with a few students and former students, it could also work in the classroom with all students.

This, of course, was a daunting classroom activity to carry out, but enough of a creative challenge to my story telling abilities that I simply had to try.

I began with a cheap RPG book about adventuring D&D style with characters from Greek Myth.  This was an opportunity not only to play adventure games, but to teach a little bit about history and a lot about mythology.

So I created generic character sheets using my own personal copier, my own copy paper, and my own overhead projector plastic overlays.

I created adventures that could be conducted on the overhead with dice, and each kid had their own set of skills and useful items.  We conducted Olympic games and included mythological creatures like Tritons and Centaurs as player characters.  We learned about the city of Olympia, the city of Argos, the city of Corinth, Athens, Sparta, and even Atlantis.

I let students draw their character from a hat on strips of paper that contained a boy option and a girl option.  I even let students trade for the character they wanted, and we learned negotiating skills along with problem-solving skills.

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                                                                                     Demeter, goddess of fertility (which you can’t say in a junior high classroom, so goddess of crops and farming)

Most of the stories were driven by a kidnapping where the beautiful daughter of one of the players was kidnapped immediately after the Olympic medals were awarded.  The villain would take her to his evil island base, and the players would have to work together to buy or steal a boat.  Gods and goddesses could be called on to intervene, and sometimes they actually did.  Another storyline began with the sack of Troy, during which the players either murder or witness the death of a young Trojan boy who just happens to be Heracles’ son.

That story took the players on a quest of penance to visit the underworld and retrieve the boy in the same way that Orpheus tried to rescue his lady love, Eurydice.  Potentially, Heracles would even join the quest himself if none of the player characters were the actual killer.  And, of course, all sorts of encounters with monsters would ensue.

 

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I ended up using about as many of my personal resources as a storyteller and a cartoonist to create those adventures as I had available.  But I had students tell me that the week of classroom time spent playing that problem-solving myth game was one of the most memorable learning experiences they ever had.  I never tried it with a high school class, only middle school, and then mostly with 7th graders.  But I think the experiment was very successful from about 1992 to 2004, and it taught me even more about teaching than it ever taught them about mythology.

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Filed under autobiography, Dungeons and Dragons, education, heroes, humor, Paffooney, pen and ink paffoonies, strange and wonderful ideas about life, teaching

The Boogendorfer

 

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This is not actually a picture of Boogendorf, this is Toonerville where the clocks are wrong and a giant Mickey Mouse lurks in the foothills beyond.

Today I mean to justify my existence before God and everybody.  Apparently in the modern world you have to be certain things in your basic foundation to justify getting travel visas, citizenship, and a basic right to continue to exist unmolested.  We apparently elected a new leader, the Mad King of Boogendorf, to make sure all Boogendorfers are suitably qualified to live in Boogendorf.  So this is a brief photo essay to justify my case for why Boogendorf should accept me as a citizen and not execute me outright.

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First of all, I am not one hundred per cent crazy.  You can tell from this photo, can’t you?

This kooky dorfleflop can’t be any more than 65% crazy because his pin head is not large enough to harbor more than 65 out of every 100 truly derfy and sanity-stealing notions.  (What is a dorfleflop, you say?  Well, dorf is a German word for town, and dorfleflops flop in a dorf and think they belong like everybody else who has flopped there before.)

But using the Mad King of Boogendorf as a measuring stick (an orange measuring stick with an extra-long tie), that is clearly not crazy enough by half.

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What’s the deal with the clocks always being wrong in Boogendorf?

I have always heard it said, “It takes a village to raise a child”.  And I think that saying I heard is probably true.  I was raised by the village of Rowan, Iowa in the 60’s and 70’s.  I learned to draw there.  And I can draw real cartoon human beings.

Of course, one must be careful to note that if you could actually draw real cartoon human beings they would be alive after that, and that would make you like God, able to create life from nothing more than pencil, pen, and paper.  And in Boogendorf there is only room for one God.  That, of course, is the Mad King of Boogendorf.  So I guess that is a disqualifying quality too.

And that saying about a child raised by a village is a saying somehow connected to Hillary Clinton, and Hillary Clinton was defeated (I have also heard disgraced, demoralized, and denounced) in the last election by getting more votes than the Mad King of Boogendorf.  So I am judged lacking by my upbringing too.

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I am also undeniably guilty of playing with dolls.  I mean, I collect them, I comb their hair, dress them in different clothes, take them apart and repair them, and pose them for pictures.  That can’t be normal.  But is it abnormal enough to make me qualified to be a Boogendorfer from the village of Boogendorf?  Maybe if I plated them in gold or something, or had enough money to go to “golden shower” extremes?  I guess I don’t understand how to be Boogendorfy enough to live in Boogendorf.  The “Boo” in Boogendorf proves that you have to be pathologically afraid of things more, just like other Boogendorfers are.   I am sure the average Boogendorfer is afraid of people who play with dolls.  Especially if those weird people don’t own any guns and don’t like to kill stuff.  That just ain’t natural.  You even need to give guns to little girls to make them safe against those evil anti-Boogendorfers.

So, I guess I am doomed to live a life outside of the walls of Boogendorf (and they are really great walls, too).  I should be grateful that the citizens of Boogendorf have only rejected me and not used their sacred second-amendment rights to execute me.  For now, I am simply not a Boogendorfer.

 

 

 

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