
My title for today has at least a double meaning, if not a triple or fourple one.
“Fourple?” you say.
Yes, four plus the color purple. Purple, after all is the dominant color used in the video game “The Legend of Hoodwink“.
And, of course, the video game is not real. It is the virtual reality video game used in the story as the secret land that the orphans and their mother’s friend flee the authorities to live in after the deaths of the Brown family’s parents.
So, I have been living in the world of Glammis, the imaginary game world inside a mainframe supercomputer. I started this story back in the 1980’s, inspired just a little bit by the Disney movie Tron. Of course there are all kinds of more current technological details to employ to make the story more up to date. The story has been reset to 1999. (I don’t write stories set in the 21st Century. I just don’t. Mark Twain never set one in the 20th.) And one of the ways to create the game-world of the story is to draw pictures of it that I can use as illustrations in the book.

Hoodwink and Babbles (the horse-headed Kelpie) are both game characters that play key roles in the story. They transform from game characters following the script to real people fighting for their lives and honor in the course of the story.

A key setting is the candle-castle called Candlemere, for obvious reasons. The wizard, Milt Morgan, lives there, though he is a real person from Iowa living in Texas as a game designer.

These are the three orphans that Milt Morgan has rescued after the car crash. Mortie Brown, Daisy Brown, and Johnny Brown now live in Glammis after the deaths of their parents, Brom and Stacy Brown.
The three orphans are being pursued in the real world by an FBI agent, a relentless tracker and pursuer named Agent Brent Clarke. What the kids don’t know is that Agent Clarke is trying to find them for their grandparents that they don’t realize are still alive. And Clarke is also their uncle, their mother’s older brother.
In the video game, they are pursued by the evil Daniel Quilp, who is in the video game playing the wicked King Murdstone of the Chelsrod’s Spire. He is not a relative. He is secretly the enemy of their parents and the wizard Milt Morgan.

The servant of Murdstone in the game is Errol of the Devylkind. He is more than he appears to be as well. He is another player character who is also very much acquainted with Daisy in the real world, and has a huge crush on her.
But, at present, I haven’t yet reached that part of the story, the latter half of Act One. Instead, I am today establishing setting further by narrating the visit to BrooglieTown, the home of the chocolate dwarves (literally made of chocolate and not a racist faux pas by any means.)

So, in the middle of writing a novel, I am describing the world-building I have been doing… and drawing… while pretty much living in this made-up game world due to the ongoing pandemic and intense heat of Texas in July. It is a better place to be living for now, though it is soon to heat up too as the plot gets churning and the Devylkind, rather hot-blooded fantasy characters, get further involved.































The Case for the Clown
The criminal was led into the courtroom in chains and forced to sit in a box made of metal bars so his influence would not reach out and harm anyone by drawing their sympathy in.
“Mr. Prosecutor,” said the learned judge, “what terrible crime has the perpetrator been charged with?”
“The alleged perpetrator!” objected the defense attorney, a mousy old man who looked like a cross between Santa Clause and Robert E.Lee because of his white beard, stern face, and a twinkle in his eye.
“Shut up please, Mr. Badweather. You will have your turn to speak.” The judge banged his gavel smartly to emphasize the shut-up-ness of his overruling.
“Your honor,” said the prosecutor, “Mister Pennysnatcher Goodlaughs stands accused of being a clown.”
“The people of the State of Texas, home of the free, land of the brave, and place where cowboys can hang their hat on the antlers of a moose they shot in Canada, will prove that Mr. Goodlaughs did willfully, and with malice of forethought, commit acts of supposed humor in order to make people laugh. And we will further prove that in a time of very serious things, he intentionally made light of very serious matters and the very serious men who try to turn those serious things to their exclusive… err, sorry, I mean… everyone’s benefit.”
“Your honor,” said the defense attorney, looking like a cross between Mark Twain and Colonel Sanders, “I would like to request a new venue for this trial. My client will not get a fair trial here.”
“Sir, your stupid request is rejected on the grounds that Mr. Goodlaughs cannot get a fair trial anywhere. We are all conservatives, and are therefore incapable of having a sense of humor. Continue, Mr. Prosecutor.”
“We will show numerous instances of Mr. Goodlaughs putting paint on his face to hide his true features or assume the identity of a character not his own. He has repeatedly used false noses, large shoes, and floppy hats to exaggerate his flaws and scare young children. He repeatedly wears polka-dotted clothing to simulate terrible taste and ridiculous lack of fashion-sense. He employs pratfalls and slapstick humor in his performances, things that, if any school-age child would imitate the behavior, might lead to serious injury or even death. And he has even dared to make fun of our glorious leaders, implying that they make mistakes and may even have hurt people. That they act without thinking about anything but their own pocketbooks. In other words, this clown has knowingly made jokes in order to get people to not take things seriously.”
“Your honor, I object to this jury. I object to the fact that it is made up of fifty percent rednecks and fifty percent kangaroos! My client demands a new, more impartial jury!” cried the defense attorney, looking like a cross between Captain Kangaroo and Ronald Reagan.
“Has anybody noticed?” asked the judge, “that this attorney looks like he could influence this jury unfairly? He looks like two people who could lead the two halves of this jury to the wrong conclusion. Bailiff! Take the defense attorney out back and execute him by firing squad.”
After the entire courtroom heard the gunshots go off, the judge then turned to the prisoner.
“It seems, Mr. Goodlaughs, that the defense’s opening statement is now entirely up to you. Do you have anything to say in your own defense?
“I do, your honor. Ladies and gentlemen, kangaroos and Reagan Republicans of the jury, I submit to you that I have never actually been a circus clown, or wore face paint. Not that I wouldn’t if the opportunity presented itself. I merely claim the right to laugh at anything I think is funny… or can be made funny. Whether I am being what you call a clown, a humorist, a cartoonist, a comedian, a fool, a village idiot, or a witty fellow, I believe I have the right to make light of anything. Life is always better when you can laugh. Especially if you can laugh at yourself.”
“I’ve heard enough,” said the judge. “What say you, jury?”
“Guilty!”
“Yes. And I preemptively waive the prisoner’s right to appeal. Sir, you are guilty, and you shall be executed immediately.”
Everyone in the courtroom breathed a long-awaited sigh of relief.
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