Category Archives: science fiction

Aeroquest… Canto 9

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Canto 9 – Sinbadh the Fuzzy

     The wolfman was thoroughly restrained before Ham applied the wake-up spray.  Ged held the laser rifle on him, aimed right between the eyes.  It was easy to see the kill setting that Ged had it set on.

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“Well, hello, puppy!” said Ham.

“Erm!  Hah?  How did ye cave-boys get out here?”

“Cave-boys?” asked Ged.

The wolf smiled slyly.  “You came from the Imperium, didn’t ye?”

“We’ll ask the questions here,” said Ged, emphasizing the point with the barrel of his gun.

“Erm, yes.  I sees.  Ye’ve invaded me home.”

“Don’t give us that slop,” warned Ged.  “You’re a carnivore and a predator.  You don’t live in this vegetarian’s paradise.”

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“Oh, I has for the last five of yer Earth years.  I loves fruits and vegetatables.  That’s why those scurvy Stardogs left me here to rot.  Huh!  I fooled ‘em, though.  They stranded their head cook in the one place he most wishted to be!”

“What’s your name, puppy?” asked Ham.

“I yam Khforz Sinbadh.  Ye can call me Sinbadh.  I be the scurviest corsair what ever stewed up carrots with peas.  Them Stardogs hated me for it.”

“Okay, we have a vegetarian Stardog on board our Grange station.  What will we do with you?” asked Ged.

“Turn me loose.  Let me cook for ye.  In fact, whatever adventure ye are on, take me along!  I longs to sails through them stars again.  I have space between me ears.”

“Oh, good,” laughed Ham.  “Now we have two of them like that.”

“Erm, I mean, I loves space.  I didna mean I be stupid.”

“We’re not stupid either,” said Ged.  “Why should we trust you?”

“I know,” said the dog-headed man, “ye’re thinkin’ a bloke like me will call his scurvy friends the moment he has a chance and scuttles ye like a total swab.  But I gots no reason to love them scurvy Stardogs.  Marooned I was, like old Ben Gunn.  I’d sooner betray a Stardog than a man, I would.”

“Why do you talk like that?” asked Ham.

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“I’ve seen the holo-story of Treasure Island seven times, I have.  Ther one what stars Robert Newton as Long John Silvers.  It be me favorite.”

Ham reached to release the bindings that secured Sinbadh to a rack of hydroponic string beans.

“Wait, Ham!” said Ged.  “We don’t need another one of your loonies and lost causes along on this quest.  For once, let’s not take on the crazy alien just because he reminds you of our collie dog when Mom was raising us back on the sun-side of Questor.”

“You heard him.  He’s a vegetarian wolfman from outer space who loves an old Earth novel enough to learn to talk like it.  That’s the kind of thinking that makes us who we are.  We’ve gotta hire him for our team.”

Ham was like a big kid begging his favorite parent for a new puppy.  The irony was not lost on Ged.  That little-boy charm of Ham’s had always kept the two of them together.  It was the real reason Ged so dearly loved his brother.

“Oh!  Alright then!  YOU have to feed and water him.  YOU have to walk him every day.”

Ham grinned.  He was very handsome whenever he grinned.

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Master and Padawan

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At their heart most of my stories, including role-playing game stories, are about being a teacher.  In the Star Wars role-playing game, that manifested itself in the Master/Padawan relationship.  According to the rules, a Jedi character becomes a Master at experience level ten.  For Number One Son’s Jedi character, Juba Jubajai, that happened in the middle of a deep space adventure.

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At the time the adventuring group was traveling in space in an interstellar tug boat, in trouble with both the enemies of the Republic, and the Republic itself for their actions on the planet Naboo.  While traveling incognito in deep space, they came across a battle-damaged ship that was mostly wreckage and had no life signs.  But as they investigated the ship, they found two children frozen in carbonite and still alive, even though the ship had been destroyed thirty years before.

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The children were Trad and Verina Paddox, heirs of a noble house in Tapani Sector that had been reported assassinated years ago as aggressive House Mecetti had forced their noble family to give up most of their planetary holdings and killed their parents.  Tracking down folks that it would be safe to return these children to was next to impossible.  They ran into folks from House Mecetti with a shadowy agenda that probably included erasing the two children from history and existence.

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Wraith was a scarred and ferocious agent for House Mecetti that seemed intent on finding out everything he could about the children.  He had several run-ins with the adventurers and shots were fired.  At one point he was seriously wounded by the Wookie.  But he didn’t give up, and was apparently impossible to kill.

During the struggles with Wraith, Verina began exhibiting force sensitivity and immense power that needed Jedi training.  So they located a friendly Jedi who seemed to overlook the adventurers’ wanted-criminal status.  This dippy and jovial  Jedi was named Jean D’Ark, who continually joked around, but would ask clearly inappropriate questions followed by a quick, “Never mind!”

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He naturally became Nevermind, or the  Nevermind Jedi.  They began treating him like a jolly old uncle.  It was assumed that he would train Verina as a Padawan and take charge of the children.

Fortunately, more than one character turned out to be the opposite of what he seemed to be.  Wraith returned from the dead to reveal that Nevermind was a dark Jedi with Sith ambitions.  He was working for Darth Sidious and the evil parts of House Mecetti, and intended to kill the children.  Wraith not only revealed the plot, but helped Jubajai to drive the dark Jedi off.  So Master Jubajai began teaching Padawan Verina Paddox.  The player characters adopted the children and began to fight to reclaim the children’s birthright, leadership of House Paddox and possession of the planet Pelagia.

It is satisfying to tell stories where the teachers are the heroes.  But, of course, role-playing games are on-going stories, and there is always more to tell.

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Aeroquest… Canto 8

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Canto 8 – Hammer Plans

      Trav Dalgoda was busy with research.  He had discovered that Frieda could answer practically any question his evil little brain could ask, and so, allowed him to feed his avarice and greed until they became obese and bloated.  Where most men had two little angels on their shoulders, one good and one evil, to debate with, Trav had only these two little fat things that he actually called Greed and Avarice when he talked to them.  They were discussing now how he could obtain the so-called Hammer of God.

“Ummm!  Frieda says the Hammer is a building device and it is on the planet below.  I have got to have it,” said Goofy to himself.

“Ged will distrust it, and he won’t let you use it,” said Avarice.

Greed scratched his fat red behind with his pitchfork.  “We have to get there before Ged,” he said lazily.

“I can go down to the planet in my new star ship,” said Goofy.

“Yes, and blow something up with it on the way!” said Avarice.

“Explosions in space are so pretty!” cooed Greed.

“No,” said Goofy.  “I can’t let myself get carried away.  Ham always says, “Don’t blow things up, Goofy.””

“Not even a little something?” asked Avarice sadly, feeling the sharpness of his left horn with a fat finger.

“Well…” said Goofy, almost relenting.

It was then that the manic spacer was interrupted from his internal dialogue by the sweet-faced blue Princess.  She had entered the room from behind him.  They were all alone, just Trav, the Princess, and Frieda.  She was as naked as the day she was born.  She walked up to him, took his gloved hand, and put it sadly on her breast.

“Oh!  No, girl!” insisted Trav, turning bright red under his eye patch.  “Nobody asked for that!”

She pointed sadly at the slave tattoo on her right shoulder.   She looked down at the deck beneath her feet.

“No, I mean it!” said Trav.  “You don’t have to do that for me.  I am not your master!”

“Maybe I can help,” suggested Frieda.

“How?” asked Trav.

“Tagasserah nah, po choi freem koohballa Marjarac Inoijuc.”

The blue princess was suddenly transformed into the happiest creature Trav had ever seen.  She kissed the Goof on the end of his nose and left the control room clapping her hands together gleefully.

“What was that about?” asked Trav, puzzled.

“I explained to her that you wanted her to be free so she could be your friend.  I explained that she owed you a debt of honor for releasing her from her servitude.”

“Really?  All of that, huh?”

“Yes.”

“So what can you tell me and my two little friends about the planet below?” asked Trav.

“First you must put the Crown of All Stars upon your own head,” said Frieda.

“But won’t that melt my brain?”

“Oh, it might.  But from what I’ve observed of you, I don’t think your circuits are complex enough to be in danger.”

“Oh, thanks,” said Trav.  “Say, by the way, old Jester, can you teach the lovely Princess to speak our language?”

“Khomparuc sah, Trav.  It shall be done.”

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Trav Dalgoda, a goof for all seasons.

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Star Wars, the RPG

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After getting married in 1995, there was a long break from the playing of role-playing games.  I had to wait for Number One Son to reach an age where he understood enough about things to enjoy a game where telling a story together was the main thing.  He was aware of Star Wars through the fourth movie, The Phantom Menace, which we saw together in the Austin area where Grandma and Grandpa Beyer lived.  Then, after the next movie came out, The Attack of the Clones, a role-playing game from the 80’s was updated and I bought the rule books in local game shops.  Number One Son and Closest Cousin began playing with me whenever we had the opportunity.  We even played during our tent-camping trip to Niagara Falls.

Closest Cousin was basically a young girl in her Disney Princess phase when we started playing. So she chose to be a noble.  She wanted a Princess Leia-type character, and she created Princess Moreno D’ark to fulfill that need. Number One Son wanted a more action-oriented character, one who could solve problems by whacking them with a light saber.  So he created Juba Jubajai, a gung-ho space marine sort of Jedi guardian.  We chose to play in the Clone Wars era because that was where I had the most resources in book form and related most closely to the movies they had recently seen and loved.  I had a bunch of other old 80’s Star Wars game supplements that I could adapt to fit into the game universe we were using.

Of course, two people is a little short of a full adventuring party, so we recruited some good NPC’s to fill in.  We had to have a Wookie.  So Hrowwuher became Princess Moreno’s devoted sidekick.  He could blow stuff up whenever the Princess’s negotiating and problem-solving skills failed to keep the group out of trouble.  Keebo Kloohorn was a musician and often supplied the sneakily supplied game-master’s hints to keep the adventure on track.  He was also sometimes the character used by Number Two Son, but at a mere five years old, the game rarely held his attention long enough for him to really be playing.

On upcoming Saturdays, I will recount a few of our memorable adventures in the Star Wars game realm.

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Aeroquest… Adagio 3

Adagio 3 – Homo Lupines

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It was during the founding years of the Galtorr Imperium that genetically altered mutates, more commonly called “Freaks” were created in the laboratories of Faulkner Genetics.  The lessons of Dr. Frankenstein were completely lost on those poor doody-heads. Most artificial races were created to fill very specific slots in the colonial plan.  They first got away with monster making in the forgotten past.   When the Galtorrian lizard people and the Earther primates were both struggling to make their way into space, they somehow managed to splice their genomes together to make one race that had the worst qualities of both.  This melded race, of uncertain origin, is probably the fault of early Earther explorers who found the Galtorrian homeworld,  and scared out of their pants by the warlike reptilians, began crazy-mad experiments the way witless Earth humans do.  Having a mutual genetic link in the Galtorrian Lizard-Men meant that both the Galtorrs and the Earthers could feel like part of one people.  Well, that was the big idea, anyway.  These masters, though, having established an artificial ruling race, soon found use for slave races.

They created the tiny, elfin Peris of the planet Djinnistan to do immense computations in their overlarge heads with an edge of extreme creativity.  The winged Eagle-men, also of Djinnistan, were used for jungle warfare and air patrol duty.  They created the simian Security Beasts of the planet Karridon for obscure reasons, something about the Earther obsession with gorilla-like monkey violence.  Even the speedy Longlegs of the planet Nestor’s Palace were not a natural race and kept as work slaves.

Some science geek (not like me, I’m a nerd rather than a geek, I have never eaten a light bulb) in the days of the Gene-Splicer Renaissance thought it was a natural idea to combine the genes of Earth men with the genes of Earth dogs.  They reasoned that since dogs were man’s best friend, they would make a race of friendly, loyal dog-men.  They could then be their own best friends!  What a stupid concept!  They overlooked the fact that all dogs on Earth originated from wolves.  Wolves, if you didn’t already know, get hungry enough to eat you.

With my handy telescope I saw the Lupin Rebellion.  Waves of wolfmen turned on their masters and stole spacecraft and weapons.  Blood was shed as they threw off their collars and turned to wolf-pack piracy among the stars.  They were carnivores and totally uncontrollable.

The furry man-wolves formed fleets of corsair raiders known collectively as Stardogs and laid waste among poorly protected colonies.  Then, during the Second Unification War the Galtorr Jihad launched their war fleets against Stardog colonies and outposts, nearly making the Homo Lupines race extinct.  The Galtorrian hero, Sir Echo Saurol, had every intention of wiping them out like fleas in a flea-powder factory.  Only the Lupins who fled into deep space survived the wrath of the Galtorrians.

The first Aero-base, the sentient starport called Frieda, had originally been a Galtorrian Exploration Command Center.  A surviving pack of Lupins and Stardogs descended upon it and slew everyone in the planetary command before fleeing further into the unknown.  It had, however, been 329 years since the attack when the Aero brothers landed and claimed the base.  They knew nothing of the Stardog Freaks and their Lupin Rebellion.  All Ged knew was that Lupins were a creature he had hunted before, a very intelligent and dangerous creature to hunt.  Soon both brothers would learn more than they ever wanted to know about Lupins, especially the one that had been marooned on the Don’t Go Here Grange station.

 

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World Building

Part of being both an RPG gamer and a science fiction writer is the need to put together entire worlds and cultures that don’t exist anywhere in the universe outside of my own imagination.  It is a big and complicated process.  I used to create entire illustrated information pages to capture the world in simple form for future use.

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If you can read the small print, you will find that much of the detail about Planet Dionysus and it’s associated planets is very complex.  The planet was a home base for the Evil Dr. Nathir, a geneticist who experimented on people and animals to give them chloroplasts and other plant-like organs to remove the need to eat food and add the ability to regrow themselves from cuttings  and regrow any missing parts.  His evil plant people with a taste for violence and mindless destruction permeated the entire jungle society.

Many of the people are of Arabic Earth descent and have deep ties to the use of psionic mind skills.  Shtaraqatl, seen above as a young adult and as a boy, is a good example of that.

Dionysus was also one of the planets involved in the invasion of a negative alternate dimension.  The portal opened to invade the other dimension was a two-way doorway that yielded more invaders from the other side than the evil Nathirites sent to take over and exploit the Scion Dimension.

Another important pair of planets were the worlds of Mantua, in the Classical Worlds, and Jargoon, home of the Perfect Knights.

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You can see that I not only established the worlds and their cultures, but I had to lay out the entire planetary solar system, including moons, gas giants, orbiting out stations, and anything else going around the system’s sun (or suns).

One of the results of the work I did planning out all these game worlds in the 1980’s is the ease with which I enabled myself to write science fiction stories later in life.  I had notebooks full of entire planets, their people, their governments, and a cornucopia of worked-out details to use as settings.  I hope to live long enough to make use of them all.

 

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Aeroquest… Canto 7

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Canto 7 – Good Doggie

 

Ged planned the mission to the Grange station just for Ham and himself.  Trav was put in charge of the star port and given strict orders not to blow anything up or do anything stupid.  The last part of those standard orders was intentionally left vague enough to cover almost anything Trav might do.

In the Leaping Shadowcat they quietly slid a quarter of the way around the planet to the geo-synchronis orbit of the space-food installation.  It was vast.  At five miles in length and a mile in width it should’ve been feeding at least a million people in space.  It appeared that the hydroponically grown plants had grown almost completely out of control.  Greenery obscured any view of the interior through the sun-source windows.

The docking bay was large, and Ham easily steered the Shadowcat into position.  The automated systems attached to the Aero Brothers’ ship as smoothly as any starport in the Imperium.

“The power still works here.  Do you suppose someone’s been maintaining it until a short time back?” speculated Ged.

“Dunno,” said Ham.  “Somebody might be maintaining it and our sensors didn’t pick him or her up.”

“Maybe,” said Ged doubtfully.

Ged had spent ten years as a space-safari hunter for hire.  He had been successful in tracking xenomorphs on four hundred worlds and survived many dangerous encounters.  It was only natural that he led the way.  Caution had always been his hallmark as a hired big-game hunter.  He brought his customers back alive even if it meant not bagging the big xenomorph they were hunting.

Ged carefully set his medium-tech laser rifle on the stun-cone setting.  He didn’t need to kill whatever he encountered, just control it.  No telling how big a dog they were facing.  He led the way into the Grange with hand signals to Ham.

Ham had the big gun.  He carried an 80-pound MPPG, a man-portable plasma gun.  It put a stream of thermonuclear star-stuff out that could burn through planets if necessary.  It was the kind of weapon they’d kept safely out of Goofy’s hands for twenty years, since their teen years.

They were surprised to see the inside of the Grange fully operational.  Someone had recently been tending it.  Several of the hydroponic farms were operating efficiently and producing fruits and vegetables that the brothers hadn’t tasted in over two years.  Ham couldn’t resist grabbing and biting into a succulent carbo-melon from Antares One, purple juice running down his arm to the elbow.

Of course, most of the farms were thoroughly overgrown and idle.  A place like this needed a thousand people to operate completely, but someone, maybe two someones, had been very busy here.

Ged signaled to Ham.  “Paw Print!” he said in sign.  Ham signaled back.  “Dog?”

Ged signaled.  “Too big.  Only two legs.  Werewolf.  Like me?”

Ham grinned.  “Maybe you changed and got loose?”

“Not lately.”

Ged was an excellent tracker.  He followed the sign down into the artificial valley and from under cover, sighted the paw-print maker.  It had the head of an overly-fuzzy wolf or a husky dog, but the barrel-chested body was like a man’s.  Its crooked dog’s legs ended in bare paws, but it wore pants and had a tool belt around his middle.  He was shirtless and fuzzy-chested.

“Dang!” signed Ged.  “Homo Lupines.”

“Bring down,” signaled Ham.

Ged rose up from behind the foliage and fired a cone of shock-laser beam at the Lupin.  It dropped like a stone.

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Teachers in Space

This is another in my continuing series of Saturday night D&D posts, though it was written on Saturday morning and contains no Dungeons and Dragons information whatsoever.

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The Space Bear was a travelling space ship/school.

You see, in the early 1980’s, I got in trouble with Baptists for playing Dungeons and Dragons with kids from school because… well, demons and dragons are evil, right?  Apparently even the imaginary ones in games and illustrations. So I turned my attention to science fiction games.  Traveller was my rule system, and all science fiction was my campaign.  And then in 1986 Ronald Reagan and NASA decided to blow up the first teacher in space aboard the Challenger shuttle mission.  So, my Traveller game became less about “explore and conquer” and more about “teachers in space”.

gaijin1234aGed Aero was the player character of one of my favorite kids.  He was a psionic shape-changer who could transform into other animals, space creatures, and alien beings.  He became so powerful that he naturally inherited the job of leader of the Psionics Institute, a criminal teachers’ union that taught psionic skills to psionically talented kids. It was a criminal organization because the semi-fascist government of the Third Imperium had made psionics illegal.  He gathered students and taught them to use their powers for good.  The students were all non-player characters to start with, but as new kids from school wanted to play the game too, and player characters were needed, the students of Ged’s psionics dojo became player characters.

Junior Aero, a former student and the adopted son of Ged’s deceased brother Hamfast, grew up and became a player character himself. He taught psionics, being a telepath who could talk to computers and robots that were self-aware.  His wife, Sarah Smith Aero, also became a teacher.  She and Junior had twins, a boy and a girl, both genetically Nebulons, and both destined to be students aboard the Space Bear.

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Of course, you may have noticed a K’ung Fu sort of thing going on in the illustrations I am showing you.  That was because one time as Ged was in dinosaur form and fighting with a ninja swordmaster, he won the fight by eating the ninja.  His shape-changing power then absorbed all the muscle memories and martial arts training of the ninja he ate.  So, his students would not only become psionic masters of mind manipulations, but ninja warriors as well.

 

So, whether they liked it or not, my Traveller players had to learn to teach their skills to others, lead students through complex adventures and problem=solving situations, and basically do themselves a lot of the same things they saw me doing in school all as part of a role-playing game.  You see, that was one of the main dangers of playing role-playing games on Saturdays with that kooky English teacher in South Texas. The danger was, you might actually have to learn something.  Although, most of them probably didn’t realize that that was precisely what they were doing.  They thought we were just playing games, or junk like that.

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Aeroquest… Canto 6

Canto 6 – Frieda

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It soon became evident that Trav Dalgoda had downloaded an artificial intelligence into the computer systems of an abandoned Galtorrian starport.  He named it Frieda after his boyhood invisible companion.  Ged laughed at him uncontrollably for several minutes.  But the whole mess worried him too.

Frieda apparently removed herself from the Crown of Stars into the mainframe, because the middle crystal in the crown now ceased to glow.  She was a very capable artificial being, and she immediately began to repair the base using all the robotic arms, cleaners, switches, routers, and computers as if they were her new body.

“Frieda, old girl, I am impressed,” said Goofy to the control systems.  “You have made this place into a home just like that!”

“I appreciate a kind and patient master,” said the female voice that was now Frieda.  “You are much nicer than my last master.”

“Who was your last master?” asked Ham, slightly concerned.

“His name has no analog in your tongue.  He was the Dark One, son of Grandfather.  He made us do terrible things.”

“How long ago was this?” asked Ged, concerned more than Ham seemed to be.

“Sixty-four million of what your computers refer to as a year.”

“Is he still around?” asked Ham.

“Grandfather slew all his children at the end of the final war.  Only unliving things remain from that time.  Unliving things like the three of us, The Crown of All Stars.”

     Ged was relieved to hear that these powerful ancient menaces were long gone.  He hoped that using this artifact hadn’t released an ancient evil on the universe in the way you always read about in story books.

“I did good, didn’t I?” said Trav to Ham.

“I have to hand it to you, Goofy.  That was an excellent bit of fortune you pulled off.”

“No luck to it, old jester,” Trav replied.  “My skills are unique.”

“That’s for sure,” agreed Ged.

The sentient station methodically set about taking care of all aboard.  She made accommodations for the Princess and her son.  She fixed up state rooms for Ged and Ham.  She prepared the finest of luxury quarters for Trav.

Frieda used her robotic cargo arms on the docking port to repair battle damage to the outside of the Leaping Shadowcat.  She soon discovered that she had enough spare parts in storage that she could build another space ship, one with two deadly rail guns aboard because Trav liked to blow things up.  Trav named the new cobbled-together ship Megadeath.  Its engines ran with efficiency unheard of in the Imperium.

“Have I done well, master?” Frieda asked Trav.

“I couldn’t ask for more, hon,” he answered.  “You give me everything I want.”

“She makes me nervous,” said Ged.  “She comes from a culture that destroyed themselves.  Maybe the power she gives is too much for us.”

“Ah, you’re just jealous.  You need an ancient artifact of your own.”

“May I suggest Grandfather’s building device?” offered Frieda.  “It is on the planet below us.  It is known as the Hammer of God.”

“Oh, no!” cried Ged.  “Not another one!  Think what could happen if the wrong people get ahold of such a device!”

“Well,” said Trav.  “I guess you just have to find it then.”

“What?”

“Ged, you are the most trustworthy man I know, and in the Imperium I know a lot of men.”  Trav clapped a hand on Ged’s shoulder.

“I guess you are right.”  Ged shook his head at the wonder of it all.  Would this adventure turn to gold by sheer dumb luck?  Ged didn’t believe in magic or luck.  He believed in making his own destiny.  If that meant making sure a moral man was in charge of these events and these ancient devices, then so much the better.  “We’ve got work to do on the Grange station first, though.”

“Oh, yes.  Rescuing the puppy!” said Trav.

“And securing a renewable source of food,” finished Ged.Aeroquest banner a

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Home Base

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When you play role-playing games in outer space, like Traveller, it really helps to have a home base.  For my players in the 80’s and early 90’s, that was the planet Gaijin.  Gaijin was an Earth-like planet with numerous archipelagos and far more ocean than found on Earth.  It was also given to much more tropical weather, never really growing colder than temperate zones in Fall.

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The population of Gaijin was made up of a blended race descended from both Japanese explorers from Earth and the very human-like lemon-yellow-skinned people known as the Sylvani.  The Oriental/Alien culture made it very easy for player characters to find training in martial arts and ninja skills, as well as well as the mind and body skills of Psionics that were illegal within the Third Imperium.  The original group of player characters found shelter and training in the Palace of a Thousand Years, the place destined to produce the White Spider of Prophecy.

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It was, of course, the leader of the adventuring party, Ged Aero, who became the White Spider.   He was born in the Imperium, but together with his brother, Ham Aero,  and the rogue Trav “Goofy” Dalgoda, they settled in Gaijin’s capitol, Kiro, and established a school for psionic ninjas.

Ged was himself a gifted psionic shape-changer, able to become any creature or person whose DNA he had tasted or absorbed through his skin.

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Ged’s biological daughter, Amanda would later succeed him in his role as Master of the White Spider Dojo for Psionics.  She was herself a quite gifted telepath and ninja warrior.

Many different player characters arrived on Gaijin to let their players experience the life of a space ninja.  These are just a few of them.

As I am sure you can tell by this, a lot of different kids played the game with me over the course of a little more than a decade.  Some of them weren’t terribly creative (Luke Bloodstone was going to be Skywalker until I talked him out of using that name).  Some of them liked other things immensely too (Vince Niel was the captain of the Rock and Roll Starship and had to have a crewman named Nikki Sixx).  Some characters like the idea of massive wealth on a planetary scale (hence the fact that the Marchioness was a noble and owned an entire planet that was not Gaijin).

But this particular home=base planet would become a center for adventure and eventually the inspiration for my novel Aeroquest.

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