Tag Archives: Star Wars role-playing game

Star Wars Aliens, Mickified

I spent a good deal of my time as a game master for the Star Wars role-playing game in creating alien characters that fit the movies, the books I read in the Star Wars series, and the game materials.  In this post, I will give you a mini-gallery of the aliens I drew for the game.


Chee Mobok was a space trader who had a problem with his own ego.  He believed that he was a genius at language and could speak any language he had heard a handful of words from.

The Galactic Common speakers were always laughing at the things he said.

Huttese speakers like Jabba the Hutt were always trying to kill him for say precisely the wrong thing.





Hethiss was the Jedi Master when my son’s Jedi character was still a padawan learner.

He was wise, but unable to keep his student from doing things in violent ways when a diplomatic solution was called for.







Merv was a potential terrorist and a suspect in a series of murders on a water planet.  He was, however, the good badguy character.  You know, the villain who has a heart of gold and whose actions redeem him in the end…  As opposed to a bad goodguy who seems to be a hero and ends up betraying everyone.






Fisonna was a street kid from the same planet and same race as Hethiss the Jedi master.  He had the potential to become a padawan learner.  But he also used his Force skills to pull pranks on serious adults.







Odo-Ki was a Gotal with the ultra-sensitive cones on his head.  He had a limited ability to see behind walls and predict the near future.









Nadin Paal was an actual pirate and terrorist with no redeeming qualities at all.  The best thing about him was, that when the time came, he blew up really nicely.  A colorful fireball.








Kehlor was a Herglic, one of the whale people who required specially built extra-large space ships and accommodations.   He was also a gifted pilot.  You can see that he wears the uniform of the Trade Authority.










And finally, Klis Joo was a Duro and a Jedi, a gray alien with considerable Force powers.


There were many more drawings like this as well.  But these are some of the best ones.




Filed under aliens, Dungeons and Dragons, humor, Paffooney

Star Wars, the RPG


After getting married in 1995, there was a long break from the playing of role-playing games.  I had to wait for Number One Son to reach an age where he understood enough about things to enjoy a game where telling a story together was the main thing.  He was aware of Star Wars through the fourth movie, The Phantom Menace, which we saw together in the Austin area where Grandma and Grandpa Beyer lived.  Then, after the next movie came out, The Attack of the Clones, a role-playing game from the 80’s was updated and I bought the rule books in local game shops.  Number One Son and Closest Cousin began playing with me whenever we had the opportunity.  We even played during our tent-camping trip to Niagara Falls.

Closest Cousin was basically a young girl in her Disney Princess phase when we started playing. So she chose to be a noble.  She wanted a Princess Leia-type character, and she created Princess Moreno D’ark to fulfill that need. Number One Son wanted a more action-oriented character, one who could solve problems by whacking them with a light saber.  So he created Juba Jubajai, a gung-ho space marine sort of Jedi guardian.  We chose to play in the Clone Wars era because that was where I had the most resources in book form and related most closely to the movies they had recently seen and loved.  I had a bunch of other old 80’s Star Wars game supplements that I could adapt to fit into the game universe we were using.

Of course, two people is a little short of a full adventuring party, so we recruited some good NPC’s to fill in.  We had to have a Wookie.  So Hrowwuher became Princess Moreno’s devoted sidekick.  He could blow stuff up whenever the Princess’s negotiating and problem-solving skills failed to keep the group out of trouble.  Keebo Kloohorn was a musician and often supplied the sneakily supplied game-master’s hints to keep the adventure on track.  He was also sometimes the character used by Number Two Son, but at a mere five years old, the game rarely held his attention long enough for him to really be playing.

On upcoming Saturdays, I will recount a few of our memorable adventures in the Star Wars game realm.

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Filed under autobiography, Dungeons and Dragons, family, heroes, humor, Paffooney, science fiction, Star Wars