Category Archives: heroes

Aeroquest… Canto 10

Aeroquest banner a

Canto 10 – Planetfall

      Once back at the docking port on Frieda, Ged noticed that the new space ship Goofy had asked Frieda to make was gone.  His concern spiked like an EKG from a surviving victim of electrocution.

“Calm down, Ged,” soothed Ham.  “Goofy is unpredictable, but he hasn’t gotten me killed yet.”

“You know what he’s doing, don’t you?”

“What?”

Ged Aero

“He’s going after those artifacts the alien computer was talking about.”

“So?”

“Ham!  Ancient devices with unfathomable powers?  In the hands of a pyromaniac and lunatic?  Don’t you see what comes next?”

“Well,” said Ham, looking down at his spaceship controls, “I do kinda see a disaster looming, if that’s what you mean.”

“Exactly what I mean!”

Ham Aero

“Oi believes ye need to track yer shipmate down, what?” offered Sinbadh.

In minutes the Leaping Shadowcat was docked and the three teammates were aboard Frieda.  In the main control room, they found the Nebulon Princess in a red jumpsuit, her small son sitting on the floor at her feet.  She smiled beautifully at Ham as the two brothers entered the room.

“I… am… free…” she announced in halting, yet clear Galactic English.

“Ah… Good,” said Ged.  “Goofy at least started the task I set him.”

travel1

“I… am… love…” added the Princess cryptically, moving directly toward Ham.

“Err… What?” stammered Ham.

“Oi thinks ye have an admirer, me bucko!” said Sinbadh helpfully.

The Princess reached up to touch one of Ham’s blond curls.  “Nebulonin?” she cooed.

“Wha…?  No.  Human!  Definitely Earther.  I just have yellow hair.”  Ham pinched the skin on the back of his right hand.  “See, no blue!”

“Yes, blue…” she said smiling.

“Oh, what does that mean?”  Ham blushed furiously.

“Your Nebulon slave girl has been set free by Trav,” supplied Frieda.  “She means she is grateful.  Your on-board library suggests she suffers from something called Stockholm Syndrome.  She believes she is in love with you because you were her captors, but have been nice to her.  She was apparently violated numerous times by those who held her hostage in the Imperium.”

“Erm, thank you, Frieda.” Ham said.

“Frieda,” said Ged, as if he had at that moment realized something, “Where did Trav Dalgoda go?”

“I supplied him with coordinates to find the Hammer on the surface of the planet.  He went down there to find it.”

“I knew it!” swore Ged.  “We have to beat him to the thing!  Come on, guys!  We go now!”

“Can we leave the Princess here?” asked Ham nervously as the Nebulon girl looked at him lovingly.

“Sinbadh?  Can we trust that your corsair friends won’t come back?”

“Nah.  Them buccaneers is moighty unpredictable like.”

“Everybody goes aboard the Shadowcat, then,” said Ged.

“Dang!” swore Ham as the Nebulon Princess took one hand, and her little boy took hold of the other.

 

 

Leave a comment

Filed under aliens, heroes, novel, NOVEL WRITING, Paffooney, science fiction, Uncategorized

Representing Star Wars RPG People

20180113_084825

Traditionally, D&D-type role playing games are played with miniature figures to represent characters and npc’s on the battlefield.  But when the kids were small and we started playing Star Wars RPG I didn’t have the proper figures.  So. to visualize characters, we used what I did have plenty of, dolls… err, action figures.

I told you who the player characters were a couple of Saturdays ago, but let me remind you.

20180113_085022

Princess Moreno, represented by the Barbie dressed in Emperor Palpatine’s robe was the leader of the adventuring group, and the player character of my niece, who was available back then because they lived in the Dallas area too.

Juba Jubajai, Jedi Guardian, was the muscle-brained power of the group.  He was my oldest son’s player character.

 

 

20180113_084936

The sidekicks and NPC’s that rounded out the group were Hrowwuhrr, the Princess’s loyal Wookie companion, and Keebo Kloohorn, the Rodian minstrel, quick of wit and poor at shooting.

 

 

 

20180113_085219

Of course, there were numerous other people you run into in an adventure, like Jedi-trainer Master Link Conn (played by an Abraham Lincoln Presidential action figure) and Barrabas the space pirate.  I customized some.  Luke Skywalker and Han Solo played a lot of them.  And others were only present in our imaginations.  For a brief little while, it was a quaint and happy gaming experience to play Star Wars with dolls and dice.

 

Leave a comment

Filed under doll collecting, Dungeons and Dragons, heroes, Star Wars, strange and wonderful ideas about life

The Last Jedi – An Uncritical Review

star-wars-the-last-jedi

There is controversy about this movie.  Fanboys were disappointed that they were so far wrong about what is really important in this movie.  Fan theories were all way off base.  And that was a good thing.  The movie was the best Star Wars movie they have ever made.

star-wars-the-last-jedi-3840x2160-oscar-isaac-john-boyega-daisy-9837

Star-Wars-The-Last-Jedi-villains

I took my family to see this movie at a Thursday matinee a week ago on a regular screen so I could actually afford it, and we watched good battle evil once again.  And all the usual things were set up to be a replay of Empire Strikes Back and Return of the Jedi.  But this smashed all expectations.  The evil side very nearly won.  And the good side lost almost everything.  So, in many ways, this whole movie reflected reality in America.  Except, of course, for the fact that Emperor Snoke is actually quite smart and crafty.

Star-Wars-The-Last-Jedi-3

But the thing that makes this such a flaw-filled perfect Star Wars movie is how the story builds on everything that came before to make a coherent and very wise theme.  Threads of ideas that exist in all of the previous movies (except the Christmas specials) are drawn together and woven into a whole thematic cloth.  The Jedi tried to bring balance to the Force, and they failed because they thought balance was the same as the Light Side winning out over Dark.  Anakin Skywalker brought balance to the force by bringing back the Dark Side, and then Luke came along to bring the Light Side into balance.  Of course, the rise and fall of Light and Dark will occur over and over again.

This movie isn’t just another hero’s journey where Rey finds a master and learns what it will take to defeat evil.  Master Skywalker does not actually take her on as a student.  He is dealing with his own demons and refuses.  So the hero must learn the lessons on her own.  But she falls into the pattern naturally that Luke recognizes.  And Luke’s hero journey has not yet concluded either.  Luke recognizes his own past in Rey.  Master Yoda reappears and still teaches him something he needed to know.  “Failure is the greatest teacher.”

Rey shows signs in this movie of becoming the hero that win it all in the end.  But this is Luke Skywalker’s moment.  He learns from his personal failure with Ben Solo.  He steps into his old role as the light that guides the rebellion.  He creates a final duel with Kylo that calls upon him to use greater powers of the Force than we have ever before seen from a Jedi of the Light Side.  And he doesn’t win the battle.  He only delays Kylo and the First Order long enough to save Rey and the Resistance.  It will be up to others to fight on in the next movie.  But Luke has finally proved that the Jedi don’t always fail when the next power surge rolls through the Dark Side.  Metaphorical victories count too.  Surviving is a victory in itself.  No movie has ever been so relevant to my own life and struggles.  I have to fail so I can learn too how to win.

rey-star-wars-the-last-jedi-artwork-up-1440x2560

So, yes.  I am a completely uncritical critic.  I only report on the things I love about movies.  I never quibble over how it should have been done differently, or how it disappointed me.  I actually loved the prequels, and Jar Jar Binks was one of my favorite characters.  But I loved this Star Wars movie more than any of the ones I have seen so far.  And the next one may surpass it.  Miracles do happen.  But this movie was the perfect thing at the perfect time in my life to accomplish everything I want a movie to do for me.  I loved it.  I wouldn’t change a  thing, even if I had the power in the Force to do it.

 

2 Comments

Filed under art criticism, heroes, humor, movie review, strange and wonderful ideas about life

Master and Padawan

swrpg123

At their heart most of my stories, including role-playing game stories, are about being a teacher.  In the Star Wars role-playing game, that manifested itself in the Master/Padawan relationship.  According to the rules, a Jedi character becomes a Master at experience level ten.  For Number One Son’s Jedi character, Juba Jubajai, that happened in the middle of a deep space adventure.

swrpg12

At the time the adventuring group was traveling in space in an interstellar tug boat, in trouble with both the enemies of the Republic, and the Republic itself for their actions on the planet Naboo.  While traveling incognito in deep space, they came across a battle-damaged ship that was mostly wreckage and had no life signs.  But as they investigated the ship, they found two children frozen in carbonite and still alive, even though the ship had been destroyed thirty years before.

swrpg1

The children were Trad and Verina Paddox, heirs of a noble house in Tapani Sector that had been reported assassinated years ago as aggressive House Mecetti had forced their noble family to give up most of their planetary holdings and killed their parents.  Tracking down folks that it would be safe to return these children to was next to impossible.  They ran into folks from House Mecetti with a shadowy agenda that probably included erasing the two children from history and existence.

swrpg1234

Wraith was a scarred and ferocious agent for House Mecetti that seemed intent on finding out everything he could about the children.  He had several run-ins with the adventurers and shots were fired.  At one point he was seriously wounded by the Wookie.  But he didn’t give up, and was apparently impossible to kill.

During the struggles with Wraith, Verina began exhibiting force sensitivity and immense power that needed Jedi training.  So they located a friendly Jedi who seemed to overlook the adventurers’ wanted-criminal status.  This dippy and jovial  Jedi was named Jean D’Ark, who continually joked around, but would ask clearly inappropriate questions followed by a quick, “Never mind!”

swrpg12345

He naturally became Nevermind, or the  Nevermind Jedi.  They began treating him like a jolly old uncle.  It was assumed that he would train Verina as a Padawan and take charge of the children.

Fortunately, more than one character turned out to be the opposite of what he seemed to be.  Wraith returned from the dead to reveal that Nevermind was a dark Jedi with Sith ambitions.  He was working for Darth Sidious and the evil parts of House Mecetti, and intended to kill the children.  Wraith not only revealed the plot, but helped Jubajai to drive the dark Jedi off.  So Master Jubajai began teaching Padawan Verina Paddox.  The player characters adopted the children and began to fight to reclaim the children’s birthright, leadership of House Paddox and possession of the planet Pelagia.

It is satisfying to tell stories where the teachers are the heroes.  But, of course, role-playing games are on-going stories, and there is always more to tell.

Leave a comment

Filed under Dungeons and Dragons, heroes, humor, Paffooney, science fiction, Star Wars

Uber New Year

giphy (6)

Who knew that being an Uber driver required the skills of a swashbuckling hero?

But that is exactly what it is.  I am approaching the end of my first $100 dollar week.  And I have already been on a harrowing ride through the world of ride-sharing for money.

tenor (2)

The key to successfully picking up and ferrying passengers to the site of their choosing is a matter of being personable and at ease with driving and talking.  Of course, I have talking skills.  My whole 31 year career was a matter of learning to effectively talk to kids all day long.  And you may not believe this, but adults, people who actually have money and the freedom to choose their own path, are easier to talk to than kids.  I have learned about people’s families, people’s jobs, opinions of their bosses, opinions of the government and taxes, and even some tell me about their love lives, both directly, and second hand.  If there are two in the car, then they forget that the driver has ears and can hear (within the limitations of really old ears).

giphy (8)

One recent passenger was absolutely convinced that no Uber driver actually knows how to drive.  That passenger sat in the back seat and sent a barrage of traffic warnings and worries forward for me to deal with at the same time I was watching the road ahead.  It was almost exactly as harrowing as driving with my wife as a passenger.  I felt like a child again, driving for the meanest teacher I ever had growing up.  (Sorry, Ms. Rubelmacher, I learned a lot from you.  Don’t give me detention for writing that.)

giphy (2)

But why did I say “Swashbuckling hero” if I am only going to talk about talking to passengers?  And why all the Batman gifs?

Well, I am talking about driving in the Dallas Fort Worth Metroplex, ain’t I?  Do you know what Texas drivers are like?  On Saturday I picked up a coach headed for a retirement party at a Luby’s on the border of DeSoto (a southwest Dallas suburb.  That was a twenty-two dollar trip from east-central Dallas catty-cornered all the way across the city in a diagonal direction on the tollway and then I-35 South.  I had three cars cut me off for driving too slow (by which I mean the speed limit.  Hey, Uber monitors that through their app.)  The Uber Navigator told me to keep right at a time when keeping right nearly threw me off 35 onto an intersecting highway, so I had to make a quick two-wheeled Starsky and Hutch turn through the corner of the median to stay on course.  (Fortunately, Uber can’t monitor that.)  Dallas drivers are a combination of speedy predators in WASP rockets, Texas killer grandmas in Cadillacs, and Elmer Fudds going too slow in classic cars from the 50’s.  They provide you with a booby-trapped obstacle course to drive through, and go so fast that the speed limit becomes dangerously too slow.

raw

So I definitely appreciate Batman for providing me with all the animated illustrations to use for portraying the high-risk life of an Uber driver.  It makes driving this way easier to pretend that I am one half of the dynamic duo driving the Batmobile in Dallas downtown traffic.  Yes, it’s true, I am saying I pretend to be Batman.

tenor (1)

Leave a comment

Filed under angry rant, commentary, feeling sorry for myself, heroes, humor, irony, self pity, strange and wonderful ideas about life

Star Wars, the RPG

20171230_100516

After getting married in 1995, there was a long break from the playing of role-playing games.  I had to wait for Number One Son to reach an age where he understood enough about things to enjoy a game where telling a story together was the main thing.  He was aware of Star Wars through the fourth movie, The Phantom Menace, which we saw together in the Austin area where Grandma and Grandpa Beyer lived.  Then, after the next movie came out, The Attack of the Clones, a role-playing game from the 80’s was updated and I bought the rule books in local game shops.  Number One Son and Closest Cousin began playing with me whenever we had the opportunity.  We even played during our tent-camping trip to Niagara Falls.

Closest Cousin was basically a young girl in her Disney Princess phase when we started playing. So she chose to be a noble.  She wanted a Princess Leia-type character, and she created Princess Moreno D’ark to fulfill that need. Number One Son wanted a more action-oriented character, one who could solve problems by whacking them with a light saber.  So he created Juba Jubajai, a gung-ho space marine sort of Jedi guardian.  We chose to play in the Clone Wars era because that was where I had the most resources in book form and related most closely to the movies they had recently seen and loved.  I had a bunch of other old 80’s Star Wars game supplements that I could adapt to fit into the game universe we were using.

Of course, two people is a little short of a full adventuring party, so we recruited some good NPC’s to fill in.  We had to have a Wookie.  So Hrowwuher became Princess Moreno’s devoted sidekick.  He could blow stuff up whenever the Princess’s negotiating and problem-solving skills failed to keep the group out of trouble.  Keebo Kloohorn was a musician and often supplied the sneakily supplied game-master’s hints to keep the adventure on track.  He was also sometimes the character used by Number Two Son, but at a mere five years old, the game rarely held his attention long enough for him to really be playing.

On upcoming Saturdays, I will recount a few of our memorable adventures in the Star Wars game realm.

Leave a comment

Filed under autobiography, Dungeons and Dragons, family, heroes, humor, Paffooney, science fiction, Star Wars

Christmas Magic

C360_2016-12-13-20-47-13-217

Before now I have never talked about my childhood friend Jimmy Crafton.  It took a long long time to build up enough courage.  Writing this on Christmas Eve makes it easier.

It is not a terrible story.  I can’t think of anybody that fits the idea of a “hero” any more than Jim.  I remember him as a pale-faced little boy with a thousand Watt smile full of tiny white teeth.  He was two years younger than me.  He was in my sister’s class at Rowan Elementary.  He was outgoing and funny.  And he was a hemophiliac.  He had the rare condition of having too little of the essential blood-clotting proteins in the blood that the vast majority of us get to take for granted.  Every day for him was a risk of having an ordinary injury like a bruise or scrape cause him to bleed to death.  He missed great gobs of school days with injuries and crippling pain and the need to go to the emergency room in Mason City for life-saving blood transfusions.  We were told when I was eight that he probably wouldn’t last past his tenth birthday.  The teachers all gave us strict rules for playing with him on the playground… what not to do, what to immediately report, and what not to allow him to do.  I remember one time he decided to wrestle both Bobby and me at the same time.  He had a deep and passionate love for the sport of wrestling, big in the high schools of Iowa.  He aggressively took us both down and pinned us both with minimum effort.  And you should stop laughing at how wimpy that makes me sound.  Remember, I had to play the game by different rules than he did.  Bob and I both had to live with the consequences if bad things were to happen.

The miracle of Jim Crafton was that he did not die in childhood due to his genetic medical difficulty.  In fact, he grew up, went to college, and became a doctor all because of the gratitude he had towards the doctors and medical professionals who helped him conquer hemophilia in childhood.  He got married.  And he even had a son.  Those were things he accomplished in life that no one believed were possible back in the 1960’s.

But now we get to the part that I can’t write without typing through tears.  A hemophiliac relies on regular transfusions of blood to supply the clotting factors that he cannot live without.  And there was no effective screening technique for HIV in blood supplies before 1992.  Further problems arose from the blood bank practice of mixing blood donations together by blood type.  That meant that even clean blood donations were likely to become tainted through mixing.   Far too many of the hemophiliacs in America were given infected blood and became AIDS sufferers at a time when a diagnosis of HIV was basically a death sentence.  And worse, AIDS sufferers were often isolated and treated like lepers for fear of contracting the disease from ordinary contact with them.  You might remember the sad case of Ricky Ray in Florida.  He and his two brothers were all hemophiliacs.  They all were infected.  They were expelled from school.  They even had to live in hiding after loving members of their community burned their house down.  We were horrible to people who were dying of AIDS.

But I can’t leave this essay on such a sad note.  My friend Jimmy was a hero, a doctor, and a dad.  He lived a life worth living and worth knowing about.  His life was a gift to all of us lesser beings.  And this is the time of year for remembering those we have loved and lost.  Jim died of AIDS decades ago.  But he still lives in my heart and my memory.  And if you have read this little story, he lives in you now too.  That is a sort of magic, isn’t it?  I only wish I had more powerful magic to give.

20171223_214112

6 Comments

Filed under artwork, compassion, heroes, Paffooney, pen and ink, strange and wonderful ideas about life

Making Characters for Traveller

Traveller_front_11

When I started playing the role-playing game Traveller with a group of middle school students, one of the first challenges to overcome was the creation of original characters and interesting new stories.  You can only play for so long with characters named Solo, Skywalker, and Vader.  Then, you must get creative.

What I am going to show you today are a passel of characters so creative, lame, and craptastic, that you will probably forever after have pity on those poor kids who chose to play the game with me.

x5

Harry Scipio Strontium 90 was a space detective.  He and his assistant, the dwarf Quark, were necessary to the game because player characters had a tendency to kill people, aliens, and destroy planets, routinely misusing the biggest and baddest weapons in the equipment handbook.  He relentlessly pursued player characters and villains across space and time.

x512345

The Geomancer was a deep space explorer who mysteriously never took off his space suit.  He bailed characters out of trouble when they invariably got marooned on airless asteroids, lost in dead space with no fuel for the starship, or imprisoned by cannibal plant people on an unexplored world.  In the end, it turned out that his mysterious space suit was actually empty, containing only gas and radiation, and possibly an alien spirit-entity.

x5010234567890jpg

Mantis was actually a player character.    The son of the high school science teacher was one of my most dedicated game players.  He decided that he had to have an evil player character.  He said to me, “Mr. B, we will make him secretly evil so that he does things that take the party into danger and betray them without their knowing.  It will be fun as they try to figure out how to save themselves.”  Now, Mantis was an alien super-scientist who had a very big head and small body, so he removed his own head and connected it to a large robotic body.  He stood imposingly taller than all the other characters at eight and a half feet tall.  His evil plots were initially rather lame and easily defeated.  It didn’t take the players long to figure out that he was working against them, and he spent a considerable amount of time as a detached living head on the starship’s auxiliary control panel.  He went through various penances and punishments, ultimately avoiding being flushed into space through the space toilet.

x501234567890jpg

Susano initially started out as Mantis’ evil experiment.  He was an enhanced clone with super powers and wings.  He was super charming and likeable, but supposed to further Mantis’ evil agenda.  They began to plot the take-over of entire planets like Djinnistan and Vilis.  But the longer the game went on, the more he became a son to Mantis, and the more he influenced his scientist father to use his abilities for good.  They would eventually help a band of rogues create a New Star League out of the ashes of the Third Imperium.  Teacher’s kids are often the biggest pains in a classroom, but that tends to be because they know all the teacher tricks already and are invariably more creative than the average classroom clown.  The last I heard from Mantis’ creator, he was an electrical engineer in Austin, Texas, and probably busy secretly planning to take over the world.  Though hopefully he didn’t remove his own head as a first step.

That is only a small sampling of the characters we created for Traveller, but at more than 500 words already, I need to be saving the rest for another day.

 

3 Comments

Filed under characters, Dungeons and Dragons, heroes, Paffooney, science fiction, villains

Aeroquest – Adagio 1 – Googol Marou

Aeroquest banner a

Adagio 1 – Googol Marou

 

Sometimes a good historical tale requires the right story-teller to really explain it correctly.  Sorry, you are stuck with me, Professor Googol Marou.  I am an astronomer and physicist, not the kind of story-teller I knew so well when the events I will try to relate to you actually happened.

I am not calling this bit “Chapter Two” like an ordinary writer with writing sense would.  No, I am following the unscientific metaphors that Ged Aero himself always used when telling a story.  He talked about the universe as if it were a symphony played by musical instruments that don’t make sounds.  Their musical notes are actually lights and energies, physics, if you will, or some such nonsense as that.  So the first chapter was called a “Canto”, a section of poetry or lyrics, intended to be sung out loud.  This little pile of narrative nonsense is primarily exposition, a part that is probably good to know about, but it won’t kill you if you skip it.  It won’t kill the story either… hopefully.  I may also use “Nocturnes” in the course of this tale, classical movements of romance and sensual beauty.  And I am looking forward to the “Scherzos”, the short interludes of comic musicality and brief relief from the heavier fare.

My over-all plan for this tale is to tell you how a group of teachers were able to make history and change the Imperium of a Thousand Worlds, turning it into the New Star League, even though the stars in it were billions of years old.

Ged Aero

Now, you might wonder how it is that a group of teachers were able to conquer and realign the very stars, especially since they didn’t know they were teachers at the outset, but I swear it is true.  I’m not the liar Trav Dalgoda was.  And, even though I didn’t personally witness everything I intend to tell you, I did participate a bit.  And, I was able to learn even more through my special telescope.

Space in the era of this history was already partially colonized by human beings who originated on Earth. Four branches of Earthers had reached out to the stars and planets of the Orion Spur of the Sagittarius Spiral Arm of the Milky Way Galaxy.  The Texans had created the Coreward Union of Inhabited Worlds, also known as the Pan Galactican Union.  Those fools in their plasticized cowboy hats had a way of running roughshod over the galaxy until they met forces more determined and self reliant than they were.  I don’t apologize for Space Cowboys, there really is no excuse for them, but they were a necessary part of the cultural mix that preceded the New Star League.

The Japanese had reached out to the Trailing Area of the Spur and their colonies disappeared from known space. Many thought they had run afoul of a powerful alien menace.  In some ways, it was probably the truth.  Still, the inscrutable Space Samurai would come back to haunt us in a new incarnation.  It would prove to be the right thing at the right time.

The Southern European Union had branched out towards the Nebulas of the Leading Edge of the Orion Spur.  There they founded an exclusive humans-only Empire called the Classical Worlds.  They were so pig-headedly convinced of their own perfection and superiority, that they took to living everywhere as Space Nudists, shaping the environment to accommodate the human form rather than making any adaptations themselves.  These descendants of the French, Italians, and Greeks adopted Greco-Roman dress and culture, and I mean the Ancient form that had served the original Greeks and Romans back on Earth, the culture of social nudity and reverence for the naked human form.  They were very enlightened about philosophy and science, but as buck-naked people, they had absolutely no fashion sense.  They were also unusually prejudiced towards any intelligent being that wasn’t human.  They never seemed to figure out that most humans weren’t really intelligent beings.  Still, in the long run, we needed them too.  Good thing we didn’t have to look at them often… well, unless we really wanted to.

And finally, the Eastern European Space Initiative had made maximum use of their discovery of the humanoid lizard Galtorrians discovered in the Delta Pavonis Star System on a planet known as Galtorr Prime.  They established their Imperium in the center of the Orion Spur.  Something about the Germans and Russians just naturally dove-tailed with the lizard peoples of Galtorr.  The Galtorrian lizard-men and humans became the first genetically altered, melded race in known space.  They were able to take advantage of the many genetic similarities between humans and reptiloids for the purposes of making the two species into one, the Galtorrian Imperial Lizard Race.  They were like humans in every way, even mostly blond-haired and blue-eyed, but their snake-like eyes had vertically slitted pupils. They discovered they could thrive in Earth-like worlds and hostile Galtorr Prime-like worlds equally well.  They used their supposedly superior breeding to field vast space armies and navies of powerful starships and began conquering their neighbors.  This, of course, included the conquest and devastation of the Earth itself.

The Galtorr Imperium had been established almost 500 years before Ged and Ham Aero started the Great Outworld Expansion of 5526 C.E.  People would come to call the Imperium the “Thousand Planets” because of the 1,212 inhabited worlds in the 882 stellar systems it had conquered or colonized.  It was not the securely settled Orion Spur that I am sure you enjoy now.  It was necessary to keep an active scout service even in the heavily populated center of the Imperium.  Information traveled only as fast as the fastest starships, and one end of the Imperium rarely knew what was happening in the other end.  There had been a need for the Galtorrians to fight three Jihads and five Unification Wars.  Pirates and Privateers were everywhere.

No merchant traveled safely. New colonies often disappeared without a murmur.  Delivering goods meant risking life and limb.  Of course, some of my best friends were pirates at one time.  You shouldn’t really hold that against them.  But, it is no wonder that an outworld expansion required someone of great courage and character to step out of the general darkness.

Now, I’m sure you are wondering, “Who are you, Professor Googol Marou, to be telling us about the distant past over so many light years of space?”  Well, that would be a good question.  I’ve been described as a “total nut-job” on many occasions. I know what I’m talking about, though, because I’ve studied history in action through the Marou Ancient Light Holo-Assembler Telescope (the MALHAT).  It takes the collected light from the stars and planets we see, and reassembles it in a holo-recording that shows what happened at the moment those light particles reflected off the event.  The true genius, of course, was in finding the quantum shape-memory in photon particles and building a re-assembler.  That means that to view the past as it was 500 years ago, all you have to do is look at it from 500 light years away and gather 500 year old light.  This I could do from the relative safety of a space platform or space ship.  I mostly preferred a scientifically-oriented lab ship, but also found Ham Aero’s quaint little hunting ship serviceable as well.  And, I invented this wonderful thing.

Ham Aero

I won’t lecture you now on the fierce repressions of the Galtorr Imperium.  Most of that goes without saying, and if you’ve heard of them at all, you know it is true.

I know you are probably still marveling over the simple brilliance of the Marou Ancient Light Holo-Assembler telescope!  I can’t blame you.  I’m still amazed that I invented it.  It makes me have to stop in the middle of my thesis just to marvel at myself.  Wow!  Aren’t I wonderful?

What I will tell you, though, is that the Aero brothers left known space because Ged was slowly transforming into a rare form of Psion known as a Shape-Changer.  Like the telepaths, pyros, savants, teleporters, and telekinetics who made up the usual run of Psions, shape-changers could make use of their entire brain system in a conscious way to control the universe around them by mind power alone.  That is not to say that they were any smarter, wiser, or more moral that the rest of us, just unusually gifted with special brain powers.

The Imperium hated Psions because they were so much harder to control.  They actively hunted, persecuted, and, often, even executed Psions.  I, myself, am not a Psion, but you will note in the course of this history, when I come into the picture to play a key role, that I have a real affinity for Psions and their way of life.  So, as the story continues, please don’t doubt the veracity and mental stability of my observations.  I’m a genius, after all.  My inventions prove it.

4 Comments

Filed under artwork, heroes, humor, novel, NOVEL WRITING, Paffooney, science fiction

Demons and Devils

20160530_144236

Playing Dungeons and Dragons in Texas during the ’80’s and ’90’s was basically a subversive act.  The reason?  Fundamentalist Christians actively stepped in and persecuted you for it.  It was their sincere belief that a thing that had demons, devils, and dragons in it had to be from Satan.  Satan, they reasoned, used a game like that to poison the imaginations of innocent children and turn them to the Dark Side of the Force.  Or, rather, the Devil’s side of religion.  They were terrified of subtle corruption of the mind, believing that certain patterns of words and ideas could turn goodness into evil.  In other words, their religion advocated living in a bubble of non-association with certain words and ideas in order to superstitiously inoculate themselves against badness.  They were, of course, not entirely wrong.

20160530_144251

Kids playing the game will often develop the desire to play the Dark Side, to be an evil character, to commit evil acts and murder without the hindrance of conscience.  That is the reason I wouldn’t let my own kids even consider playing Grand Theft Auto or similar murder, rape, and pillage sort of video games.   It is, in fact, possible to desensitize yourself to violence and immoral behavior, and I have serious philosophical doubts whenever anyone tries to tell me that that can be a good thing.  My Dungeons and Dragons games always contained a rarely spoken understanding that if you chose to play an evil character you were going to lose everything, because any adventure is solved and overcome by combating evil and siding with the forces of goodness.  Paladins with their magical swords of ultimate sugary goodness are always stronger than evil wizards with their wimpy bat familiars and potions in the end.

20160530_144246

But leaving out demons and devils was never truly an option. If you never face decisions between good and evil during playtime, what hope do you have of avoiding a life-altering mistake later in life when faced with evil for real.  If you are going to make an evil choice, say for instance, committing an act of murder, isn’t it better to learn the consequences of such an act when the murder was killing an imaginary rival wizard for a magic staff you coveted than if you committed that murder in a fit of passion in real life?  The fact that the rival wizard’s spirit takes up residence in the staff and finds a way to punish you every time you use it for the remainder of your adventuring life in the game may teach you something you can use when faced with the opportunity to steal for profit and get away with it to make a better decision about what to do.

In the Tomb of Death adventure that the three demons illustrated in this post came from, the only solution was to find the weakness in the demon team.  Estellia had been ill treated by the other two and deeply resented it.  She resented it enough to tell the adventurers’ thief about the brass demon bottle that could be used to magically imprison the demons and then force them to do the bottle owner’s bidding.  Viscarus had been using it to control the other two, so only his soul truly needed to be captured.  The demon-hearts of the other two were already inside.  That story taught several lessons.  Manipulative evil can bite you in the neck even if you are the one wielding it.  (If only Trump and his cronies had learned that about their own brass demon bottle.)

C360_2017-09-30-11-16-48-614

Evil people don’t see themselves as evil.  Often they only see themselves as victims.  And it is true in real life that there is goodness in even the most heartlessly evil people.  You can find it, appeal to it, and possibly even reach the goodness in their hearts necessary to change them for the better.

I truly believe that those kids who over the years played my story-telling games were better, stronger, and more inherently good because they played my games and learned my lessons.  I believe it is true even though there may have occasionally been demons and devils in the stories.  And if I believe it strongly enough, it must be true.  Isn’t that how faith is supposed to work?

Leave a comment

Filed under Dungeons and Dragons, heroes, humor, Paffooney, strange and wonderful ideas about life, villains