Category Archives: science fiction

Star Wars, the RPG

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After getting married in 1995, there was a long break from the playing of role-playing games.  I had to wait for Number One Son to reach an age where he understood enough about things to enjoy a game where telling a story together was the main thing.  He was aware of Star Wars through the fourth movie, The Phantom Menace, which we saw together in the Austin area where Grandma and Grandpa Beyer lived.  Then, after the next movie came out, The Attack of the Clones, a role-playing game from the 80’s was updated and I bought the rule books in local game shops.  Number One Son and Closest Cousin began playing with me whenever we had the opportunity.  We even played during our tent-camping trip to Niagara Falls.

Closest Cousin was basically a young girl in her Disney Princess phase when we started playing. So she chose to be a noble.  She wanted a Princess Leia-type character, and she created Princess Moreno D’ark to fulfill that need. Number One Son wanted a more action-oriented character, one who could solve problems by whacking them with a light saber.  So he created Juba Jubajai, a gung-ho space marine sort of Jedi guardian.  We chose to play in the Clone Wars era because that was where I had the most resources in book form and related most closely to the movies they had recently seen and loved.  I had a bunch of other old 80’s Star Wars game supplements that I could adapt to fit into the game universe we were using.

Of course, two people is a little short of a full adventuring party, so we recruited some good NPC’s to fill in.  We had to have a Wookie.  So Hrowwuher became Princess Moreno’s devoted sidekick.  He could blow stuff up whenever the Princess’s negotiating and problem-solving skills failed to keep the group out of trouble.  Keebo Kloohorn was a musician and often supplied the sneakily supplied game-master’s hints to keep the adventure on track.  He was also sometimes the character used by Number Two Son, but at a mere five years old, the game rarely held his attention long enough for him to really be playing.

On upcoming Saturdays, I will recount a few of our memorable adventures in the Star Wars game realm.

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Aeroquest… Adagio 3

Adagio 3 – Homo Lupines

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It was during the founding years of the Galtorr Imperium that genetically altered mutates, more commonly called “Freaks” were created in the laboratories of Faulkner Genetics.  The lessons of Dr. Frankenstein were completely lost on those poor doody-heads. Most artificial races were created to fill very specific slots in the colonial plan.  They first got away with monster making in the forgotten past.   When the Galtorrian lizard people and the Earther primates were both struggling to make their way into space, they somehow managed to splice their genomes together to make one race that had the worst qualities of both.  This melded race, of uncertain origin, is probably the fault of early Earther explorers who found the Galtorrian homeworld,  and scared out of their pants by the warlike reptilians, began crazy-mad experiments the way witless Earth humans do.  Having a mutual genetic link in the Galtorrian Lizard-Men meant that both the Galtorrs and the Earthers could feel like part of one people.  Well, that was the big idea, anyway.  These masters, though, having established an artificial ruling race, soon found use for slave races.

They created the tiny, elfin Peris of the planet Djinnistan to do immense computations in their overlarge heads with an edge of extreme creativity.  The winged Eagle-men, also of Djinnistan, were used for jungle warfare and air patrol duty.  They created the simian Security Beasts of the planet Karridon for obscure reasons, something about the Earther obsession with gorilla-like monkey violence.  Even the speedy Longlegs of the planet Nestor’s Palace were not a natural race and kept as work slaves.

Some science geek (not like me, I’m a nerd rather than a geek, I have never eaten a light bulb) in the days of the Gene-Splicer Renaissance thought it was a natural idea to combine the genes of Earth men with the genes of Earth dogs.  They reasoned that since dogs were man’s best friend, they would make a race of friendly, loyal dog-men.  They could then be their own best friends!  What a stupid concept!  They overlooked the fact that all dogs on Earth originated from wolves.  Wolves, if you didn’t already know, get hungry enough to eat you.

With my handy telescope I saw the Lupin Rebellion.  Waves of wolfmen turned on their masters and stole spacecraft and weapons.  Blood was shed as they threw off their collars and turned to wolf-pack piracy among the stars.  They were carnivores and totally uncontrollable.

The furry man-wolves formed fleets of corsair raiders known collectively as Stardogs and laid waste among poorly protected colonies.  Then, during the Second Unification War the Galtorr Jihad launched their war fleets against Stardog colonies and outposts, nearly making the Homo Lupines race extinct.  The Galtorrian hero, Sir Echo Saurol, had every intention of wiping them out like fleas in a flea-powder factory.  Only the Lupins who fled into deep space survived the wrath of the Galtorrians.

The first Aero-base, the sentient starport called Frieda, had originally been a Galtorrian Exploration Command Center.  A surviving pack of Lupins and Stardogs descended upon it and slew everyone in the planetary command before fleeing further into the unknown.  It had, however, been 329 years since the attack when the Aero brothers landed and claimed the base.  They knew nothing of the Stardog Freaks and their Lupin Rebellion.  All Ged knew was that Lupins were a creature he had hunted before, a very intelligent and dangerous creature to hunt.  Soon both brothers would learn more than they ever wanted to know about Lupins, especially the one that had been marooned on the Don’t Go Here Grange station.

 

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World Building

Part of being both an RPG gamer and a science fiction writer is the need to put together entire worlds and cultures that don’t exist anywhere in the universe outside of my own imagination.  It is a big and complicated process.  I used to create entire illustrated information pages to capture the world in simple form for future use.

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If you can read the small print, you will find that much of the detail about Planet Dionysus and it’s associated planets is very complex.  The planet was a home base for the Evil Dr. Nathir, a geneticist who experimented on people and animals to give them chloroplasts and other plant-like organs to remove the need to eat food and add the ability to regrow themselves from cuttings  and regrow any missing parts.  His evil plant people with a taste for violence and mindless destruction permeated the entire jungle society.

Many of the people are of Arabic Earth descent and have deep ties to the use of psionic mind skills.  Shtaraqatl, seen above as a young adult and as a boy, is a good example of that.

Dionysus was also one of the planets involved in the invasion of a negative alternate dimension.  The portal opened to invade the other dimension was a two-way doorway that yielded more invaders from the other side than the evil Nathirites sent to take over and exploit the Scion Dimension.

Another important pair of planets were the worlds of Mantua, in the Classical Worlds, and Jargoon, home of the Perfect Knights.

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You can see that I not only established the worlds and their cultures, but I had to lay out the entire planetary solar system, including moons, gas giants, orbiting out stations, and anything else going around the system’s sun (or suns).

One of the results of the work I did planning out all these game worlds in the 1980’s is the ease with which I enabled myself to write science fiction stories later in life.  I had notebooks full of entire planets, their people, their governments, and a cornucopia of worked-out details to use as settings.  I hope to live long enough to make use of them all.

 

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Aeroquest… Canto 7

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Canto 7 – Good Doggie

 

Ged planned the mission to the Grange station just for Ham and himself.  Trav was put in charge of the star port and given strict orders not to blow anything up or do anything stupid.  The last part of those standard orders was intentionally left vague enough to cover almost anything Trav might do.

In the Leaping Shadowcat they quietly slid a quarter of the way around the planet to the geo-synchronis orbit of the space-food installation.  It was vast.  At five miles in length and a mile in width it should’ve been feeding at least a million people in space.  It appeared that the hydroponically grown plants had grown almost completely out of control.  Greenery obscured any view of the interior through the sun-source windows.

The docking bay was large, and Ham easily steered the Shadowcat into position.  The automated systems attached to the Aero Brothers’ ship as smoothly as any starport in the Imperium.

“The power still works here.  Do you suppose someone’s been maintaining it until a short time back?” speculated Ged.

“Dunno,” said Ham.  “Somebody might be maintaining it and our sensors didn’t pick him or her up.”

“Maybe,” said Ged doubtfully.

Ged had spent ten years as a space-safari hunter for hire.  He had been successful in tracking xenomorphs on four hundred worlds and survived many dangerous encounters.  It was only natural that he led the way.  Caution had always been his hallmark as a hired big-game hunter.  He brought his customers back alive even if it meant not bagging the big xenomorph they were hunting.

Ged carefully set his medium-tech laser rifle on the stun-cone setting.  He didn’t need to kill whatever he encountered, just control it.  No telling how big a dog they were facing.  He led the way into the Grange with hand signals to Ham.

Ham had the big gun.  He carried an 80-pound MPPG, a man-portable plasma gun.  It put a stream of thermonuclear star-stuff out that could burn through planets if necessary.  It was the kind of weapon they’d kept safely out of Goofy’s hands for twenty years, since their teen years.

They were surprised to see the inside of the Grange fully operational.  Someone had recently been tending it.  Several of the hydroponic farms were operating efficiently and producing fruits and vegetables that the brothers hadn’t tasted in over two years.  Ham couldn’t resist grabbing and biting into a succulent carbo-melon from Antares One, purple juice running down his arm to the elbow.

Of course, most of the farms were thoroughly overgrown and idle.  A place like this needed a thousand people to operate completely, but someone, maybe two someones, had been very busy here.

Ged signaled to Ham.  “Paw Print!” he said in sign.  Ham signaled back.  “Dog?”

Ged signaled.  “Too big.  Only two legs.  Werewolf.  Like me?”

Ham grinned.  “Maybe you changed and got loose?”

“Not lately.”

Ged was an excellent tracker.  He followed the sign down into the artificial valley and from under cover, sighted the paw-print maker.  It had the head of an overly-fuzzy wolf or a husky dog, but the barrel-chested body was like a man’s.  Its crooked dog’s legs ended in bare paws, but it wore pants and had a tool belt around his middle.  He was shirtless and fuzzy-chested.

“Dang!” signed Ged.  “Homo Lupines.”

“Bring down,” signaled Ham.

Ged rose up from behind the foliage and fired a cone of shock-laser beam at the Lupin.  It dropped like a stone.

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Teachers in Space

This is another in my continuing series of Saturday night D&D posts, though it was written on Saturday morning and contains no Dungeons and Dragons information whatsoever.

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The Space Bear was a travelling space ship/school.

You see, in the early 1980’s, I got in trouble with Baptists for playing Dungeons and Dragons with kids from school because… well, demons and dragons are evil, right?  Apparently even the imaginary ones in games and illustrations. So I turned my attention to science fiction games.  Traveller was my rule system, and all science fiction was my campaign.  And then in 1986 Ronald Reagan and NASA decided to blow up the first teacher in space aboard the Challenger shuttle mission.  So, my Traveller game became less about “explore and conquer” and more about “teachers in space”.

gaijin1234aGed Aero was the player character of one of my favorite kids.  He was a psionic shape-changer who could transform into other animals, space creatures, and alien beings.  He became so powerful that he naturally inherited the job of leader of the Psionics Institute, a criminal teachers’ union that taught psionic skills to psionically talented kids. It was a criminal organization because the semi-fascist government of the Third Imperium had made psionics illegal.  He gathered students and taught them to use their powers for good.  The students were all non-player characters to start with, but as new kids from school wanted to play the game too, and player characters were needed, the students of Ged’s psionics dojo became player characters.

Junior Aero, a former student and the adopted son of Ged’s deceased brother Hamfast, grew up and became a player character himself. He taught psionics, being a telepath who could talk to computers and robots that were self-aware.  His wife, Sarah Smith Aero, also became a teacher.  She and Junior had twins, a boy and a girl, both genetically Nebulons, and both destined to be students aboard the Space Bear.

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Of course, you may have noticed a K’ung Fu sort of thing going on in the illustrations I am showing you.  That was because one time as Ged was in dinosaur form and fighting with a ninja swordmaster, he won the fight by eating the ninja.  His shape-changing power then absorbed all the muscle memories and martial arts training of the ninja he ate.  So, his students would not only become psionic masters of mind manipulations, but ninja warriors as well.

 

So, whether they liked it or not, my Traveller players had to learn to teach their skills to others, lead students through complex adventures and problem=solving situations, and basically do themselves a lot of the same things they saw me doing in school all as part of a role-playing game.  You see, that was one of the main dangers of playing role-playing games on Saturdays with that kooky English teacher in South Texas. The danger was, you might actually have to learn something.  Although, most of them probably didn’t realize that that was precisely what they were doing.  They thought we were just playing games, or junk like that.

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Aeroquest… Canto 6

Canto 6 – Frieda

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It soon became evident that Trav Dalgoda had downloaded an artificial intelligence into the computer systems of an abandoned Galtorrian starport.  He named it Frieda after his boyhood invisible companion.  Ged laughed at him uncontrollably for several minutes.  But the whole mess worried him too.

Frieda apparently removed herself from the Crown of Stars into the mainframe, because the middle crystal in the crown now ceased to glow.  She was a very capable artificial being, and she immediately began to repair the base using all the robotic arms, cleaners, switches, routers, and computers as if they were her new body.

“Frieda, old girl, I am impressed,” said Goofy to the control systems.  “You have made this place into a home just like that!”

“I appreciate a kind and patient master,” said the female voice that was now Frieda.  “You are much nicer than my last master.”

“Who was your last master?” asked Ham, slightly concerned.

“His name has no analog in your tongue.  He was the Dark One, son of Grandfather.  He made us do terrible things.”

“How long ago was this?” asked Ged, concerned more than Ham seemed to be.

“Sixty-four million of what your computers refer to as a year.”

“Is he still around?” asked Ham.

“Grandfather slew all his children at the end of the final war.  Only unliving things remain from that time.  Unliving things like the three of us, The Crown of All Stars.”

     Ged was relieved to hear that these powerful ancient menaces were long gone.  He hoped that using this artifact hadn’t released an ancient evil on the universe in the way you always read about in story books.

“I did good, didn’t I?” said Trav to Ham.

“I have to hand it to you, Goofy.  That was an excellent bit of fortune you pulled off.”

“No luck to it, old jester,” Trav replied.  “My skills are unique.”

“That’s for sure,” agreed Ged.

The sentient station methodically set about taking care of all aboard.  She made accommodations for the Princess and her son.  She fixed up state rooms for Ged and Ham.  She prepared the finest of luxury quarters for Trav.

Frieda used her robotic cargo arms on the docking port to repair battle damage to the outside of the Leaping Shadowcat.  She soon discovered that she had enough spare parts in storage that she could build another space ship, one with two deadly rail guns aboard because Trav liked to blow things up.  Trav named the new cobbled-together ship Megadeath.  Its engines ran with efficiency unheard of in the Imperium.

“Have I done well, master?” Frieda asked Trav.

“I couldn’t ask for more, hon,” he answered.  “You give me everything I want.”

“She makes me nervous,” said Ged.  “She comes from a culture that destroyed themselves.  Maybe the power she gives is too much for us.”

“Ah, you’re just jealous.  You need an ancient artifact of your own.”

“May I suggest Grandfather’s building device?” offered Frieda.  “It is on the planet below us.  It is known as the Hammer of God.”

“Oh, no!” cried Ged.  “Not another one!  Think what could happen if the wrong people get ahold of such a device!”

“Well,” said Trav.  “I guess you just have to find it then.”

“What?”

“Ged, you are the most trustworthy man I know, and in the Imperium I know a lot of men.”  Trav clapped a hand on Ged’s shoulder.

“I guess you are right.”  Ged shook his head at the wonder of it all.  Would this adventure turn to gold by sheer dumb luck?  Ged didn’t believe in magic or luck.  He believed in making his own destiny.  If that meant making sure a moral man was in charge of these events and these ancient devices, then so much the better.  “We’ve got work to do on the Grange station first, though.”

“Oh, yes.  Rescuing the puppy!” said Trav.

“And securing a renewable source of food,” finished Ged.Aeroquest banner a

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Home Base

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When you play role-playing games in outer space, like Traveller, it really helps to have a home base.  For my players in the 80’s and early 90’s, that was the planet Gaijin.  Gaijin was an Earth-like planet with numerous archipelagos and far more ocean than found on Earth.  It was also given to much more tropical weather, never really growing colder than temperate zones in Fall.

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The population of Gaijin was made up of a blended race descended from both Japanese explorers from Earth and the very human-like lemon-yellow-skinned people known as the Sylvani.  The Oriental/Alien culture made it very easy for player characters to find training in martial arts and ninja skills, as well as well as the mind and body skills of Psionics that were illegal within the Third Imperium.  The original group of player characters found shelter and training in the Palace of a Thousand Years, the place destined to produce the White Spider of Prophecy.

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It was, of course, the leader of the adventuring party, Ged Aero, who became the White Spider.   He was born in the Imperium, but together with his brother, Ham Aero,  and the rogue Trav “Goofy” Dalgoda, they settled in Gaijin’s capitol, Kiro, and established a school for psionic ninjas.

Ged was himself a gifted psionic shape-changer, able to become any creature or person whose DNA he had tasted or absorbed through his skin.

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Ged’s biological daughter, Amanda would later succeed him in his role as Master of the White Spider Dojo for Psionics.  She was herself a quite gifted telepath and ninja warrior.

Many different player characters arrived on Gaijin to let their players experience the life of a space ninja.  These are just a few of them.

As I am sure you can tell by this, a lot of different kids played the game with me over the course of a little more than a decade.  Some of them weren’t terribly creative (Luke Bloodstone was going to be Skywalker until I talked him out of using that name).  Some of them liked other things immensely too (Vince Niel was the captain of the Rock and Roll Starship and had to have a crewman named Nikki Sixx).  Some characters like the idea of massive wealth on a planetary scale (hence the fact that the Marchioness was a noble and owned an entire planet that was not Gaijin).

But this particular home=base planet would become a center for adventure and eventually the inspiration for my novel Aeroquest.

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Aeroquest… Canto 5

Canto 5 – The Crown of Stars

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The docking of the Leaping Shadowcat with the station was routine, even though the station was unpowered and unresponsive.  The mission, though, would be an entirely different matter.  With only two vacuum suits on board, only Ged and Goofy would be able to perform the explore and restore.  Ged, not entirely trusting his partner, led the way, while Trav carried his precious blue box.

The airlocks were blown.  As Ged turned up the power in his mag-boots he reassured himself that he wouldn’t drift out into empty space through any hole or opening.  He proceeded cautiously with Goofy ten paces behind.

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Once inside the customs terminal, he began to find bodies.  Two frozen and partly exploded Galtorrian bodies were still staring outward with icy snake’s eyes in the same posture they had been in when catastrophic depressurization killed them.  A little further on, a snake-eyed Galtorrian entertainer in her scanty orange veils, floated dead in the middle of a café.

“Somebody murdered this outpost,” said Trav.

“More than a hundred years ago,” added Ged.  “Their style of clothing and interior decoration are like some of the oldest worlds in the Imperium.  I wonder how long they’ve been entombed here.”

“We’ll give them a decent send-off.”

Three hours work had all twenty-three of the bodies on the station rounded up and floated away for a deep space burial.  Ged located and cleared out the station’s control center, but the electronics were completely fried and not repairable.

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“Never fear, old bean” said Trav.  “I have the answer to our problems right here!”  He sat the blue metal box on a control console.  He gingerly opened the box, and carefully lifted out the alien crown.  It had three glowing crystals mounted on the front of the band, and they pulsated with glowing light.

“How do you activate that thing?” asked Ged.

Trav had no time to answer.  Greenish fingers of energy radiated out from the crown instantly.  Control panels began to melt.  Circuits fused in a pattern that was obviously not random.  Tendrils of energy and realigning circuits exploded outward through the facility.  Ged was instantly afraid for their lives.  Would the station explode?  Would they be consumed by this rampant energy?

In a matter of a few minutes, the ruined space port turned back on.  Doors closed.  Airlocks sealed.  Atmosphere hissed into empty corridors and rooms.  Lights came on.  The station bloomed into fully functional life.

“How did you do that?” gasped Ged.

“I told you we couldn’t just give this thing back to that old jester Tron.  It’s poppa’s little miracle worker.”

“We are now on line,” said a booming female computer voice.  “We are at your service, Grandfather.”

Trav took off his helmet and breathed in the fresh air.  “So, you are at my service, are you?  Who are you, then?  And how did I get to be your grandfather?”

“We are the matrix of Terris Mansill.  Also known as Grandfather of All Stars.  We are the artificial minds of the Crown of All Stars at your service, Grandfather.  Call on us, and we shall do your bidding.”

“Cool,” said Goofy smiling broadly at Ged, “just like a genii in a lamp!”

 

 

 

 

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Time Travellers

In role playing games I was always willing to go where no other game master has gone before.  Such was the case with the role-playing game Traveller and the matter of time travel.  No rules existed in the rule book to cover time travel.  But I didn’t let that stop me. I made them up as we went along.

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I got a boost when one of my players wanted to create a character based on Dr.Who.   The British series played on Friday nights on PBS in the 1980’s.  But that particular player, though very creative, was not a precisely cerebral type of kid.  He spelled it “W-H-O-E”.  So, forever after, we referred to the character as Doctor Hooey.

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Good old Hooey was always getting the group into impossible situations that took a great deal of thinking to get out of again. He had a penchant for crashing time machines.  And when he got the destination right, he would get the time wrong on the year, century, or millennia.  And when he got the time right, well, what do you know?  He got the place wrong.  The players never seemed to realize that I was taking them to planned adventures no matter what the dice rolls supposedly said.

Many such adventures would encounter weird and wild characters who would inevitably also become time travelers, whether fellow travelers for the sake of goodness and light, or as recurring villains.

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For example, Brech was a student space ninja traveling through space and time with the teacher characters among the players.  And by time traveling, they ran afoul of the Revenant, a time-traveling cyborg assassin who stalked the players for accusations of serious “time crimes”.  The cyborg turned out to be young Brech’s future self.  Which proved lucky.  Brech was able to establish a psychic link with his future self just as the cyborg was about to execute everybody, and Brech thereby turned a deadly enemy into an ally.

We tended to adapt movie characters who were time travelers into important NPC’s, and they did not all come from the Dr. Who show.  The characters shown above were Doc Brown from Back to the Future and Professor H. G. Wells.

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When I stole characters from Dr. Who, like I did with Lady Romana here, I tended to adapt them totally to my own game universe.  Romana was nothing like her TV counterpart.  In fact, only the name was the same.

We soon had so many time-traveling characters in their different time machines that we had to organize it all.  This we did by founding the organization known as the Time Knights of Gallegos.

And we needed a leader to coordinate the various initiatives through time and space.  For this we chose a specific NPC, the boy super genius, Ryan Beowulf.  He was a charming super-brained perpetual ten-year-old who worked with his own future self, the thousand-year-old Time King Beowulf.

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Traveller, it seemed,  was never more fun than when we were free to go rock and rolling through both space and time.  We had some harrowing adventures and even made use of my own vast storehouse of useless historical knowledge that can wow ’em in the moment and make them wonder why they needed to know about that upon further reflection.  Time traveling, like fez’s and bow ties, is cool.

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Aeroquest… Canto 4

Canto 4- Don’t Go Here, the Outposts

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As the Leaping Shadowcat slowed and dropped out of jump space, Ged and Ham got their very first look at a world beyond the borders of charted and well-known stars.  Don’t Go Here was a planet orbiting a spectral class K orange star.  It was a bright green-and-brown world with relatively small patches of blue sea.  The surface was cloaked in a thick atmosphere, and many cloud swirls played across its bright face.  There were two small moons and a pair of apparently lifeless space stations.  One looked like an abandoned space port with nothing docked there.  The second was obviously a Grange station, filled with greenery under glass and a few artificial lights showing on the night side.

Trav came up from the quarterdeck where he’d been tending to the Nebulon Princess and her son.  He looked out through the portal and examined the electronic overlay.

“Life signs on that old greenhouse?”
“Yes, Trav,” said Ged, “One life sign.  It appears to be canine.”

“Somebody left their doggie aboard that old wreck?”
“It appears that the Grange Station for this planet is still working,” said Ham.  He smiled, which tended to make him strikingly handsome.  “It’s probably automated, so if there’s food growing there, it could be priceless to us.”

“We will have to board it,” said Ged, “and take possession.  But we still need to talk about your treasures, Goofy.”

“Hmm, uh… well, yes.  What do you want to know?”

“First of all, the Princess and her son.  You intend to set them free.”  Ged was not asking a question.

“Yes, um… well, You know she could be a very valuable asset to us.”

“In what way?”

“There’s a very good chance we will run into Nebulons out here.  She could negotiate for us.”

“Trav,” said Ham, “she doesn’t speak our language.”

“Oh, right…  But I can teach her.”

“All right, Goof,” said Ged, nodding solemnly, “but your first task is to make her understand she is not our slave.”

“Oh.  Sure.”

“Now,” said Ham, “what about the blue box?”

“Blue… um, uh… box?” stuttered Trav, obviously faking it.  “I don’t know what you mean.”

“What’s in the box that Tron and the pirates wanted so badly?”

“You wouldn’t believe it if I told you.”

“Try me.”

Trav looked into Ham’s laughing eyes.  Ged could see how much of a strain telling the truth was on the little one-eyed liar.

“It’s an Ancient Artifact from the Devil’s Rift.  It’s called the Crown of Stars.

“Oh, you’re kidding me!” shouted Ham with a laugh.  “The fabled device that gives a man the power of God?”

“That would be it, yes.”  Trav cast his eye downward.

“You’ve heard of this thing, Ham?” Ged asked.

“It’s a liar’s tale from the Imperial Rim.  An archeologist apparently uncovered a high-tech site from the time of the so-called Ancients.  He supposedly found this device with three bright crystals on it.  When he put it on his head, it melted his brain and gave him Godlike powers.  He had to be killed by the Imperial Navy to prevent him taking over and ruling the galaxy.”

“So it isn’t real?” asked Ged.

“Of course it’s real!” said Trav hotly.  “It’s in the blue box in the bag I brought aboard, and I’ve seen it work without being on anyone’s head.”

“What does it do?” said Ham skeptically.

“Well, I don’t know exactly.  But it can light up a generator and create power even on a wrecked ship.  It started up and repaired the scuttled spaceship we stole it from at the Mingo Downport.”

“Well, I think if it can provide power, it will help us reclaim this old spaceport,” said Ham, still sneering at the idea of the ancient artifact.

Outside the main viewport, they were coming into docking range with the orbiting outstation.  It was a spoked wheel with four main docking ports.  The nearly obscured markings on the outside indicated the Galtorrian Colonial Service.  Everything was written in the squiggly letters of the Galtorrian script.

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