In Dungeons and Dragons games you are trying to bring characters to imaginary life by getting into their deformed, powerful, or magic-filled heads and walking around in a very dangerous imaginary world. You have to be them. You have to think like them and talk like them. You have to love what they love, decide what they do, and live and die for them. They become real people to you. Well… as real as imaginary people can ever become.
But there are actually two distinct types of characters.
These, remember, are the Player Characters. My two sons and my daughter provide them with their persona, personality, and personhood. They are the primary actors in the stage play in the theater of the mind which is D & D.
But there are other characters too. In fact, a whole complex magical world full of other characters. And as the Dungeon Master, I am the one who steps into their weird and wacky imaginary skins to walk around and be them at least until the Player Characters decide to fireball them, abandon them to hungry trolls, or bonk them on the top of their little horned heads. I get to inhabit an entire zoo of strange and wonderful creatures and people.
Besides the fact that these Non-Player Characters can easily lead you to develop multiple personality disorder, they are useful in telling the story in many different ways. Some are friendly characters that may even become trusted travel companions for the Player Characters.

D & D has a battle system based on controlling the outcomes of the roll of the dice with complex math and gained experience. In simpler terms, there is a lot of bloody whacking with swords and axes that has to take place. You need characters like that both to help you whack your enemies and to be the enemies you get to whack. There is a certain joy to solving your problems with mindless whacking with a sword. And yet, the story is helped when the sword-whackers begin to develop personalities.

Crazy Mervin, for example, began life as a whackable monster that could easily have been murdered by the Player Characters in passing while they were battling the evil shape-changing Emerald Claw leader, Brother Garrow.
But Gandy befriended him and turned him from the evil side by feeding him and sparing him when it really counted. He became a massively powerful ax-whacker for good because Gandy got on his good side. And stupid creatures like Mervin possess simple loyalties. He helped the players escape the Dark Continent of Xendrick with their lives and is now relied upon heavily to help with combat. He was one of the leaders of the charge on the gate when the Players conquered the enthralled Castle Evernight.

Not every NPC is a whackable monster, however. In the early stages of the campaign the Players needed a magic-user who could read magic writing, use detection spells and shielding spells and magic missiles, and eventually lob fireballs on the bigger problems… like dragons.
Druaelia was the wizard I chose to give the group of heroes to fulfill these magical tasks. Every D & D campaign requires wizarding somewhere along the way. And Dru was a complex character from the start. Her fire spells often went awry. When Fate used a magic flaming crossbow bolt to sink a ship he was defending, killing the good guys right along with the bad guys, it was with a magic crossbow bolt crafted by Druaelia. Her fire spells went nuclear-bad more than once. She had to learn along the way that her magical abilities tended more towards ice and snow than fire. She learned to become a powerful wielder of cold powers. And while she was comfortable in a bikini-like dress that drove the boys wild because she grew to love the cold, she didn’t particularly like the attentions of men and male creatures that went along with that. More than one random bandit or bad guy learned the hard way not leer at Dru. There are just certain parts of the anatomy you really don’t want frozen.

The Player Characters will need all sorts of help along the way, through travels and adventures and dangerous situations. They will meet and need to make use of many different people and creatures. And as Dungeon Master I try hard to make the stories lean more towards solving the problems of the story with means other than mere whacking with swords. Sometimes that need for help from others can even lead you into more trouble.

But as I am now nearing the 800 word mark on a 500 word essay, I will have to draw it all to a close. There is a lot more to say about NPC’s from our game. They are all me and probably are proof of impending insanity. But maybe I will tell you about that the next time we sit down together at the D & D table.
Ditty Bytcha who prefers to be called Fate is my number one son’s original character. He is a fighter wearing magic armor who loves to make things as an artificer (one who builds devices with magic). He eventually wants to cut his own arms off and replace them with mechanical ones. He is also quick to leap into the fray and is fairly deadly with his chosen weapons. He once made a crossbow that had explosive power enough to blast apart a ship and kill everyone on board, including the people he was trying to save. He is also a good leader and is always ready with a joke that can even make the Dungeon Master laugh.








During my middle-school teaching years I also bought and read copies of The Prince and the Pauper, Roughing It, and Life on the Mississippi. I would later use a selection from Roughing It as part of a thematic unit on Mark Twain where I used Will Vinton’s glorious clay-mation movie, The Adventures of Mark Twain as a way to painlessly introduce my kids to the notion that Mark Twain was funny and complex and wise.


The first big surprise came from Muck Lad. Muck Man chose the Friday showing at Valley View Mall because Muck Lad had to work both Saturday and Sunday and couldn’t attend otherwise. His job at the Asian Market making and serving boba tea is the most important factor in his life right now. He needs the money to buy a gaming computer. You know how important that is to a teenager in this day and age. But when the time came to go to the movie, as much as he really wanted to see it, his headache was too much to allow him to go. He needed to stay in the Muck Cave with Muck Dog and play RPG computer games instead.















The Iron Fist
Comic books are not real life. They are better than real life. They allow you to go forward in your own story with the myth of the super power to bolster your courage. You can face your daily devils and demons secure in the knowledge that, while no one is perfect, we can all at least imagine holding firm to an ideal in spite of the trials we face… being true to a power and a goodness beyond ourselves… being a hero.
I have followed Iron Fist’s adventures since the 1970’s. It is true that I haven’t been as devoted to him and his heroics as I have been to Spiderman and the Avengers. But I love the idea of a good guy in white standing up to the bad guys in black and beating the poop out of them with a good heart and a bare fist, not resorting to guns and bombs and gratuitous killings. Danny Rand, the Iron Fist, has always been such a character to me. Noble because he does not intentionally kill the enemy, like Batman, Superman, Captain America and so many other favorite super heroes.
I admit it, this love-gush of a post is only happening because I finished binge-watching the new Iron Fist series on Netflix. I depend on Netflix now to deliver to me effortlessly what I used to endlessly hunt and scrabble for in the way of idea fuel and motivational electricity. And even though I am a notoriously uncritical critic, I have to say, it was not as heart-thumpingly good as either Daredevil or Luke Cage. But it brought an old friend to life in a way that I never before believed could happen. And I love the way it fit this puzzle piece into the overall jigsaw of the Marvel superhero stories on Netflix. It used characters like the ER nurse Claire and the villainous Madam Gao to connect plotlines in Daredevil and Luke Cage, and the evil but helpful lawyer character from Jessica Jones. Will I watch it again? Definitely. Will I need to draw Iron Fist for myself? Probably. But this is a hard experience to either explain or recapture. Television using comic book heroes, sometimes, at its best, makes life better than it really is.
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