I need a quick and cold post for today, so I will turn to the ice wizards of Talislanta.

Viktor, the ice-alchemist, and his son Zoran-viktor are Mirin, a sort of ice-elves who live in the frozen ice-world of the far north. Viktor’s people are cold-resistant enough to wear bikinis in freezing weather (but smart enough not to). So Viktor managed to become the Mirins’ most powerful user of the magic of chemistry by developing hot stuff. In the picture he is brewing a bit of the really, really hot explodie stuff that melts a Mirin bad guy.

Juan Ruy, the Mirin prince, built many ice castles out of his magical substance known as iron-ice. It was far harder to pierce than steel and impossible to melt with fires less hot than dragon’s breath. With it he built frozen castles vertically to the highest heights. And they still stand, primarily because I haven’t played that particular D & D game for more than two decades.
But this is what I love most about the Dungeons and Dragons game. It is a never-ending game played in worlds of shared imagination where every person at the table adds something to the story. It is interactive, and it retains the unique twists and turns created by the players. I created the scenario. The player behind the character Juan Ruy created the idea of iron-ice that completely changed the story.