Living in a Fictional World

My title for today has at least a double meaning, if not a triple or fourple one.

“Fourple?” you say.

Yes, four plus the color purple. Purple, after all is the dominant color used in the video game “The Legend of Hoodwink“.

And, of course, the video game is not real. It is the virtual reality video game used in the story as the secret land that the orphans and their mother’s friend flee the authorities to live in after the deaths of the Brown family’s parents.

So, I have been living in the world of Glammis, the imaginary game world inside a mainframe supercomputer. I started this story back in the 1980’s, inspired just a little bit by the Disney movie Tron. Of course there are all kinds of more current technological details to employ to make the story more up to date. The story has been reset to 1999. (I don’t write stories set in the 21st Century. I just don’t. Mark Twain never set one in the 20th.) And one of the ways to create the game-world of the story is to draw pictures of it that I can use as illustrations in the book.

Hoodwink and Babbles (the horse-headed Kelpie) are both game characters that play key roles in the story. They transform from game characters following the script to real people fighting for their lives and honor in the course of the story.

A key setting is the candle-castle called Candlemere, for obvious reasons. The wizard, Milt Morgan, lives there, though he is a real person from Iowa living in Texas as a game designer.

These are the three orphans that Milt Morgan has rescued after the car crash. Mortie Brown, Daisy Brown, and Johnny Brown now live in Glammis after the deaths of their parents, Brom and Stacy Brown.

The three orphans are being pursued in the real world by an FBI agent, a relentless tracker and pursuer named Agent Brent Clarke. What the kids don’t know is that Agent Clarke is trying to find them for their grandparents that they don’t realize are still alive. And Clarke is also their uncle, their mother’s older brother.

In the video game, they are pursued by the evil Daniel Quilp, who is in the video game playing the wicked King Murdstone of the Chelsrod’s Spire. He is not a relative. He is secretly the enemy of their parents and the wizard Milt Morgan.

The servant of Murdstone in the game is Errol of the Devylkind. He is more than he appears to be as well. He is another player character who is also very much acquainted with Daisy in the real world, and has a huge crush on her.

But, at present, I haven’t yet reached that part of the story, the latter half of Act One. Instead, I am today establishing setting further by narrating the visit to BrooglieTown, the home of the chocolate dwarves (literally made of chocolate and not a racist faux pas by any means.)

So, in the middle of writing a novel, I am describing the world-building I have been doing… and drawing… while pretty much living in this made-up game world due to the ongoing pandemic and intense heat of Texas in July. It is a better place to be living for now, though it is soon to heat up too as the plot gets churning and the Devylkind, rather hot-blooded fantasy characters, get further involved.

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Filed under novel, NOVEL WRITING, Paffooney

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