I have now seriously started The Wizard in his Keep. It is most likely to be the next novel I publish. Though AeroQuest 4 and Hidden Kingdom are both in the running. But I have already gotten the tingles from this new work in progress. It is beginning to feel like a good story. It is rolling out of the word processor as easy as pouring hot molasses from a glass jar. And it smells just as sweet. (Wait, do novels have smells? I think they must. This one is green apple, caramel, and molasses.)
I already wrote about the three main characters in the above illustration. So, you should probably already know that they are Mortie, Daisy, and Johnny Brown, the orphaned children of the late Stacy and Brom Brown.
The two characters in the new illustration at the start of this post are Hoodwink and Babbles. They are not so much real people as they are non-player characters in a virtual-reality video game. The program behind the game has slightly too much intelligence for a computer thingy. But that’s what makes it ripe for an unexpected intrusion of fairy magic and the wizardry of the game master, Milt Morgan. It results in a boy named Hoodwink and a Kelpie named Babbles that are a little bit more than merely human.
I could tell you more, but I actually need to save it for the rough draft. This story has a tingly feeling about it that it shares with my best work.