Category Archives: goofiness

Chicken-like Spaceships and Other Fantasy Sillyart

Ninja Chickens doing Chicken-Dance-Fu

These don’t actually qualify as Paffooneys because there is no story to go with them today. Just Mickey doing ridiculous pictures again .

Brekka the girl Telleron and her Man-Eating Plant

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Filed under artwork, foolishness, goofiness, humor

Ken Akamatsu

Ken Akamatsu

Japanese Manga is a complicated and difficult-to-understand thing. Of course, it is also a very beautiful art form when done well. There are many features of Japanese culture that play a prominent part in the comic book genre known as manga.

It is a strange fusion of the art of Meiji culture in Pre-War Japan and the Western influence of the U.S. Occupation forces after WWII. You read the comic from right to left, opposite to American comics, and the dialogue in speech balloons go from top to bottom rather than horizontally.

A manga by Akamatsu

I first discovered Ken Akamatsu’s manga brilliance in 2004 through Half-Price Books copies of his manga series Negima! I was reading the last two Harry Potter novels at that time and the Harry Potter-ness of the main character, Negi Springfield is what attracted me. He is a ten-year-old boy who is secretly a wizard. He is also so accelerated in school that they make him an English teacher in a Middle School where they give him an all-girl class. Of course, Negi is definitely NOT like Harry Potter. I learned that after three books worth of Negi’s magic sneeze that blows girl’s dresses off and all the other accidentally-seeing-middle-school-girls-naked jokes. Gushering nose-bleeds and the most-important girl character, Asuna, constantly ending up standing in front of the older instructor she has a crush on stark naked soon convinced me that Japanese humor and sense of adventure are very different from their American counterparts.

Negi Springfield is the little guy in the middle… Of course he’s the teacher.

The students in this ten-year-old teacher’s class are a diverse group of girls. One is a deadly ninja. Another is a dead-shot gunslinger. A third is an expert swordswoman who fights with a katana in each hand. Several of them wield magic like their teacher.

The adventures in this multi-book story are filled to the brim with magical battles, martial arts, demon summoning, Japanese festivals, and the many ups and downs of young love.

There are lots of instances of girls losing their clothing. Some of it happens in Japanese outdoor baths and spas. Some happens by magic. And some happens completely by accident.

Though, the writer seems to focus on it an awful lot.

Ken Akamatsu has been at the business of creating very similar manga stories for many years. He started in 1994 with A.I. Love You.

He has written three series since.

Love Hina came before Negima!

UQ Holder! is his current manga series.

So, I love the artwork of Ken Akamatsu. And it isn’t necessarily the story that makes it so good. The stories are chaotic and full of things that make very little sense to American sensibilities. And I do like artfully done naked girls. But the real attraction for me is something that I can’t quite name.

I just know it is there. Ken Akamatsu definitely has it. Whatever it is. (Maybe it IS naked girls?)

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Filed under artwork, comic book heroes, goofiness, humor, magic, strange and wonderful ideas about life

What a Wacky World!

Hop aboard the Mickian Paffooney school bus. We are headed for a bit of loony-time wacky weirdness and other things to learn sponsored by the letter “W”.

The cast of characters is somehow almost recognizable in spite of spots and stripes and clownish clues.

And dangers like tygers are hidden in every jungle mile of the cartoon landscape.

And one never knows how the physics of the situation will play out in the science of the basic script.

And heroines quite formidable present themselves confident, competent, and ready for battle.

And of course, there are villains, introducing chaos, messing up our lives, and becoming President of the United States.

But life is a wild car chase complete with alligators and flying saucers.

And it is difficult to determine what is actually true, and what is nothing more than hoo-haw.

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How NOT to Tell a Story – Part Two

Yesterday, in Part 1, I tried to convince you that, “You should never take too long a time writing a story” because I have written some twenty-plus-year-long novels that took me forever to write, and I am an unsuccessful writer. So, you should not do things the way I did. (Some might accuse me of trying to use a little too much irony, claiming I am a bit too obscure about what I am actually telling you that you should actually do… But, remember, I advised you not to take advice from Mickey. And you need irony in your diet anyway to avoid irony-poor tired blood.) Therefore I am going to advise you further that, “You should never make your characters too complex and interesting.”

After all, there are Mickian characters that are literally blue with red patches on their cheeks that absorb harmful gamma radiation and make those characters immune to radiation sickness from exposure in deep space. You don’t want to make readers so curious about a character that they waste time reading more and more closely to discover more about that character.

Junior Aero, the alien Nebulon boy in the AeroQuest stories is just one example. Not only is he a member of an alien race that are belittled as “Space Smurfs” and treated to racial bigotry based on skin color and not being able to speak English at first, but he is also gifted with mental “Psion powers” that allow him to telepathically read computer minds, even the sentient and intelligent ones.

And some of my characters are green with shark-like fins on their heads. They were born on Starships and orbiting artificial satellites like the one going around Barnard’s Star. They are like George Jetson here, named after his father, Xiar’s, favorite Earther cartoon show character from the 60’s. Not only is he a green-skinned amphibious humanoid life-form from a different star system, he learns a lot about himself in the adventure he has in the novel Stardusters and Space Lizards. He goes from being a narcissistic space-pilot wannabee into becoming a humble crash survivor and expedition leader who helps save an entire planet from ecological disaster. And he even gets a girlfriend out of the deal in Menolly his nestmate and fellow survivor.

Characters like that are far too interesting and developed to be good for your reputation as a serious producer of money-making fiction stories. And you certainly don’t want to waste time on developing the same characters in multiple books.

I used the character of Valerie Clarke in the book When the Captain Came Calling as an eleven-year-old protagonist who loses her father and has to rely on older kids and good friends to save herself from depression and the trash-pits of despair.

I used her again as a main character in Snow Babies where she befriends a mysterious stranger and also finds a runaway boy who makes her think seriously about life and young love, all in the middle of a deadly blizzard.

She’s also in the book Sing Sad Songs where she learns to negotiate love with a boy who also lost a parent, in fact, both parents and a twin sister, in a car crash that made him a lonely orphan. She not only has to face the loss of her own loved ones, but has to help somebody else to face the same thing, in fact, more than one other somebody.

She’s also a character in The Bicycle-Wheel Genius and Fools and Their Toys.

It is unthinkable to use a character that much and make her grow and change in so many different ways. She should be used only once in a simple and clear way. Like, maybe, Mark Twain’s use of Huckleberry Finn.

Huck, as a character was only used in the books, The Adventures of Tom Sawyer, The Adventures of Huckleberry Finn, Tom Sawyer Abroad, Tom Sawyer, Detective… and… never mind. Forget I even said anything about Huck Finn. In fact, maybe this whole post is so ironic it’s making my story-teller gears all rusty. Never-the-less, let me threaten you with a possible part three.

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Filed under characters, goofiness, humor, NOVEL WRITING, Paffooney, writing teacher

Obsessively Self-Reflective

I honestly hope you are not reading this blog to find advice on life, the universe, writing, or anything. That sounds more like something I myself might do, and I am goofy enough to think this purple paisley prosy thing is a humor blog. I don’t really give advice, good or otherwise.

Even as a teacher I didn’t tell students how to do things in a do-this, then-do-this, and then-do-this lecture format. If anything, I advised by showing them how I did things, leading by example. I taught skills and concepts by setting up tasks that let kids do things for themselves. Most people learn by doing.

This idea applies no matter what the learning goal is. If you want to do magic, you have to cast some spells for yourself. Roger Bacon’s students in the 13th Century learned to do alchemy and eventually chemistry by blowing up the laboratory repeatedly. If I am capable of any sort of artistical or literarical magic, I have achieved it only by trying to do it, trying to be creativical, and getting readers’ and viewers’ attention by being marketableical and somewhat ironical in my blogging with over-use of artificial -ical endings.

So, I treat this blog as way to generate ludicrous ideas and goofy content in order to fascinate readers and sometimes even make them laugh. And I have nothing more to write about than myself and my own experiences. It is obsessively self-inflicted observations about myself. Kinda like standing naked in front of the mirror and learning to laugh at warts and wrinkles. I believe in taking the clothes off of my life experiences and finding the naked truths that were previously hidden. And, no, that doesn’t really explain why it seems I like drawing naked people so much. It’s a metaphor, dang it!

Gilligan never realized how good he had it as the only realistically eligible bachelor on that island.

So, that’s what this blog is all about. I am explaining what this blog is all about. I am looking at my own experience of life, the embarrassments, the sad truths, the disappointments, the triumphs, all the most personal, private, and public stuff. And I am laughing loud and long. Because that’s what life is. Mastering that fundamental skill. Learning to laugh at life.

Here’s a brief summary of the only good advice you can possibly find by reading this blog. If you want to write well, start writing and teach yourself how to do it. And if you want to learn to laugh, look for what’s funny and laugh loud and long and clear.

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Filed under autobiography, commentary, goofiness, goofy thoughts, humor, Paffooney

Whaa Diddy Doo?

Mixed messages of ironic intentions

Yesterday I had the most views in a single day for Catch a Falling Star that I have ever had. 126 different people looked at things 329 times on my blog. And that seems to be solely because of my Valentine’s Day post from a year ago in which I wrote about all the goofy, funny, and unintentionally inappropriate Valentines I remembered from my childhood in the 1960s. It didn’t get that kind of interest last year when I originally posted it. But this year, goofy and weird is apparently in vogue again.

So, that’s basically good news for me. I am a vast repository of goofy and weird.

If you don’t believe me, you could buy one of my books and prove it to yourself. In fact, if you are a member of Amazon Prime, you can get a Kindle version of a Mickey novel for free.

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The Bottle Imp Implementation

I gave you a list of places where my ideas for fiction come from, and in the end, I failed to explain the thing about the bottle imp. Yes, I do get ideas from the bottle imp. He’s an angry blue boggart with limited spell powers. But he’s also more than 700 years old and has only been trapped in the bottle since 1805. So, he has about 500 years of magical life experience to draw from and answer my idea questions. Admittedly it would be more helpful if he were a smarter imp. His name is Bruce, and his IQ in human terms would only be about 75. But, then, I don’t have to worry about misfired magic. If I asked him to, “Make me a hamburger,” he wouldn’t immediately change me into a fried, ground-beef patty because he is not smart enough to do that high of a level of magic spell.

But he is just barely intelligent enough to tell me a truthful answer if I asked him a question like, “What would happen if I put an alligator’s egg in a robin’s nest as a joke, and the robin family decided it was their own weird-looking egg and then tried to hatch it?” The answer would be truthful according to his vast knowledge of swamp pranks. And it would also be funny because he’s too dumb to know better. In fact, he told me about a mother robin who worked so diligently at hatching an alligator egg that a baby alligator was hatched. She convinced it that it was actually a bird. And when it came time for the baby birds to learn to fly, the baby alligator couldn’t do it… until she talked it into flapping madly with all four legs. Then, a mother’s love and faith in her child got an alligator airborne.

Yeah, that hasn’t proved to be a very useful story idea. I put it into a story I was writing during my seven years in high school, and then lost the manuscript. (I was a teacher, not a hard-to-graduate student.) But it was proof that you can get your writing ideas from a bottle imp.

So, if you decide to use bottle imps as an idea source for fiction, the next step is to find and acquire the right sort of bottle imp. I got mine from Smellbone, the rat-faced necromancer. I bought it for an American quarter and three Canadian loonies more than a dozen years ago. I found it at his Arcana and Horse-Radish Burger Emporium in Montreal. But I am not sure how that information helps you. Smellbone died in a firey magical-transformation accident involving an angry Wall-Street financier and a dill pickle. The whole Emporium went to cinders in an hour.

If you are going to try to capture the bottle imp yourself, which I strongly do not recommend, you are going to need a magical spell-resistant butterfly net, a solid glass jar, bottle, or brass urn. A garlic-soaked cork to fit the bottle. A spell scroll ready to cast containing at least one fairy-shrink spell. And an extremely limited amount of time to actually think about what you are doing.

Now I have told you how I get writing ideas from a bottle imp. Aren’t you glad I did not include this idea in the post about where ideas come from? After all, I am a fiction writer. I get my jollies from telling lies in story form. And bottle imps, especially angry blue bottle imps named Bruce, or Charlie, or Bill, are more trouble than they are worth. They can curse you with magical spells of infinite silliness and undercut your serious nature for a lifetime.

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Filed under conspiracy theory, fairies, goofiness, goofy thoughts, humor, insight, Paffooney, strange and wonderful ideas about life, writing

Talking for Dummies

The secret to this essay is that the title is a pun. And yes, I know you probably don’t find it very punny. But I wanted to talk about the difficulties of portraying the difficulties of communication in a talk-a-lot-sometimes-talk-too-much world.

Yes, my current work in progress, Fools and their Toys, is about a man who can hardly talk at all because of undiagnosed autism who suddenly, miraculously finds a voice through ventriloquism, and then finds himself needing to communicate to a boy who is deaf and only speaks sign language and another boy who is profoundly distracted with ADD and bipolar disorder. He needs to communicate desperately because he knows things that have been locked up in his head for years that may help the FBI stop a cereal killer. No, that is a pun again. Shame on me. The murderer commits multiple murders of young boys, not breakfast food

Danny O’Day… not mine, but very much like mine.

I chose to write this rather insane novel about how not to communicate with real people because I, myself, as a kid was given to all kinds of communication theatrics and tricks of entertainment. I was also a shy kid after the age of ten for very sinister reasons.

It is important to realize that you absolutely have to communicate with others in life. Even if something is preventing you, like my own bout of self-loathing brought on by a sexual assault committed against me by an older boy. I got a ventriloquist’s dummy for Christmas near the time of the terrible event. It was Danny O’Day from the Montgomery Ward’s Christmas catalog. I taught myself to do ventriloquism. And then I gave it up when I realized the puppet would say things I didn’t want anyone to hear.

Edgar Bergen, Charlie McCarthy, and Mortimer Snerd

Never the less, I continued to be fascinated life-long with ventriloquists and the little people they created.

Edgar Bergen was often in movies on TV during the Saturday afternoon matinee on Channel 3. I often saw his lips move. I was actually a better mouth-still ventriloquist than the old master.

Jerry Mahoney, Paul Winchell, and Knucklehead Smiff

Paul Winchell used to have a TV show in the 50’s which I saw on re-runs as a boy in the 60’s. He was also the voice of Tigger, Dick Dastardly, and Gargamel. (If you don’t recognize any of those cartoon characters, I mourn for your inadequately-filled childhood.)

Shari Lewis, Lambchop, and Charlie Horse

And, of course, I was fascinated and enthralled by Shari Lewis and Lambchop any time they were on TV, especially Sunday nights with Ed Sullivan.

Learning about ventriloquism never solved any problems for me. But it gave me a way to talk to myself that simulated having real friends. It helped me survive the dark years of being a teenager.

It is, of course, Jeff Dunham who fascinates me now.

Ventriloquism, humor, made-up characters, and the ability to talk with them is what I am chiefly concerned with now. My life and my current novel is taken up with talking, though not the normal talking of normal people. Talking with the voices that come from strange locked trunks inside you, the secrets you always meant to keep, but sooner or later have to be said out loud by someone. And maybe that someone is a dummy.

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Filed under autobiography, comedians, feeling sorry for myself, goofiness, novel writing, Paffooney, strange and wonderful ideas about life

Aeroquest… Scherzo 4

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Scherzo 4 – Rolling a Twenty

“So, Trav Dalgoda does it again.  Your total roll of the dice with your skill of plus eight added to it is an impossible success of twenty.  You fly the burning spaceship into a curly-patterned rendezvous with the Leaping Shadowcat.”

“That’s a load of bull-puckie, Mr. M!” said Arturo.  “He always rolls a perfect twelve on two six-sided dice!”

“You agreed that he could use his jack-of-all-trades skill to do this.”

“But it’s a plus eight!  That is just too unfair for a skill you can use to do almost anything.”

“You let me spend all my adventure points on that one skill,” Eddie said.

“He’s right you know.  And besides, if he were to fail that role, then the two ships could crash, killing your two characters as well as his.”

“And mine too!” said Amanda.  “Trav rescued Madonna from the slaver pirates of Mingo remember.”

“Yes,” said the game master, “and her little blue son too.”

“Aw, that little bugger is just an NPC that you put into the story.  I really don’t care if he dies.”

“Eeuw, cold-hearted woman!” said Eddie.

At that moment, Dr.Hooey opened the front door of the young teacher’s apartment.

“Oh, hello.  My time machine must’ve had another brain fart and brought me to the wrong time and relative dimension.”

“Wait a minute,” said Eddie, “Who the hell are you?”

“Yes, exactly, but maybe hell is a bit too strong.  My name is Dr. Hooey.  I am looking for a place to leave a baby from the distant future.”
“A baby?” Amanda gasped.

“Oh, yes.  And who are you, young lady?”
“I’m Amanda Lilliput and this is my boyfriend Arturo Castrovalva.”

“Would you like to raise a baby from the future?”

“Um… no, thank you.”

“May I ask what you people are actually doing?”

“It’s a science fiction role-playing game.  These former students of mine are all playing space-faring characters in a space adventure set in the distant future,” said the goofy-looking teacher.

“Oh, my.  That is somewhat worrisome.  Are you sure you don’t want a space baby from the future?”

“Oh, I do!” said Eddie.

“No, he really doesn’t,” said the teacher.  “Thank you anyway.”

So Dr. Hooey left and closed the door behind him.

“That was weird,” said Arturo.

“Mr. M, I need to make a new character for the game,” said Eddie.  “He will be a time traveler, and I will call him Dr. Hooey.”

 

 

 

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Why I’m on This Aeroquest

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For those of you who are breathlessly following the weekly episodes from my first published mess of a novel, I apologize that I am not following through on my regular Tuesday feature today.  Of course, I know that the number of regular followers of this novel is actually zero.  Understandable because of what a confusing mess it is.  But I need to explain things anyway.

This whole saga began back in 2006 when I had time on my hands from being laid off from my teaching job by the Wicked Witch of Creek Valley.  I had two years worth of substitute teaching because said witch first hired me for my teaching philosophy, and then fired me for implementing it in my classroom.  (She had never actually been a teacher herself, just an administrator.)  I found myself with ample time to do a lot of writing, and I created my first published novel.  It was inspired by Frank Herbert’s Dune saga combined with Douglas Adams’s Hitchhikers Guide to the Galaxy series.  So, naturally, it was doomed from the very start because it had too many characters in a long and rambling plot that was three novels too long in only one novel.

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And on top of those serious rookie-writer mistakes, I added getting it published long before I actually had it ready for publishing with a fly-by-night publishing house called Publish America whom I can safely ridicule and defame here after they have been sued by authors numerous times because my contract with them expired in 2014, well after the company had morphed and changed its name to avoid paying any of their authors damages.  They did all the things they were accused of in lawsuits to my book.  They published it without reading it (proven by some of their authors who copied and pasted Wikipedia pages and got the company to publish that in book form).  They screwed up my chapter numbers and font styles intentionally to get me to pay for publishable revisions.  And they marketed my book only to friends and family for five times the price of a normal paperback.  They were the worst publishers I ever dealt with.  But in the end, I didn’t pay them a cent.  My relatives, however, bought the horrible book and refused ever after to fall for buying another Mickey Book.

The result is a large pile of garbage chapters with some good things and funny moments in them that I can use to mess around with, rewrite, reorganize, post here weekly, and eventually form into new novels.  That’s why I claim that this Tuesday feature is about novel writing in categories and tags.  I will take the first part of this mess and whip it up into a new book called Aeroquest 1: Stars and Stones.

It will have the whole first adventure on the planet Don’t Go Here where the entire planet’s population is trying to live within an episode of the Flintstones cartoon show.  It will reach the point where the three main characters will split up and go their separate ways, Ged Aero becoming the prophesied teacher of Psions known as the White Spider, Ham Aero becoming the rebel hero in the fight against the Imperium, and Trav “Goofy” Dalgoda taking his chaotic clown act to depths of dangerous depravity.  I am not, of course, trying to claim it will be good for anything.  But never let it be said that Mickey ever wasted a really bad idea.  Or even a really, really bad idea.  Or a terrible idea.  Or… well, you get the picture if you were fool enough to read this far.  If you put in that kind of effort, you certainly deserve to give yourself a “Yay me!” in the comments.

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Filed under aliens, artwork, goofiness, humor, novel, novel plans, NOVEL WRITING, Paffooney, publishing, satire, science fiction